this game is the sole cause of all the disappointment in my life

Arguably the only 2d platformer with triple A quality in the past two decades. This game is a perfect follow up to Returns in almost every way and has so much attention to every detail, with every level having one or multiple unique gameplay ideas that additionally tie into the scenery and theme of the level to create an extremely immersive and pretty world.

The 3D environments created for each level are so fun and inspired, with one of the world's entire themes being the factory process of harvesting, juicing, then jellifying fruit which translates to the gameplay is so unique, on top of all the call backs to Returns and previous dkc games. That attention to detail is the biggest selling point of Tropical Freeze and why it sets itself apart from every other 2D platformer.

The gameplay elements of every level keep the game from ever feeling repetitive or basic, while never introducing mechanics that are overwhelming (outside of the post-game levels) or feel like they aren't from a DK game. The fact that the worst level in tropical freeze is just "ok" just goes to show how great it is.

There's only a couple of aspects that stop it from being a perfect 2D platformer for me, the main one being it feels like it's missing some sort of X factor in the game's core mechanics, such as more tools to play around with or a bigger skill curve to optimising movement, but the main goal of DK games were never the core mechanics and always focused on level design and immersion, so it also doesn't worsen the game for me. I'm also extremely biased over platformers that are able to use the gameplay to tell an actual story which is something this game lacks, but who gives a fuck if there's no story it's fucking donkey kong

The other aspects that draw the game back for me are the bosses and the side content, both of which are still "good" but so many other platformers from the same decade have done both platformer bosses and side content so much better where I don't think I can say this game succeeds at everything it set out to be.

The music is also perfect for the game and its crazy how the only composer for donkey kong ever was grant kirkhope and no one else. what a talent

Eternal is a perfect upgrade to 2016 and solves all of the prequel's issues while adding more. It feels like the best single player movement FPS until you get bored of watching the glory kill cutscene every time you want health or ammo and then play Ultrakill and realise there's so much more Eternal could do and then you never go back to it for the rest of your life.

The only game to make me go "holy shit" when it lags

A very strong follow up to the previous chapter. Every character is filled with personality and are fun to interact with, while they also feel more interesting than the first game. The new gameplay elements are fun and good additions to an already strong formula introduced in the first chapter.

A fun time with a nice introduction to the world and the characters of Deltarune. Nothing lacking in quality but not much outstanding either. A good setup for what's to come but it left more to be desired in the story, dialogue and gameplay.