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MonHuns console-team wishes they had even a 1/1000th of the competence Team Omega Force has in actually innovating their franchises and breaking new ground with how extremely well they pulled off this open-world hunting game.

I still liked the first games story more, especially in the expansion but the characters are about on the same level in terms of being likable and very well written. But pretty much every other aspect is a gigantic improvement that it's actually hard to wrap my head around when I started. The new weaps and old weapon moveset changes, the complete transformation of the Mitama system into an extremely fun and open loadout system, the redesigning of the entire map to be open world, the new Demon Hand grappling system, and even the improved and more brutal dismemberment system. Everything's just perfect.

Also, the absolute happiness of seeing Hatsuho again is indescribable but Gwen is definitely best girl here. Extremely sad we'll never get a follow up though.

Was pretty hard swallowing the pill on how very NOT-good this game is especially after saving it for last on my hunting game run.

Game starts off quite fun and really interesting with how the world is setup as well as making you really feel the burden of all the restrictions set on you as a low rank prisoner and in turn the feeling of having that weight off your shoulders when you do get the necessary permissions to do more things or do old annoying things faster/easier.

The fun quickly fades when you realize it's easily the most unfinished hunting game in the entire genre and suffered so hard from never getting an expansion like pretty much every other series. The worst offender being that the story straight up cuts just as things finally started actually happening and this is after one of the worst fights I've ever done in my life.

That said, it's hard to hate on the game too much when it really did try to be one of the most experimental hunting games out there and sadly failed to deliver despite how promising it was. I really liked the customization and clothes options in the game a lot and how cool the dismemberment system was. The combat itself was fun for a bit but would've been 100x better if it actually came out on a system that allowed for an aiming-heavy game like this to be played without wanting to bash your skull in. The partner AI system is really cool too and so are some of the tracks in the game, especially the vocal ones.

I do hope the Studio TVT game thats a spiritual successor of this actually manages to come out and fix all the issues this one has.

Don't think there's much left to say about the game at this point, but it definitely blew me away by how insanely good it was even on top of my ridiculous expectations for it.

The story and characters are peak kidsmedia-core and the gameplay is insanely fun. I'd say my only issue is how the game is pretty much impossible to solo in the final difficulty which is a damn shame since I still prefer to solo all these games.

The MH Clone that definitely lacks the most in terms of the overall gameplay loop and other mechanics in exchange for focusing on the story and presentation which it makes up for immensely.

SSD basically presents everything through you the player, navigating a talking book to start missions, change your loadout, read enemy lore and everything else. This is also how it tells it's depressing tale on an unnamed sorcerer and his partner's descents to madness in a completely bleak world, split through multiple chapters where said sorcerer crosses paths with fellow sorcerers of different beliefs and their very unique predicaments that really get you attached to them by the end of your very brief meetings.

All the monsters are also these grotesque monstrosities that are all named after legends, mythical creatures, and fairy tale characters like Red Riding Hood, Unicorn, and Jack O' Lantern to name a few, which add a lot to the overall uniqueness of the game. Fights are then fought by using Offerings which work like spells of different kinds like charging your arm into an axe or donning an armor of stone, some spells you can even combine which make for the most unique combat system in an MH/Clone game for sure.

As for it's faults, the game definitely lacks in terms of the base gameplay loop and there's really not much to do after doing all the story chapters which can take about 40 hours. Add this to the extremely RNG Essence system which is basically your carved materials every time you kill a monster which you only get 1 of every kill, makes for a very frustrating and unfun grind when you want to get very specific things. Building a character can also get quite frustrating especially midway through the game once things get spongier if you really don't have an idea what you're doing even with grinding the games level system. I managed to actually decimate things by the end of the game after realizing how loadouts and builds should be done but it can definitely get a bit grating to feel like swinging pool noodles at monsters for 20 minutes.

All these said, it's an extremely good game and for sure one of the most unique experiences not even just by MH/Clone standards but by games in general and it's definitely sad to see it die on the vita. Definitely play it if you're able.


Fun game that I still have the box for I believe. Also go watch the cutscens for this masterpieces on youtube now. It is excelent acting compared to these "disney" fan films that have come out over the last few years.

Game was good. Just was wanting a sequal and now have to wait forever i guess.

Best special edition for killzone fans.

Another day, another One Piece game review from me. This time its the other 3ds game that never left Japan, One Piece Great Pirate Colosseum!

Between Unlimited World Red, Unlimited Cruise SP (the only 3ds OP game I haven't played), Super Grand Battle X, Romance Dawn, and lastly Great Pirate Colosseum, I'd say this one is definitely the most interesting out of Luffy's 3D outings. It's a traditional 2D fighting game which for One Piece is exceptionally rare and it crosses over with a game that plays exactly like it that was also developed by Arc Sys for the 3ds, Dragon Ball Extreme Butoden.

As far as gameplay goes, it plays like any other 2D fighting game. You have your punch & kick buttons and you can press them to create stylish combos, assist characters to summon that can lend you a hand in a variety of ways, a mid-air counter attack, and an ultimate move you can use to dish out big damage once your meter gets to a certain percent. There are plenty of gameplay mechanics to make it interesting and with how different each character's moveset is, it works.

Roster-wise, its nothing too special. Pretty much every playable character in this game is also playable in Burning Blood even if Gild & Lucci were DLC in that game. There are a lot of assist characters though, they consist of pretty much anybody you can think of including some of the characters in the Zou arc which took me by surprise considering how new that arc was at the time. The stages were probably what I found the most interesting. Sure it has the basic predictible ones like Alabasta, Corrida Colosseum, and Marineford, but a few I did not expect like the sea train from Water 7, the Gran Tesoro, and as previously mentioned Zou. Stack all of this on top of cross-play with DB Extreme Butoden and you have a stacked amount of content for a 3ds 2D fighter.

That being said, it definitely has its issues. It felt a bit sluggish and slow which gave the game a janky feeling. I watched footage of both DB Extreme Butoden & Great Pirate Colosseum and this game is definitely slower in comparison to Extreme Butoden. Also, the online mode is locked at the start of the game which is a really strange choice on the developers part.

The story mode was also slightly confusing but still perfectly manageable once I looked up what little info there is on it. Basically from what I gather is that you do some fights till you get to the end, but along the way you have to make choices that will make the characters in your crew happy. Consistent failure to do so will make them leave. This only happened to me once since I had zero understanding of what to do. After knowing how it works and randomly guessing on which answer to choose (I can't read Japanese), it wasn't too bad. Thankfully, the story mode is a lot shorter than Super Grand Battle X because that game's story got repetitive.

If you have Citra or/and a modded 3ds then I'd say its worth a download. Its far from perfect, but its still a fun fighter to mess around with that most likely gets insane when connected with the Dragon Ball game (I never bothered trying to, I don't even think I ended up unlocking the online either). On one final note, Arc Sys, MAKE ONE PIECE FIGHTERZ!!!!!!!!!

The real final boss is the connection.

As I mentioned in my review for the first Dragon Quest, I bought the mobile versions of the original Dragon Quest trilogy on a whim years ago. Last year I decided to finally finish the first game, and now I've chosen to finish its sequel this year. Dragon Quest II is a sequel that is surprisingly a vast improvement to its predecessor.

In terms of gameplay, its exactly the same as the first game, but considering that Dragon Quest is a series known for following tradition that is no surprise. This time however, you're not alone. You get two party members to assist you on your journey, the Prince of Cannock and the Princess of Moonbrooke. Having these party members is pretty much a necessity as the character you play as doesn't have magic this time and the latter parts of the game, especially the final boss would be much harder without them. The other noteble addition is the ability to sail across the land on your ship which has been included in every other game in the series onward. These additions come a long way in making the game feel fresh and interesting in comparison to the first game.

Dragon Quest II is a massive step forward, but there were some things I didn't like about it. My first issue is something that bothered me with the original as well, and that issue would be the random encounter rate. While I can understand why they were a thing in the RPGs of old, it gets really annoying getting spammed with encounters every two steps I make, especially when I'm lost or trying to traverse a new area. My other issue is that the game can be pretty cryptic at times when it comes to finding all the things you need to progress. I looked up guides significantly more this time than I did for DQ1 mostly just to find out where to go or where to find a certain item.

As for grinding in this game? Surprisingly, it wasn't too bad. Enemies drop reasonable amount of exp to where if you do need to grind, you won't need to for long. It's probably just an improvement they added in later versions they made, but considering that grinding seems to be a gripe that most people seem to have, I expected worse.

Dragon Quest II is in my opinion an underappreciated game that laid a lot of the groundwork for the rest of the series. It felt much more like an adventure in comparison to its predecessor. Considering how the original trilogy is on basically everything these days, I'd suggest either emulating or dropping a couple bucks on either the Switch or mobile versions. It may not be as good as the entries afterwards, but with the amount of improvements it makes its definitely worth a playthrough.

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