27 reviews liked by CCuppy


If I speak I will be in a lot of trouble

there’s like 20 amazing games in this collection. I paid $15 for it in 2017 and they still keep adding stuff for free. There’s a reason why Shovel Knight started this big indie revolution. There were games like Cave Story that did what Shovel Knight did but 10 years earlier, however this game really started something. It proved that there was a BIG market for these kinds of games. Shovel of Hope, Plague of Shadows, and Spector of Torment are all must play games. These games aren’t just “oh it (x series) was an nes game”. These are all their own and unique games that you can’t find anywhere else. Don’t let the 8bit indie graphics fool you, this is not nostalgia bait. It’s nearly been a decade since the game has been released, and honestly I don’t know if we would have some other amazing games like Celeste without this.

ADV OU has made university so much bearable, thanks Pokémon Showdown, thanks lead Zapdos and thanks Jimothy Cool

this game is a great litmus test for if someone is a loser or not because if they actually get upset that 2 frames of an underaged girls panties were removed from a game and go on to cry censorship you know definitively that theyve never had sex

that being said the game fuckin rules, always has ruled, always will rule

Yeah Jack I fucking hated your birthday present.

One of the coolest things about games being a relatively new medium in the grand scheme of things is that you get to watch new IPs and series spring up in real time, we're getting to see the very beginning of almost every new hit franchise that will ever be. I really, really hope that's the case for Hi-Fi Rush, one of the most colourful, stylised and confident games I've played in a long time, which is especially impressive considering this is a first-time attempt at making an action game from the developers of The Evil Within and Ghostwire Tokyo of all things.

This game has so much of the colour and flair and Japanese design ingenuity that Xbox/Microsoft have lacked in their IPs as a whole. So many studios, AAA studios in particular are just doing the same open world checklist simulators or grainy, brown shooters nowadays and so to see a studio with significant financial backing make a game as energetic and unique as this is so, so refreshing. The cel-shaded aeshetic, the vaguely early 2000s cartoon/anime cutscenes, the comic book linework, all of it comes together to be a fuckin sight for sore eyes man.

Hi-Fi Rush is simultaneously a beat-em-up a la Devil May Cry or Bayonetta but also a rhythm game, where you deal more damage and gain bonus points for attacking on the beat, your opponents also attack on the beat - hell basically everything in the game is informed by the beat and the game designs around that amazingly by not punishing you for missing the beat, but simply making the game cooler when you can find it and follow it. Everything in the level, as in physical level design elements also move to the beat, and you even have an option to pull up a very unintrusive metronome to help keep track of it too! Even if you have absolutely no sense of rhythm, the game goes to every length to help you enjoy this as just an action game on its own merits and I just think that's so, so sick. You can tell so much thought and intentionality went into this game's design. It's got very specific design goals, and yet doesn't box anyone out.

This all being said, when you do get some mastery over this game? Bro. The dynamic soundtrack ramps up to reward you for playing on-beat, extra riffs and licks are added in and the instruments hit even harder, it feels fucking amazing. There's one part of this game in particular set to "Invaders Must Die" by The Prodigy and it goes absolutely crazy, and it's helped massively by having the sickest boss fight in the game (and honestly one of the sickest boss fights I've ever played) shortly after. Game's just a total trip and an adrenaline rush and it bows out gracefully after an almost-perfect 12 hours.

I need this to become a series. This shit is the kinda IP Xbox needs more of. Gimme a sequel, give me 5. The potential here is massive and I had a great time with this.

Knocked off half a star for some clumsy platforming and Macaron's British accent. I'm sorry

I would give ANYTHING to be able to play this on a thing I own and not just friends' computers. SO GOOD!

As someone who really doesn't have any nostalgia for 64 era collect-a-thons, this game holds up very well on it's own merits. It's really short, and REALLY easy but at it's $3 price point its hard to be upset with the length of the game and with its very tight and satisfying movement its still very engaging despite the difficulty.

Although I don't know if anyone else feels this way but I get a really unsettling, eerie feeling from this games atmosphere. I feel like if I die in the game I'm going to like, disappear and show up dead a few days later.

I'm generally not a fan of visual novels but from the first trailer I saw I was totally hooked on the premise, and the game itself did not disappoint. The voice of the stubborn is my favourite character

Crazy how there probably won’t be another pokemon as good as this.