Really solid on all fronts, and might be the best looking game on PS4. The combat is generally fun, and exploring the world is cool and rewarding, although the game never really lets you stray far off the beaten path. The puzzle designs however tended to vary between too simplistic and linear, nearly always boiling down to choosing the right item to employ, and being frustrating mechanically, where I would know what I needed to do but the game wanted me to do it in the exact specific way it intended. While I enjoyed Kratos and Atreus' story in God of War, like the rest of the game it also never really resonated quite as strongly with me as I'd hoped.

A great premise, that sadly falls a bit short of its potential. I liked the recursive environment and the way it tied back to the game's themes, but I wish some elements were used more. There's hardly ever a reason to venture out into the large world, for example. Multiple times I was disappointed to find that a puzzle's solution was a lot less creative than what I was expecting it to be. Surprisingly glitchy as well, there were a couple of instances where I couldn't get what I needed to progress and had to reload a save that I had thankfully made only a few steps earlier.

I liked the story of Kenzie and Michael, and their performances are excellent. There are a few moments where this game really sings, and those moments are strong enough to mostly carry the not so great moments. Still though, I can't help but feel a little remorse at what could have been.

I am ashamed to say that I bought this just so I didn't have to replay the entire game to get access to the flying machine section for the platinum trophy.

Of all the games from the now bygone era of QWOP-likes, this one has the most heart.

I'm sure it's fine on other platforms, but this was unplayable on the Wii.

Drags you along for far too much of the game with no idea what's going on, or why you should care.

Leaner and tighter than the main game. I really liked the level designs, especially the first two that give you a ton to do outside of the main objective. I wish the story was a little less lean though, your enjoyment of it will probably depend on how invested you already are in Dishonored's world.

I think this is the best of what the first Dishonored game has to offer, with some large areas that are genuinely challenging and multiple ways to complete them.

Starts off strong and has some inspired ideas, but murky character motivations and a rushed final act hold Quarantine Circular back.

As an aside, I really like that this series exists and hope we get more someday.

Initially amusing and interesting as an early 2000s gaming thought experiment, but wears thin pretty quickly.

Great soundtrack and art design, doesn't run super well and the actual gameplay is so-so.

The end of the campaign has an extended sequence solely to feature the theme song that Chuck Ragan wrote for the game, and then exactly a minute later the credits start and it plays THE EXACT SAME SONG. Hilarious.

It's pretty much the same game we've been getting, but I'll say this for 2K21, the G League career path is genuinely hilarious and a nice break from the previous melodramatic entries. RIP Red Claws

A cool experience exploring the island for the first time, but subsequent trips to the newly generated islands are disappointing in their lack of variety. Sure they are in different places, but there is always one cabin, always a few statues at the top of a mountain, always a circle of headstones marking the entrance to the next season. Dreamlike, but not stimulating to the imagination.

I'd probably recommend this to fans of the genre over fans of the Zelda franchise, although I wouldn't say it's particularly great for either.