The first half seems to be building to something interesting, but that something is just trudging through poorly lit and rendered hallways devoid of any danger, with a loading screen every two minutes.

Mostly just uses Until Dawn's imagery to provide color rather than anything meaningful, but it's still a pretty good and spooky time.

Wow, this is a huge improvement over Man of Medan in just about every way. Very excited to see what comes next.

The idea of a horror game that uses echolocation is neat in theory, but Stifled doesn't really seem to know what to do with the concept. I nearly went hoarse having to talk to myself so I could see as I navigated the game's mostly empty corridors, and the few sections where I needed to stay quiet to avoid monsters were easily navigated without using my voice. I'd like to see this idea in more capable hands.

Any game that lets you sneak out of someone's house while wearing their underwear gets at least 2 stars from me.

Generally on the easier side as puzzle games go, but I think that's because its visual language is so intuitive and well-designed. Some of the puzzle solutions had me laughing out loud at their cleverness. Just a nice time all around.

Best played with friends in that sweet spot between being experienced enough to play the game but not experienced enough to metagame everything.

Simple, short, and strangely addicting. Like many, I wish there were a little more depth (heh) to it.

I've been putting off reviewing Fall Guys because, well, I just keep playing it. My enjoyment varies wildly based on how I'm doing in the rounds, but when things are clicking Fall Guys really is a thing of chaotic beauty.

It's managed to keep me interested with new rounds and variations on those rounds for the first few months, time will tell if that wears off. For now, it's a great game to pick up and play a round or two when I have 20 minutes here and there.

This was a tough one for me to rate. One one hand I really do love the varied outdoor aesthetics of each chapter, and I did find myself invested in the Diaz brothers' journey together. In particular, I think the first and third episodes of Life Is Strange 2 are some of the strongest that Dontnod has produced.

However, as much as I loved certain aspects of Life Is Strange 2, others really rubbed me the wrong way. The entire time, as I navigated a world where those in power were consistently harsh and cruel to Sean and Daniel, the game seemed to chastise me every time I stood up to them. The last episode is particularly bad about this.

And what was up with that last episode anyway? Most of it was spent wandering around a town having supposedly heartfelt interactions with characters I have never met, before rushing me along to the brisk ending. And worst of all, no licensed tracks! Did Dontnod run out of money or something?

All in all, I think the good slightly outweighs the bad here. Still, I can't help but feel like we missed out on something that could have been even greater.

It did not take long for me to realize this game just wasn't for me.

Like most Jackbox games, it's fine, and the amount of fun you have depends entirely on you and your friends. This one has Among Us But Worse, which is still admittedly pretty fun.

It's a fun arcade racer, but not having an online multiplayer mode is a huge letdown.

I don't normally love the 2D Zelda games like I do the 3D ones, but something about this remake really resonated with me. It might just be the art style, but after playing this I'm eager to give more of the top-down Zeldas another try.

The crafting and island customization aspects of New Horizons put it ahead of most others in the series, particularly in adding potential longevity to the gameplay loop. However, I think it just falls short of New Leaf's personality and charm. I'm excited to see where the game goes from here now that Nintendo has finally embraced incremental updates.