Might be a little bit too chaotic for its own good.

It's called Super Mario Bros. 35 because that's how many minutes the rounds take.

The co-op mode had us bickering more than laughing.

Bug Fables feels like the natural next step after Paper Mario: The Thousand-Year Door. The gameplay is familiar in all the ways you'd hope for, but still with some new wrinkles that keep things fresh. I think the best thing I can say about Bug Fables though is that the strength of the characters and world really help it to stand on its own merit.

1996

I played this on my TI-84 calculator instead of learning pre-calculus.

The first video game I ever bought.

I wanted it because I thought it was funny that you could kinda see Tarzan's butt when he hung upside down.

Really cool that Nintendo let an indie developer play around with one of their biggest IP. I hope they continue to do stuff like this, although I'd like to see them loosen the reins even more for future developers to make bolder choices.

It feels like there were two competing visions for this game. Creeping in on the traditional Sherlock Holmes style is a pretty clear attempt at giving this franchise some AAA flair. The cases you know and love are still there, but now with an inexplicably younger Sherlock, bigger areas to wander around in, and more quicktime action setpieces, all culminating in an explosive finale. The stuff that publishers dream of cutting together for hype-inducing E3 trailers. These sections largely fall flat, as most of them are way too long and handle poorly because the game's controls aren't built for an action game.

Unfortunately this focus on action also comes at the expense of the mysteries themselves. Unlike most of those in Crimes and Punishments, each mystery funnels you down to only one reasonable conclusion once you've collected all of the evidence. Investigation and suspect interviews feel inconsequential here, just get through all the action scenes and you'll figure out who did it. There are a few large environmental puzzles that ring true, but they are sparse.

The Devil's Daughter tries to be two things at once, but succeeds at neither.

Thanks I guess for the busy work, Mycroft.

The odd Game Boy Color game that would have definitely just been a free app today.

None of the content is particularly different than what you will get from the base game. It essentially amounts to a new dungeon with a few new types of enemies including a boss, but it's more Ashen if you're up for it.

I think had Frogwares used this story as the throughline for all of Chapter One's DLC then it would have landed better overall. Instead, it's at least a decent setup for future stories with this version of Sherlock Holmes.

A decent enough 90 minutes or so of solving a handful of puzzles with a friend. I found it was much more fun playing as the explorer than the librarian.

Your enjoyment of this will probably depend a lot on whether you've been in a long-distance relationship before, but I think they nailed that aspect of it. It's a sweet story with some pretty decent puzzles, worth spending an evening with your partner to play it.

Pretty fun with friends, but boy I would not enjoy this solo.