2022

Art-wise, the game looks spectacular. Unfortunately just about everything else is a slog. The entire game is just walking from linear environment to environment looking for the white-outlined thing to interact with to do a puzzle. The puzzles are rarely all that interesting beyond trying to figure out what the alien thing you're interacting with is. If the game were just that, it would be okay I guess, but it also has maybe the worst combat I've experienced in recent memory. I've heard it described as "survival horror"-esque, but I personally just found it really tedious. Lots of running backwards and ducking from behind corners to pop off one shot while waiting for another to reload hoping you don't get hit by seemingly-homing projectiles. The worst part of all is the checkpoints are garbage and if you die in combat, congratulations, you get to do a bunch of puzzles you already know how to solve and a bunch of fights you already hated, again!

Fun little kart racer. I've never been a huge fan of the Mode 7 style kart racer, but this is definitely one of the better ones. 4 cups with 4 tracks, some side missions, and a weird little story inspired by the cool new world of the personal computer and email! Typical Mode 7 complaints apply here: gravity doesn't feel real and hard to tell what are obstacles or just part of the track, precision items suck ass to try and aim, the final cups use a shitload of course hazards (water, lava, etc.), which is fine, but if even one pixel of your sprite touches a hazard you fall into it, so it feels really weird and bad sometimes. A lot of this is a modern perspective though; still had a decent enough time.

One of the few games I've ever felt the need to 100% complete. Every bit of gameplay was super satisfying. Narrative was a bit corndog at parts, but didn't ruin the game or anything.

A Xenoblade game in every sense of the word. There are moments where this game feels repetitive and tired, but there are way more moments where you feel like a champion in this war-torn, wild-ass world. Also, I've never had some flute hit so hard.

This game has moments where it feels like a true successor to the highs of Until Dawn, but in the last hour of the game it just rushes so clumsily to a conclusion that you just kind of put the controller down and go "that's it?". It feels like they ran out of time or ideas. On top of that, presenting the epilogue as a way-too-long podcast hosted by two extremely unfunny and annoying hosts just torpedoes the conclusion even further. Meh.

While I felt the game takes a bit of time to hit its stride and begin to stand on its own merits, it's overall a fantastic adventure that builds upon everything the 2018 game setup. More characters, more enemies, more worlds, more side-content; more of pretty much everything. I don't think it's enough to change the mind of any 2018-naysayers, but will definitely delight its fans.

2022

An amazing little game that takes the form of a Zelda-like, but offers so much more than dungeons and hack-n-slashing enemies. The core of Tunic is effectively just learning how the game actually works; basically nothing in Tunic, down to simple mechanics, is explicitly explained to you as a player. You spend the game having these "a-ha!" moments for things as simple upgrading stats, to things way way beyond. My only complaint is the true ending requirements get a little Fez-ian (if you know, you know) and might be over some player's heads or patience, but the dopamine rush is still there if you invest the time on it.

This game is okay. I wanted to love it. I love the first and second entries, and gobbled them up in the span of a few days after starting them, but this one took me months of revisiting it to get through.This game tries to pepper in so many different new things, and frankly very few of them work well enough to commend their addition. If you distill the experience down to the moments when you're just Bayonetta kicking some ass, it's fine. Otherwise, it has cracks all over the place.

The story is just a mess. Not that Bayonetta has been known for great storytelling, but the one they put together here feels particularly sloppy and strung together. Jeanne is now relegated to sidemissions (which is a weird thing to call missions that are not optional, but whatever) that are these uninteresting, side-scrolling, sneak-through-some-hallways affairs. There's a new character, Viola, but her combat style just does not compare to the fluidity of Bayonetta's and is a chore to play as (yes, even post 1.2 patch where they made her feel better, but still not great). Luckily and unluckily she's only playable in a few chapters, so you don't have to suffer much, but you also don't really have a reason to give her a fair shake and try to get better as her. I didn't find the demon summoning aspect of this game to be that intuitive either; it didn't feel good to use like 80% of the time, beyond as part of a combo. It also introduces a ton of unlocks and equipment management, that roughly halfway through the game I just got overwhelmed and gave up on experimenting with, sticking to what I already knew how to use.

Honestly I can excuse a lot of that, but what irked me the most is this game has pretty bad performance. Some might not be sensitive to it, but its framerate is constantly all over the place. Environments often feel barren, I presume to save on processing power, and have noticeably low-res texture work in a lot of places. On top of that, this game uses this weird dithering effect on almost everything that moves or has transparency that takes me back to the PS1 days. It just feels like they sacrificed a lot to get this running good enough on the Switch hardware.

Again, I think this game is playable, and I enjoyed it well enough at certain times, but it doesn't come close to its predecessors. I already waited like half a decade for this game; honestly I kind of wish it cooked in the oven a little longer.

This is one of those games I owned as a child that I never beat, until now (with maybe a little help from some select save states). It's basically a Castlevania clone with ninjas and wall-climbing; what's not to love? Well...perhaps its brutal difficulty level. Especially in the latter half of the game, the screen is filled with projectiles and rabid animals that are out to fling you into the nearest death-pit, of which there are many. And don't get me started about Jaquio. But otherwise, the game has a lot of charm, some great music, and is one of the earliest users of video game cutscenes. Can't hate hearing the death sound for the Nth time too much, I suppose.

A slow burning, historic, murder mystery game that leans far more towards being a visual novel, set during the height of the Holy Roman Empire in 1500s Bavaria. Yeah, clearly not the type of game to hook the masses, but I think for those that are down to hang out with literal peasants, share some rye bread, and read manuscript fonts for 15-20 hours of "gameplay", Pentiment definitely delivers a compelling story.

A version of Portal to play if you need your GPU to warm up your office a few degrees in the cold winter months. It did crash a couple times and there were a few scenes where the RTX lighting just looked goofy/bad, though.

Incredible game that masterfully brought Metroid into 3D akin to how Ocarina of Time brought Zelda into 3D. I never got through this game when I originally played it as an 11-year-old (turns out I was kind of a dumb kid), so it was definitely a treat to get to experience this great remaster. It's as wonderful of a game as everyone holds it up to be.

A spooky, satisfying boomer shooter that gives you a little slow-mo as a treat for popping a cultist's head like a balloon. Every level in this game feels big and meaty with plenty of secrets to explore and each has their own unique spin or addition to the game's formula. The only real complaint I had was the first level was the least gripping of the bunch by far and it took forcing myself through it to understand what this game was about and find its charm.

I like Metroid Fusion for the most part. Something about this game feels really charming and straightforward and agreeable to me. I don't think it does anything crazy exciting compared to Super or Zero Mission, and I do think it does, quite literally, tell you where to go a little too much, but I find it to be a pretty satisfying Metroid experience, sans sections where they gate you with find-the-hidden-block section that you just kind of have to guess where they are.

They took one of the greatest games ever made and gave it a modern, HD shine. Loved it.