I used to play PTCGO back in the Sun/Moon era (2018/2019) completely F2P and I was forced to play theme decks as I couldn't get a decent deck without buying codes to get packs to trade for singles. With Live that horrible economy model is gone and the game can be played properly, and it's MUCH better this way. This game is one of the most generous card games out there, more than Gwent and LoR (RIP to both, you were great): the Battle Pass is only 600 gems and gives you back 50, and one of the two daily quests gives you 60 gems; that means that in just 10 days of dailies you can buy the Battle Pass which gives you A LOT of things, the first one being an often good starter deck with only a few cards missing to make it a playable deck. But not only that, this game actually has crafting, and unless you craft the full arts/alternate arts/gold cards, the price for a single isn't even that high. You start slow, but give it a few months and you'll have potentially everything worth crafting, considering that most cards in the game are not competitive or trash. I can't stop writing how GOOD the economy system is in this game, and how simple the daily quests are: even if the last update introduced more quests like "play 1 copy of specific card", which is annoying considering you have to craft that card if you don't have it, most other quests can be done in 1 or 2 games, and you don't have to win 14 games to get all the rewards (right, MTG Arena?).

Not only that: this game is so generous that every new major update (new expansion) comes with a few new bugs, often preventing you from properly playing the game for DAYS and wait for a maintenance. I'll never forget when Paradox Rift got released and there was a bug on login which wouldn't let you play unless you changed your clock Time Zone to UTC-12. With all the money TPCI makes they can't spend some to improve their game? The one supposed to be the OFFICIAL PTCG app? Shit like this happens EVERY TIME.

One more thing is the few content compared to PTCGO. I've seen many people complain about the lack of in-client tournaments (which I couldn't join anyway since I only had crap theme decks) and the lack of more formats. I don't really care about that since I only play Standard, but it's something worth noting. I'm quite sure they'll add some things, especially now that the games is out of beta, but most of all I hope to see less gamebreaking bugs (and Charizard decks) in the future.

Oh, and character customization sucks, but I'd rather have that and the bugs than a pay to play client.

I mostly play the Windows version, but the Android one is fine (except the battery cost).

Played this as a kid, could never go past the bank mission. Please don't try this, the controls are atrocious, it's a terrible adaptation

2022

Game has cat, cats are cute, best animals ever.
Game is fun, story is good, modern gaming at its finest. Meow

Take all the modern PS360 era clichés and put them all in one game, add some shaky ass camera, a non-functional cover system and general jank that ruin an otherwise really good gameplay, and you get Resident Evil 6.
Story is divided in 4 campaigns, and I'd consider only one of them good. Leon's is probably the best-paced campaign, followed by Jake's which is good but gets a lot worse in the last couple missions, but it's overall ok: Chris's campaign is total chaos, and the last campaign is an insult to gaming. They didn't even TRY to make Ada's campaign decent, it feels like something they added at the very last moment and the second before they closed development they added co-op. Every other campaign is conceived to be experienced as a co-op experience, just like the previous game, but Ada's is a SINGLE-PLAYER campaign in which the second player can't do anything except shooting. No interactions, no co-op segments, nothing. Player 1 (controlling Ada) decides when to keep going, Player 2 can't even do QTEs and spends half the time walking and looking at Ada: on top of that, this campaign is shorter than the others and doesn't really add anything to the game, except for Ada's signature weapon, the crossbow.
Escape sections suck, especially Chris's. They would work with tank controls, but the camera works against the player and you end up dying without knowing what hit you.
he most infuriating thing though has to be the action button. Imagine this: you're holding the run/action key, running somewhere, and you pass near an object you can jump on/off/over: even if it is BEHIND you, the game will make you interact with it. Why would I interact with something I'm not even looking at with the camera? Who thought it would be a good idea?
There are some good things about it: the dodge system is fun and satisfying, the melee combat with all the different stuns and finishers expands on what RE5 did, and it is fun when it works (ie: when you actually can stomp an enemy if you see the on-screen prompt, not whiff your attack because the game is jank), and Mercenaries is good, but I think overall RE5 is a far better and more polished game, with a consistent campaign and a less technical but more functional gameplay.

The game is horrible, so I watched the YT movie. At first I hated it, but soon after finishing it I watched some videos that explained how censorship killed the story. It's not as mature as NieR or Automata but it's still a brave and unique story. The more time passed, the more I thought about it and the more I loved it. It's brilliant.

Excellent gameplay, great OST even if some tracks are repeated a bit too much, love the artstyle, ok story until second half, but the second half is not very good.

Arcanist, Spiritmaster and Time Mage's ability that gives everyone 2 BP per turn is a broken combo and carries you through pretty much every major fight in the game.

Best 1st gen game hands down. Love how the arena is implemented and the missions are a step up from the previous two games.

Disaster of a game. Horrible framerate on PS3, questionable design choices, tanks suck ass and can't even boost because the booster management is ass and there is no classic boost, UI is ok but not intuitive, story has 2 or 3 good moments (the first train bit is memorable and mission 08 might be the best in the game overall) but is completely ruined by the mess on the screen and the framerate. Sometimes it's very hard to tell what's happening on screen, the game is too fast for being tactical and too janky to be entertaining. The OST is the best in the series imo but the game is not fun, at least solo. You have to be equipped for anything or a single hit makes you drop a lot of health if you don't have the big stats. This makes it that once you try a good build (heavy bipedal for big AP and overall defenses, especially TE) and find at least three weapons of three different damages you never touch the garage again. Melee weapons have no boost, kick is the way to go when it hits. Of course you have to overboost and hit enemies, but how can I when the framerate barely hits two digits?

The fact that I hate this game is a meme, I don't actually hate it. Ok maybe I do? Nah. It's just that Armored Core: Nexus is a game filled with ok or bad missions, everything sucks (tank legs are good though), the new controls are great but the arena is ass, the game is easy but sometimes frustrating for the wrong reasons (the bridge mission was conceived by a sadist). There's much to say on this game, the ending is one of the best in the series and the second disc starts great and finishes in a good way but the middle PP missions with the flying flowers could have stayed in that game and no one would have missed them.

Imagine having a game where you boost like crazy and go VROOOM BOOM left and right and most of the missions are in closed spaces and not so fun. Grenade launchers as back units go KABOOOOM. Silly funny game. The submarine mission is an abomination, stop doing these please

When you when you do the what do the do the what oopsie whoopsie the what do, but it is what it is

My favourite Armored Core game and the first one to make me go lightweight because the movement is SO FUN. Maybe there's only one bad mission, it's the most consistent games in the series and the story is good. Not Last Raven good, but it is good. The NEXT designs are my favourite too.

This would be my favourite Ace Combat game if Ace Combat 3: Electrosphere didn't go so hard. The story is ok, I like how the game looks and plays, only a couple missions are not very fun, the gameplay is the best in the series and the OST is imo on par with Ace Combat 2 even if completely different. If you didn't get emotional during the climax of mission 19 you are lying

When the Line is Silent, EN weapons come back after being almost completely absent in the previous game's shop and the missions are good you get, guess what? A great Armored Core game. There is so much choice, everything is viable, tanks are good and me is happy.

- Mom, can we get some EN weapons?
- Honey, we have EN weapons at home!
- Mom what the fuck is wrong with you we have 3 and they all suck ass

Game is fun though. Not a fan of how the standard arena is 'cause I like the flatter ones, but it's good.