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7 hrs ago


DemonDylan reviewed Mega Man X
Having a good deal of experience with the classic mega man games, I can say X is certainly a more approachable experience, but in many ways I would say for the better. Those more attracted to Mega Man's traditional high difficulty may be less appealed by X's more forgiving stages, but the boss's still pose a notable challenge to keep them engaged. The addition of mechanics such as wall jumping makes platforming easier but also gives more options for traversal and exploration. These elements coupled great presentation and style and the same core gameplay that classic fans have come to love make a strong case for X to stand among the top Mega Man games.

21 hrs ago


22 hrs ago


novaerror is now playing Genshin Impact

23 hrs ago


NoodlejohnD followed Ivanoho

1 day ago



1 day ago


NoodlejohnD reviewed Another Crab's Treasure
A cute and decently challenging game that is worth your time.

This game is without a doubt the best souls-like starter pack in the current gaming market. It's accessible in the simplicity of its combat and power progression compared to your core souls-likes like Dark Souls, Elden RIng, Sekiro, etc. However, even with that simplification, it still manages to offer a decent amount of challenge. At the same time, it has an assist option in case players feel stuck and frustrated.

It also achieves the perfect blend between an eye-catching colorful world that is enticing to new players and a somber dreariness similar to Dark Souls which is a staple mainstay in the genre.

Humor is cleverly integrated into the world from charming little marine puns to blatant references to real-life brands and the depressing pitfalls of capitalism. It's funny and cute and there's a lot of them.

As for the story, while it is nothing to write home about, it leaves enough room for mystery to keep the player curious and want to continue playing.

This game does have some problematic physics and the terrain could definitely be made smoother in some areas. Towards the end, I also encountered a bug that caused the game to lose all sound and slow down to a crawl.

Despite its flaws, I enjoyed this game immensely for the wonderful little nugget of an addition to the souls-like genre that it is. I hope it draws more new players to the genre - one that regularly intimidates people from giving it a chance (Dark Souls 1 deserves this though) - and give it the attention that it deserves.


1 day ago


NoodlejohnD reviewed Planet Coaster
This is my first theme park simulator/management game and I am having an amazing time with it. Park management feels seamless as virtually all critical features are consolidated into one navigable menu hub. The degree of creative freedom that this game allows is purely astronomical with its varied ride selections, terrain manipulation, easy swapping between grid-based and modular building, and 0 collision between non-functional objects. Most surprising of all, this game runs pretty well even with an all-atoms-in-the-universe's worth in assets populating my park at any given frame.

However, for all the freedoms that this game affords the player, it comes with some serious flaws. For one, path building can be somewhat of a pain. This is most pronounced when interacting with uneven terrain, facilities, and other paths that you've previously laid down especially while fighting to maintain or achieve your desired path formations. Another feature that needs improvement is coaster/ride construction. Laying down track pieces and making seamless connections between them can take a lot of unnecessary trial and error. It can be frustrating especially when an unforeseen roadblock forces you to tear down an entire length of track and start all over.

TLDR, this game is really good if you care about creative freedom in park-building. But you may end up feeling frustrated when interacting with the coaster/ride and path editor.

1 day ago


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1 day ago


Ivanoho completed AFK Journey

9 days ago


Ivanoho reviewed Darkest Dungeon
This game was brutal and punishing. I really wanted to give this game 4 stars, but having multiple party wipes in the final missions of the game after spending dozens of hours building up a roster was incredibly demoralizing. I ended up googling guides for the final missions because I was so averse to the thought of losing more party members and having to fully remake a roster. And on that note, the gameplay, while fun at first when you're still seeing new enemy types and experimenting with different party compositions, quickly became incredibly grindy and more of a chore than anything.

But on the same token though, the game was in fact very fun in the beginning. The alure of honing in on and perfecting your idea of the ideal party composition and build amidst the adversity and hardship that the game so proudly touts and shoves in your face was satisfying enough to make me want to see this game to its end. The art style was a treat, the narrator was charming, and the game nailed the atmosphere it was going for, grim and foreboding.

After my fourth party wipe in the last few levels and losing over half my roster, I was on the verge of just dropping the game completely, but I'm glad I saw it through. Expect an engaging, but grindy experience that has the potential to destroy your resolve.

9 days ago


Ivanoho earned the Gamer badge

9 days ago


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