Chihirose
Bio
Nothing here!
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Liked
Gained 10+ total review likes
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
454
Total Games Played
000
Played in 2024
271
Games Backloggd
Recently Reviewed See More
For a 3DS survival horror game I thoroughly enjoyed it (I'm not a Resi fan, this is the first one I've actually completed, I'm halfway through 4 and 5 rn).
Thought the story was interesting enough for me to complete and I enjoyed the characters. Characters were admittedly, like, flat? They had personality but it didn't feel like it was emphasized enough.
Gameplay was the fun part for me. I played on New 3DS with the c-stick for about halfway through before getting sick of it being barely responsive and the default controls feel great. I will admit it took me till the final boss of the game to learn how to dodge attacks.
Map was dumb. I liked going through the ship but it sucked how back and forth the game was with it's layout, every time there was a new environment I was genuinely excited because I got to get out of the damn ship environment.
But yeah, for what it was and given the console it was on, I enjoyed it.
Thought the story was interesting enough for me to complete and I enjoyed the characters. Characters were admittedly, like, flat? They had personality but it didn't feel like it was emphasized enough.
Gameplay was the fun part for me. I played on New 3DS with the c-stick for about halfway through before getting sick of it being barely responsive and the default controls feel great. I will admit it took me till the final boss of the game to learn how to dodge attacks.
Map was dumb. I liked going through the ship but it sucked how back and forth the game was with it's layout, every time there was a new environment I was genuinely excited because I got to get out of the damn ship environment.
But yeah, for what it was and given the console it was on, I enjoyed it.
Great remaster for a great game. Love the aesthetic, gameplay, level-design, weapons, etc.
Later levels tend to spam a bunch of spongey enemies and you'll eventually start to see no weak ones at all which I felt was a shame since the enemy variety just felt bleh in the later levels.
I can't stand the jumping blob enemy and they spam so many in the last few levels.
The music was great and atmospheric, Trent Reznor did a great job with it and I love it.
Now I played this immediately after playing Half-life cause I wanted more old-school 3D shooter and it just felt like more of that but with a doom-y arena shooter vibe to it rather than the slight survival horror styled arena shooter that half life was (which half-life was made with the quake engine). It was great and I enjoyed it.
As for my console of choice I really just wanted to play Quake portably but that doesn't mean I can't use keyboard and mouse on it if I wanted to. Nightdive made a great choice implementing K&M to the console versions, especially since they kept deathmatch in the game. Also crossplay between all the consoles and PC is super sweet. On top of all that having DLC of fan mods was a really sweet edition I wouldn't have expected from this on consoles. Lets me play more Quake if I really want to.
To wrap things up, this is a great way to play Quake on modern platforms and that's all it needed to be, and then some.
Later levels tend to spam a bunch of spongey enemies and you'll eventually start to see no weak ones at all which I felt was a shame since the enemy variety just felt bleh in the later levels.
I can't stand the jumping blob enemy and they spam so many in the last few levels.
The music was great and atmospheric, Trent Reznor did a great job with it and I love it.
Now I played this immediately after playing Half-life cause I wanted more old-school 3D shooter and it just felt like more of that but with a doom-y arena shooter vibe to it rather than the slight survival horror styled arena shooter that half life was (which half-life was made with the quake engine). It was great and I enjoyed it.
As for my console of choice I really just wanted to play Quake portably but that doesn't mean I can't use keyboard and mouse on it if I wanted to. Nightdive made a great choice implementing K&M to the console versions, especially since they kept deathmatch in the game. Also crossplay between all the consoles and PC is super sweet. On top of all that having DLC of fan mods was a really sweet edition I wouldn't have expected from this on consoles. Lets me play more Quake if I really want to.
To wrap things up, this is a great way to play Quake on modern platforms and that's all it needed to be, and then some.