All the excellence of the original with heaps of extra goodies and new secrets to uncover. There is so much content in here, especially with the DLC, that it makes a case for being the one true "stuck on a desert island" game.

One of the pillars of the Rogue-lite revival, the creepy/cute Binding of Isaac has a near endless amount of replayability and balancing that means nearly an run can be a victory if you make smart choices.

The gunplay is solid and the addition of dedicated end game modes is a step forward for the series. Unfortunately, the game is saddled with arguably the worst set of villains I've ever had the displeasure of listening to in a game. If you're going to play, just go ahead and play it on mute.

Still the top of the pile in the Borderlands franchise, the second game is the best mix of fun quests, interesting characters, and heaps of wonderful guns to play with.

The birthplace of the looter-shooter was a novel trip when it landed, but feels restrictive and dated upon a return visit. Unless you really have an itch for the game's (limited) story, there are better ways to grind for gear.

A twin-stick shooter in the vein of Vampire Survivors, 20 Minutes Till Dawn suffers from a lack of build diversity and weapon balance. Still well worth the slim price tag, but not the best on offer for this gameplay formula.

An interesting adventure sold short by bland puzzles, repetitive levels, and an "ah-ha" reveal that comes too late to have much impact. A worthy effort from the dev, but in the end this is just a bit too generic to leave an impression beyond the credits.

Frantic neon colors and out of control arena fighting. In a burst it's pretty charming, but I couldn't see many players spending more than a single session with it.

Nothing new in the jump scare theater, and the frame story is thin. The episodic releases may continue to grow on the formula, but as it sits right now, this is forgettable.

A solid enough zen-mode chore sim, but the gamified mechanics in the career don't line up for me. It's fine if you're just looking to vibe, but outside of some creative mode fun, I think this is a let down.

A puzzle game disguised as a stealth action title, the kickoff of Hitman's World of Assassination is a thrilling sandbox built to let even the clumsiest players feel like a world class assassin. Well designed missions that will have you coming back to find increasingly clever ways to close your contracts, the addition of community driven freeplay is icing on the (possibly poisoned) cake.

Not quite as impactful as the opening entry of the new Hitman trilogy, Hitman 2 still delivers some interesting contracts and decent playground levels. Unfortunately, the most fun to be had is likely replaying the missions from the first game using the new tools from the sequel.

The conclusion to the modern Hitman trilogy continues to deliver a well tuned assassination playground, but needs to lean too hard into its framing story to feel as satisfying as the previous entries. Where the campaign falters, the freeform gameplay excells, giving players a continual opportunity to put Agent 47 to work.

2017

Gameplay consists of a simple variation on a fantasy basketball contest, but the real shine of this game is in its story. Rich characterization, thoughtful lore, and stunning artwork deliver an outstanding experience, as expected from Supergiant Games, even if the actual "game" attached is a little thin.

A short but chilling visual novel following a simple errand that feels like it holds the weight of the world.