There's a moment where the protagonist of this hard-boiled murder mystery starts flying and dragon ball fighting the antagonist, and I think that's great.

Anything to be said has been. David Cage's nadir.

I got chainstunned to death by a trash mob on easy. I dropped it right there. I want to like Yakuza, truly. Y7 is one of my favorite games of recent years and the acclaim these games get in the underground is legit, from the little story I played I enjoyed it and all the minigames as expected. I know I'm just bad, but the combat here is just too wonky to really work. Even in Y7, the gameplay was merely a means to an end. I dream of a world that these games could just be higher-budget minigame simulators like they oh so want to be.

1993

The lack of a vertical axis ruins it for me but there is still a true pleasure to Doom's gameplay loop.

Along with 06, the best of Sonic's Meme Period.

After 200 hours my friends and I finished our first run. It's an incredible journey and I'd love to be a fly on the wall in the development of this game.

200 hour jrpg monopoly mario party sounds miserable, but the game is so charming and strategic enough to keep things moving. I dunno, I just think its great and one day we will return.

I liked the part where Connor dies.

I hate this game less for itself and more for what it did to the industry. It and Arkham Asylum have calcified the entire AAA industry into one bland samey mess for close to 15 years now, and its exhausting.

The Yin to Half-Life's Yang. The future years would show Halo to be the victor in the eyes of the public, and certainly the game is incredible, but it makes me a little sad.

Valve's first game and still their magnum opus. Setting aside the narrative aspects that pretty much every shooter afterwards took to heart, I think what sets Half-Life apart even today is how it uses a relatively basic set of mechanics in so many ways. Level design has secretly always been Valve's ultimate ability, and Half-Life just shows it. There's a specific freneticness to the combat and movement that constantly asks you to push forward. It somehow does spectacle better too than most modern games by how it really just nails the player's mindset during. There is not a wasted moment in Half-Life, and that's what its legacy truly should be. Xen doesn't count.

Impossible to rate. It fails compared to its descendents, but I mean this is the game that more or less created video games.

You don't create more tedium to make a genre better.

Secretly the best game Pokemon has ever created.

I will never understand sandbox games.