CoreyLand64
2023
1986
1994
2002
Decent gameplay despite linearity, frustrating boss fights, occasionally cryptic progression and lots of getting bossed around by an AI. Was enjoying it enough until hitting the spider boss and after that my enjoyment fell off a cliff and never recovered. SA-X felt surprisingly underutilized which was my biggest disappointment. Also why do you plummet to the ground when you press up? Really awful design choice that makes the controls feel somewhat inconsistent when jumping.
In the end, it's an okay game but I can't say I was super interested in the story and the overly hard-hitting bosses in the second half really put a stop to my fun pretty damn quick. Not sure I'll revisit this one.
In the end, it's an okay game but I can't say I was super interested in the story and the overly hard-hitting bosses in the second half really put a stop to my fun pretty damn quick. Not sure I'll revisit this one.
2023
Has some nice but mostly minor quality of life changes from the original. I'm glad yellow pikmin don't detonate their bombs when called anymore, I had to restart so many times on gamecube because of this although nuking walls and the final boss will be missed. So nice I beat it twice. Perfect fit for the switch.
NEVER leave a Pikmin behind!!!
NEVER leave a Pikmin behind!!!
1998
Even playing with the 5 card mod it still took 17 hours which was mostly grinding Meadow Mage for Meteor B. Dragon. Thankfully I was able to steamroll through the final six on my first try without seeing a single Blue Eyes Ultimate. DarkNite was summoning fucking Harpie Lady Sisters lmao
Love this silly game even if it is somewhat poorly designed and a grindfest in the second half. I'll probably do the 15 card mod next time though.
Love this silly game even if it is somewhat poorly designed and a grindfest in the second half. I'll probably do the 15 card mod next time though.