CounterFlow
2018
2007
2011
2014
Survival horror at it's best. Unlike in games like Outlast, you have some fighting chance and the gunplay is amazing. Still also somehow one of the best looking games I have played, despite releasing in 2014.
It's one of the few horror games that manages to be truly scary, thanks to it's carefully designed AI system and the real threat of loosing progress... but not enough progress to the point of frustration.
It's also one of the most immersive games I have played. The atmosphere is consistent and drags you in, and dare I say the world sometimes feels dynamic like a immersive sim, thanks to the always looming threat that is the alien, and it truly feels like it's always looking for you. The world feels alive and always moves.
It's one of the few horror games that manages to be truly scary, thanks to it's carefully designed AI system and the real threat of loosing progress... but not enough progress to the point of frustration.
It's also one of the most immersive games I have played. The atmosphere is consistent and drags you in, and dare I say the world sometimes feels dynamic like a immersive sim, thanks to the always looming threat that is the alien, and it truly feels like it's always looking for you. The world feels alive and always moves.
2018
Played well on Linux.
This game's artistic depiction of hell is masterful, and worth playing through just for that alone. It truly feels like you are traveling in a dimension not made by man, and gives a similar feeling to exploring alien planets, except this of course has loads of esoteric spirituality vibes and gave me a good dose of existential dread.
It mostly feels like you are traveling in a place you are truly not meant to see, except when it gets edgy for edgy's sake. I can imagine they had a lot of fun coming up with the most screwed up ideas and depictions.
Be aware however that the gameplay is... bland. And a bit sloppy & buggy. I lost the will to continue and just watched a playthrough after I was about 75% finished with the game.
This game's artistic depiction of hell is masterful, and worth playing through just for that alone. It truly feels like you are traveling in a dimension not made by man, and gives a similar feeling to exploring alien planets, except this of course has loads of esoteric spirituality vibes and gave me a good dose of existential dread.
It mostly feels like you are traveling in a place you are truly not meant to see, except when it gets edgy for edgy's sake. I can imagine they had a lot of fun coming up with the most screwed up ideas and depictions.
Be aware however that the gameplay is... bland. And a bit sloppy & buggy. I lost the will to continue and just watched a playthrough after I was about 75% finished with the game.
2013
Now, it's no Bioshock 1 or 2. But it's still an amazing game, even if the story didn't quite hook me as much, and was rather confusing for the sake of it.
One thing I really liked is how the game's answer to Plasmids, ran out quicker, and I found that I had to use them more strategically. I didn't have an infinite supply, so every use packed a punch.
Every nook and cranny is an artpeice just like the previous games, but the world here didn't feel as immersive and timeless.
One thing I really liked is how the game's answer to Plasmids, ran out quicker, and I found that I had to use them more strategically. I didn't have an infinite supply, so every use packed a punch.
Every nook and cranny is an artpeice just like the previous games, but the world here didn't feel as immersive and timeless.
Played on Linux
Now, this game has potential. I was hooked for a few hours of trying to survive and discovering new things and overcoming my fears. Problem being that the style is so inconsistent, and the content dries out quick. It's openly unfinished, but doesn't seem to be gaining much more updates.
So it has lots of potential, but kind of just OK for now. If you're a fan of The Backrooms like me, it will at least hook you in for a few hours.
Now, this game has potential. I was hooked for a few hours of trying to survive and discovering new things and overcoming my fears. Problem being that the style is so inconsistent, and the content dries out quick. It's openly unfinished, but doesn't seem to be gaining much more updates.
So it has lots of potential, but kind of just OK for now. If you're a fan of The Backrooms like me, it will at least hook you in for a few hours.
2015
2022
2016
Played on Linux
On my list of favorite games. It's a world that immerses you with deep mechanics that utilizes the environment, and allows for some emergent gameplay despite being a simpler immersive sim.
It's timeless and a piece of art. The style and atmosphere needs no introduction, it truly feels like a place. I look back at memories for this game when thinking of the best gaming moments.
Also, it teaches you how Objectivism is objectively bad. May also have indirectly made me discover Libertarian Socialism. The political commentary manages to be both subtle and clear.
On my list of favorite games. It's a world that immerses you with deep mechanics that utilizes the environment, and allows for some emergent gameplay despite being a simpler immersive sim.
It's timeless and a piece of art. The style and atmosphere needs no introduction, it truly feels like a place. I look back at memories for this game when thinking of the best gaming moments.
Also, it teaches you how Objectivism is objectively bad. May also have indirectly made me discover Libertarian Socialism. The political commentary manages to be both subtle and clear.
One of my childhood games. I never managed to complete it fully when little.
This is surprisingly good for an old movie tie-in game. It's a nice platformer with a crazy amount of variation from different gameplay scenarios. I unironically recommend it if you're looking for a kind of short game with lots of variation.
This is surprisingly good for an old movie tie-in game. It's a nice platformer with a crazy amount of variation from different gameplay scenarios. I unironically recommend it if you're looking for a kind of short game with lots of variation.