Genuinely incredible visuals and vibes; liminal, absurd type shit. Reminds me of Old World Blues in a weird way. A little much for how short it is but damn it’s cool.

No matter what you start with, you’re finishing the game with power armor and a super sledge

With the Final Shape coming out very soon I’ve been thinking about Destiny as a whole. It’s had a shitload of ups and downs but I can’t help but love it. Destiny as a franchise is just something that I don’t think could ever be replicated for me. The story, gameplay, raids and dungeons, loot, characters are all just so special to me. Even at the lowest points in the game’s history, I couldn’t imagine leaving it behind altogether. So yeah Bungie kinda sucks ass but I have to thank them for making a series so important to me. And whatever’s next for the game I’m gonna be here for it.

The map and vibes are awesome and the story is better written than anything else in the game but oh my god is it a pain in the ass to go anywhere on the map without having to stop and spend 10 minutes fighting shit

This game has one of the most satisfying combat systems but unfortunately it’s run by Ubisoft so…

Coming back to it feels nostalgic and nice but also the remaining player base has a lot of sweaty losers that probably only still play it bc they aren’t good at anything else.

Imagine Darkest Dungeon but without the fun stuff and just as a boring roguelike

I never thought I’d be so happy to see Edge Transit again

Not for me. If you like DMC or something maybe but its not my thing and its so linear it might as well be an on-rails shooter

“They’re giving me a lot of ammo, seems like it won’t be an issue”

Ammo then became an issue

Team Ninja always releases bangers, even though this is definitely my least favorite.

Pros:
- An actually really interesting well rounded cast of a metric shit load of characters
- A Ubisoft checklist style of open world that is actually not that boring
- Story that gets good for the middle and end at least
- Satisfying combat that feels good to learn
- Ryoma

Cons:
- Super watered down skill trees compared to Nioh and Wo Long, feels like very little character power growth
- Zero enemy variety makes an already long game feel like an eternity toward the end
- Too long (exacerbated by the previous two cons) if they condensed the game into the first two chapters it would have been better
- Some crazy difficult bosses

SPOILER BELOW













The biggest con is your blade twin easily. Feels like an edgelord kid’s oc being like “oh and my guy has a mechanical arm and can use all the weapons together and can win every fight.” A completely irredeemable hypocritical piece of shit character. Killing them was the easiest choice ever made in a game. Fuck em.










To preface, I really did enjoy my time with game and really want to love it. There’s just so many gripes I have that progressively ruined the game more and more for me.

This games feels like a huge ball of kinda wasted potential. A story full of pretty interesting plot points that all feels loosely connected to the point of not even really recognizing characters that were apparently important. A really cool immersive world that feels like it goes mostly unused, with every location being visited just once and never going deeper than the surface. A detailed quest system where it never feels like you’re doing anything more than running errands. A really fun combat and skill system that kinda feels like you’ve played everything after trying a couple vocations. Shops filled with beautiful armor and strong weapons that you’ll probably never get to use most of because of how the gold you earn is next to nothing outside of quests.

As for other issues with the game, a lot of times it makes things more complicated than they need to be. I don’t want my hand to be held the whole way through, but being able to just miss parts of the game just because you aren’t being a detective can be annoying. Some systems just feel unnecessary, like having to learn teach a pawn Elvish is just a strange roadblock that didn’t need to be there. But to me, the biggest issue with the game is the length. Getting into what’s supposed to be a huge RPG should be able to take a lot of time, exploring, growing, and questing. I finished in just under 30 hours. And I wasn’t just breezing through everything, I did a majority of the side quests available to me and it still was a pretty short game. When I learned how suddenly the game ends and how unfun the endgame is, it killed my motivation to keep finishing the side quests I did still have.

I still truly did enjoy playing this game. I got very immersed in the world and my characters and my pawns and I was planning to do another playthrough but I don’t want to anymore, it would just be pointless busywork, and it breaks my heart. I still would definitely suggest this game but you should know to expect a game that probably isn’t as good as you would hope it is.

You’re as beautiful as the day I lost you