A decent (but extremely janky) action platformer made by capcom. Honestly it's not one of their best works, it doesn't control that well, has tons of slowdowns and the level design is kinda iffy, making the game really repetitive.

It still feels kinda good to kill hordes of enemies (except bats, screw bats) but overall it's a game that kid me enjoyed way more than adult me.

Even though I played the DS version, I can easily see someone in 1990 playing the NES version and thinking to themselves "wow, this is the best game ever made".

Nowadays it's probably not extremely impressive, but still has some great ideas, like Torneko's chapter for example. Above average entry in the series and very fun (and short) game overall.

I've played a bunch of Final Fantasy Dissidia and it was the first Arena Fighter I put some time into it, it surprised me with some cool advanced mechanics, some precise (and flashy) combos, and overall a very good time.

Then I played this and I thought to myself "ah, so that's why people say all arena fighters are bad".

Below average beat 'em up with an above average soundtrack. Also Hokuto no Ken EVERYWHERE.

I mean, the game has like, 0 single player content (Survival mode sucks) and the only way you're playing it is single player so...

But with a very huge roster and satisfying gameplay (it's still Tekken!), if you're just looking for some action against CPUs on the go, it's really not a bad choice.

Not a particulary outstanding game in the metroidvania genre, but it's pretty decent and fun. Also, it really doesn't overstay it's welcome, being extremely short.

I mean I never watched the show but I really like to see how absurd they make the story to make all those different characters win the tournament.

But playing with the characters terrible decks is just no fun at all. Drawing a bunch of bricks is just... ugh

Arc System Works made the worst soccer game I've played, and that's a great achievement, to be honest.

Yes this is a Solitaire game made by Arc System Works

No I was not looking for Arc System Works games, I was looking for Solitaire games.

As far as solitaire games go, this one is decent, I guess. Very hard to lose because of some features, but that's alright.

It's hard to believe this is the first GBA Castlevania, because honestly, it feels better in every way to it's successor.

An Igavania not made by Igarashi, Circle of the Moon brings a lot of great stuff to the table. A map that is fun to explore and look for secrets, beautiful spritework on all the boss fights, EXTREMELY satisfying movement after getting one movement upgrade or two, and overall a short and nice experience, not too hard nor too easy, as all Igavanias should be. The spell system is also another great thing about the game, even though the randomness of the drops may be a little frustrating.

My only complaint would be the fact that the game areas are not that visually impressive and may look a bit samey, but overall, a very good game.






A bit of a step down from the first one, Super Ghouls'n Ghosts puts too much platform in the "action platformer" genre. In fact, it's where most of the difficulty comes from, mostly from early levels, since most bosses and enemies are actually pretty easy to beat.

It's a slow game that rewards patient play and a bit of trial and error, but it still still feels like a good designed game with not a lot of unfairness. The visuals are great, but it does feels that the Super Nintendo struggles a lot to deal with some effects, so some slowdowns are expected.

Sadly, the game feels a bit too short, and the overall clunkyness may hinder the experience a bit. Still, a decent enough game.

Cool game.

What the hell is that translation though........

Not writing more about it because I'm not sure if I love or hate this.

Cool game though.

EDIT: nevermind this is peak

The Dark Spire, and all heavily Wizardry-inspired dungeon crawlers, are honestly not very different from the roguelites that everyone seems to love nowadays.

The premise is there, go into a dungeon full of monsters and treasure, explore until you are low on resources (on roguelites you would just die though, and here that's not an option) and then go back to the town, upgrade your characters, and go back to dungeon, now a little stronger and with more information, hoping you can advance a little further than last time.

The obvious difference, though, and the reason games like this are so cool to me, is that nothing is procedurally generated. Every single spot on the map is hand crafted. Every spinner / teleporter maze, every long corridor inside secret passages that lead to absolutely nothing, and every cryptic puzzle that honestly most people would need a guide to solve. It's hard not to feel the love of the devs in every little tile of the dungeon, and honestly, if you are making a game like this, it's absolutely out of love and not because you expect to create a new AAA franchise.

The Dark Spire is not very different from the first Wizardry trilogy. Even though the game is made way easier by a save anywhere option and a game over screen (instead of having to create a new party and gather the corpse of your fallen allies), the game can still be pretty unforgiving. Screw up in character creation and you probably going to have a hard time getting everything in the game (and by a hard time I probably mean an extra 5 hour grind or so by the end of the game.), getting ambushed by some enemy formations, specially in the later portions of the game, means instant death, and your only option is... dealing with it and loading a save.

Either way, the game can be a good time if you're into that type of the game. Gameplay is very simplistic, featuring only 4 races and 4 classes that you choose, with some dual class options down the line. And even though the game doesn't force to have all classes in your party, you can't really go wrong with it because every class brings lots of utility to your party. Warrior is a great tank and single target damage dealer, thief is necessary for chests / lockpicking, mages can cast devastating spells that will be useful through the entire game, and clerics, well, they can heal, and healing makes you not die (too fast!)

The game presents itself as a traditional dungeon crawler, but the twist is that everything in the game is meant to resemble a comic book, sort of. The visuals are a great part of this game to be honest, and it adds a very unique feeling to this game. Obviously, the visuals also make the game slower, so eventually, after you explore a floor a lot, you're probably want to change to the "classic" mode, making the game resemble the original Wizardry 1, with extremely minimalistic graphics (but faster gameplay!)

Music is alright, I guess. It's also definitively unique, and I have a bit of a hard time describing it, but eventually it gets kinda old (most because you're going to hear the same songs over and over again for a while).

It's also important to note that, while the story is not the focus of the game whatsoever, the game totally gets the silly Wizardry humor that a lot of other games of this genre fail to replicate.

Overall, if you're a fan of Wizardry and dungeon crawlers, you can't go wrong with this one.