I'm sure some people would call the gameplay of Mirror's Edge ground breaking or at the very least unique in the gaming world. I call it badly implemented, infuriating and the opposite of fun. But that's just me. To think I used to play the demo of this game over and over before owning it. Now i will never touch it again mark my words

Non-Lethal run

I don't often regret the time I spend with a game, in my book as long as you're having fun or a sense of achievement with the more challenging games, that's time we'll spent. But DA: Inquisitions stilted and awkward presentation for a game from 2014, boring and archaic combat systems that I tired of too quickly, unlikeable cast of characters and in the end abrupt ending lead me to feel like I shouldn't have spent SO much time with game. Exactly why I left it unfinished just before the final mission for so long. I couldn't find myself to sit down and play any more. Until tonight

An initial frustrating experience with what seemed like aim bot level A.I. turned into a challengingly fun experience once I started playing the game as, not any old third-person shooter, but as Max Payne 3. Look forward to playing through the game again someday if just to experience to story again. Great writing.

2016

How does a game in this day and age have achievement unlock issues? Especially 7 years after release that still aren't patched. No achievement unlocks for beating the final boss, beating the game and some miscellaneous unlock ones too eg runes. Bloody Bethesda.

This review contains spoilers

An enjoyable game with a fun premise and excellent voice acting by the two leads. However the game is let down by handholding through any possible interesting discoveries, a disappointing conclusion to the story both in being shown how to end all visionaries and the final moments and the main reasoning for the low score is this: there is absolutely no incentive to think methodically on how to take down enemies or to take a stealthy approach. Due to powers and unintelligent AI, every single encounter can be accomplished by running and gunning or revealing yourself and leading every enemy to a corridor for you to gun them down one by one. I don't exaggerate when I say this worked every single time. I would actually love a sequel to improve on the fun premise and setting, but Deathloop left me aching for more planning and investigation on my part (you are pointed to every hint by a waypoint) and in the end left me kind of empty from the experience. Sorry Colt, you were awesome.

Claire 2nd Scenario
Rating: S