This review contains spoilers

A long awaited sequel where a man with long hair loses his arm and is taken over by a spirit who gives him advice (and sort of lives on through it) while also undergoing simulated tests to prepare for an oncoming evil while (potentially) keeping a world leader hostage who is also the reincarnation of a person you fought in that first game

it ends with a sword fight where a guy moves really fast

10/10 - IGN

Sadly this is the only Paper Mario game I’ve currently fully played at the time of writing this (this will change by the end of the year I hope)

Incredibly gimmicky with none of the humor found in Super Mario RPG or the Mario & Luigi games, it feels like a culmination of my issues with Nintendo that plagued their lineup in the Wii U era with gimmicks and nothing else.

Deep into a mountain cave me and two little dudes are climbing up, awaiting the beast that greets us at the top of the thunderous dungeon.

Through managing our resources, overcoming foes, and befriending one extra little dude we find ourselves at the top of the supposed wretched home of the thunder bird, Zapdos

We battle for a long time, throwing rocks and blows with the demonic aerial fiend while losing one of my men.

As soon as one final quick attack hits he fades away, me and my partner stand, the beast has fallen.

My DS then fades into black and crashes making screeching noises at me for 2 minutes and I proceed to laugh my ass off

Tears of the Kingdom prequel on the Zelda timeline (Log stacking branch in the timeline)

Played with: Sophita (finished) and Siegfried

This is definitely the easiest arcade fighting-game-that's-a-household-name I've ever played in my life but also I think it's kind of a bit refreshing how that only seems to emphasize getting the fastest time so players are starting with button-mashing and feeling the character's weapon or reading the combos on the arcade cabinet.

Not gonna pretend like I'm a fighting game expert but I think that at least helps make the premise of "fighting game but you have bladed weapons" stick a bit cause yeah if you are swinging a giant slab of sharp edge at a dude I don't expect them to keep fighting lol

I think Markiplier is kind of funny, I stopped watching Game Theory in 2015, that's all I have to say here (yes I did play this game)

A sunday morning before school back when going to school was that thing you had to do in your life: the video game

The lovingly fan-made follow-up to Dragon Quest 3 (also Game Freak really carried the game boy wow)

I like Sudoku, I like giant heads that tell me stuff, and I like drawing

yes I did play this a lot as a kid how did you know

The perfect-ish middle ground between A Link to the Past and the first Zelda.

Everything is compact enough to where it doesn't overstay it's welcome but also there are very visible points to inspire curiosity to explore later

When technological investment and artistic endeavors converge to push people through the "yes a video game can make you emotional and feel things like a movie" door

https://www.youtube.com/watch?v=n0H6kTppjP8

The loudest response to the question "What's good about RPG mechanics?"

A fun adventure

Moreso a review of the recent comic but I do appreciate the work the developers put into making this exist:

A middle ground of potential for Kill The Past, I feel like the series could really go up or down from here. This vaguely helps NMH3.

I bought this """""game""""" because BASIC/QB64 was the first programming language I got into and I swear I missed out on every big DSi online feature years and years after you could get anything fun out of it.

It's very cool being able to make your own programs on a handheld but coding is something that I really cannot do on a touchscreen (I don't even really like Scratch that much ngl but I get the appeal).

Definitely a novel DSi moment but I imagine the percentage of people who got into programming from this are <= 5%