DevilSurvivor
130 Reviews liked by DevilSurvivor
Persona 3 Reload
2024
What a rush!! This game is CRAZY! There is so much to love here, the story is diverse, characters are relatable and interesting. The story has so many endings (6 if I remember correctly) all pretty unique and feature something that other SMT games don’t they are all really good! I didn’t feel like any were necessarily weaker than another. While this game can be grindy (just keep up with free battles) I still gave it a 5/5 due to story, characters, devil team compositions and a lot more.
Devil Survivor 2 is a slog, a train-wreck that manages to capture none of the magic of the first game. The cast is weaker across the board. The outcomes to each of their stories are weaker. The concept of the plot weakens the connection you have to the setting. The tension that the first game had is totally absent in this game. While the game mechanics have more depth, it wasn't like the first game was too simplistic (with the superboss encouraging abuse of revive loops). They did not fix the previous game's main weakness (kinda really bad map design), and instead made more gimmicky stupid ass maps.
They brought in an Evangelion artist to do the designs of the Septentriones, and these ice cream looking rejects lack the personality of Bels from the original game, or even the spectacle of Evangelion's angels. They never become more captivating obstacles to overcome, and most of the secondary antagonists come from NPCs doing stupid shit that's success or failure hinges on this jackass of a high schooler. Bunny is the only good thing about this game. In other SMT/Persona games, people like to extrapolate a personality out of potential dialogue choices for silent protags. If we do that for DeSu2's main character, he either does not fully understand what is going on in the plot or just can't be bothered to give a fuck.
As for the rest of the game's art, it's fine up until you hit the point where anatomy matters. Not only are there bruh character designs for high schoolers (like in the first game, to be fair), the other designs lack the modern, "this is just what I threw on to go to the grocery store" look of the previous game.
Devil Survivor 2's endings allow the player to reshape the world in the image of one of his party members. In one of the endings, the world is created in such a way that everyone on the planet unconditionally cooperates with each other. Those in power sacrifice their temporary comfort for those in need of their own volition, while still fully retaining their personality. In the game's on words
"It was a true utopia, the sort men had dreamed of for ages".
This is treated as a lesser ending than "reset back to the status quo of 2010s Japan", because hey, what if something bad happens? What if universal cooperation and acceptance isn't as productive as the ending where everyone is climbing over dead bodies? DeSu2 sucks shit outside of this ending, but over a decade after this game came out, this remains one of the most misanthropic moments in the medium.
I have more nice things to say about all the boring SPRGs everyone's rightfully forgot about like Feda or Stella Deus than I do Devil Survivor 2. This game's highlights are the moments it seems to have contempt for itself, instead of the human condition as a whole. Not recommended to fans of other Atlus games (including the first), strategy games or weebs in general.
They brought in an Evangelion artist to do the designs of the Septentriones, and these ice cream looking rejects lack the personality of Bels from the original game, or even the spectacle of Evangelion's angels. They never become more captivating obstacles to overcome, and most of the secondary antagonists come from NPCs doing stupid shit that's success or failure hinges on this jackass of a high schooler. Bunny is the only good thing about this game. In other SMT/Persona games, people like to extrapolate a personality out of potential dialogue choices for silent protags. If we do that for DeSu2's main character, he either does not fully understand what is going on in the plot or just can't be bothered to give a fuck.
As for the rest of the game's art, it's fine up until you hit the point where anatomy matters. Not only are there bruh character designs for high schoolers (like in the first game, to be fair), the other designs lack the modern, "this is just what I threw on to go to the grocery store" look of the previous game.
Devil Survivor 2's endings allow the player to reshape the world in the image of one of his party members. In one of the endings, the world is created in such a way that everyone on the planet unconditionally cooperates with each other. Those in power sacrifice their temporary comfort for those in need of their own volition, while still fully retaining their personality. In the game's on words
"It was a true utopia, the sort men had dreamed of for ages".
This is treated as a lesser ending than "reset back to the status quo of 2010s Japan", because hey, what if something bad happens? What if universal cooperation and acceptance isn't as productive as the ending where everyone is climbing over dead bodies? DeSu2 sucks shit outside of this ending, but over a decade after this game came out, this remains one of the most misanthropic moments in the medium.
I have more nice things to say about all the boring SPRGs everyone's rightfully forgot about like Feda or Stella Deus than I do Devil Survivor 2. This game's highlights are the moments it seems to have contempt for itself, instead of the human condition as a whole. Not recommended to fans of other Atlus games (including the first), strategy games or weebs in general.
Saya no Uta
2003
The game gave me a negative initial impression on the first route I finished, but after finishing True Neutral, True Evil and the Final Episode, I really like the game. Certain levels are very lengthy, and there are other levels that were purposefully made incredibly harder. Although controlling Shadow was finicky at first, it was extremely easy to get used to. The boss fights in this game were among the greatest I've played in a Sonic game, and the level design and themes were great as well. The final battle and soundtrack were fantastic. Each run of the game is short, but it was handled well and was an enjoyable experience.
Lobotomy Corporation
2018
To be honest, I didn't expect anything from this game. The genre was a bit lacking as it was my first SRPG experience. I had experience playing Persona and Shin Megami Tensei, and I knew a few basic mechanics and generally knew what to do. But some battles gave me a hard time. Not to say that the game is difficult, but sometimes you really need to know what to do, how to assemble your team, and so on.
As for the plot, I can only say two words
I've never seen anything like it. The characters are well written, it feels like everything you do in the game has its own response in the characters' responses. I recommend trying it. The music is always on top. RIP Takami Asano.
The only drawback is that the compendium of demons is very small in comparison with other parts.
As for the plot, I can only say two words
I've never seen anything like it. The characters are well written, it feels like everything you do in the game has its own response in the characters' responses. I recommend trying it. The music is always on top. RIP Takami Asano.
The only drawback is that the compendium of demons is very small in comparison with other parts.