I first played F-Zero a few years ago on the SNES classic. I didn't expect to spend much time with it, but I was wrong, this game is dope. I am not generally a fan of these "2D" racing games, but this one really does pull it off.

Truly underrated. Basically a pretty good Zelda game.

This game is sick AF, play this shit.

People favor Sonic 2 heavily over Sonic 1, but I don't see much of a difference. This game deserves almost as much praise.

Incredible for its time and still holding up well, but I can't in good conscience still call it the best of 2D Zelda. To do so would be to sell the likes of Link Between Worlds and the Oracle games a bit too short, and Link to the Past a bit too long. Its dungeons have cool ideas but haven't quite reached their final forms. Link's sword swing feels adequate, but inferior to that of the games to follow and even to Zelda 1, at least to me. For better or for worse, Link to the Past began the redefinition of items in the Zelda franchise and with that redefinition brought both the potential of puzzles and the shackles linearity.

The problem with Monkey Island 2 is that it's puzzles are straight up bullshit.

A game that needed a remake, deserved a remake, and got a remake.

A product of infectious, childlike passion. FFIV implements the somewhat flawed but then-innovative ATB system, and unlike many of its successors actually feels designed around it. Bosses take far more advantage of the system's unique affordances than later games do. Party members and their "gimmicks" are well thought out and decently balanced.

The story feels like it was written by a child, but an exceptionally enthusiastic child with some great ideas. It frequently comes across as hokey, but at its heart carries splinters of meaningful maturity. It is the fertile garden from which FFVI would eventually bloom and supplant its progenitor in just about every way possible.

I always recommend that people play FFIV before FFVI if they have any intention of playing them all, because looking backward renders FFIV sophomoric and prototypical, but when its ideas are new, if not to the world than to the player, one can see how much of a revelation FFIV really was, and how much of the final form was already in this first draft.

Often unfairly forgotten. Staple of the Gameboy library.

Not the best 2D Sonic, but close.

The job system is much adored and with good reason, but the story is just... it's so dumb. It's so very dumb. At some point though, that stops being a negative. In replaying, I have to give some more credit to these characters, particularly Bartz, as there's a bit more to them than I remember there being, and there's a pretty clear reason why. Much of the necessary "fleshing out" is relegated to optional, easily overlooked scenes that I probably didn't even see the first time. Gameplay is extremely flexible and replayable, which is V's saving grace. It's a fun, whimsical romp that probably won't leave much of a lasting impression on anyone who's touring their way through the franchise. It's meant to be replayed multiple times and in numerous ways, and that's a virtue lost on those who are just visiting on their way to FFVI.

The first game I ever beat. Kirby is fun and chill and good and Kirby is shaped like a friend.

Let's keep it short. It's cute. It's charming. The overworld is an exhausting navigational nightmare. There are mandatory doors that open when you throw pots at them, and there are no hints toward this. There are mandatory areas in dungeons as well as optional areas with heart pieces that are behind completely unmarked, unhinted bombable walls that even Zelda 1 would have pointed out. Having like five sentences of text pop up every time the player brushes up against a bombable rock, a pot, or a crystal is excruciating. Sword powerups and defense acorns ruin the music for extended periods of time so I just avoid them both. Dungeons send the player running around in circles because so many areas are only accessible through sidescroller tunnels that aren't on the map.

The Switch remake fixes pretty much all of this, and is the better way to play. Even with that being the case, I would still rather play Seasons, Ages, Link Between Worlds, or Link to the Past.