176 reviews liked by Devixicus


I was born too late for the SEGA Dreamcast, but I was born just in time for the Nintendo GameCube, and one of my favorite games growing up was Sonic Adventure DX: Director’s Cut. I loved this game immensely growing up, and I played and replayed it over and over again, to the point where the disc wore out and stopped working. As the years went by, and I got older and came to play a wider variety of games, I eventually stopped enjoying Sonic games as much as I used to when I was little, to the point where nowadays I view the franchise with nostalgic indifference. It’s something that I definitely used to love and I might check in on occasionally, but it rarely occupies a space in my brain these days. Recently, those feelings of nostalgia took hold of me when I learned about how the DX version of Sonic Adventure was apparently a lot worse in comparison to the original. I read that it introduced new bugs and glitches, and it changed the game’s overall visual style for the worse. So, out of curiosity, and because I wanted to be reminded of old times, I decided to emulate the original Sonic Adventure to see how much better it actually was in comparison to the allegedly maligned DX version, and in all honesty, I don’t really think that DX is as much of a downgrade as I was led to believe. The game itself wasn’t as much of a fun nostalgia ride as I’d hoped it’d be, either.

Dr. Eggman has returned with a new plan for world domination, and this time he’s in command of a creature known as Chaos, a liquid monster who grows more powerful and changes shape after being fed the legendary Chaos Emeralds. Sonic and company all get involved with Eggman’s plot in some fashion, as they attempt to stop him from feeding Chaos all seven emeralds and wrecking untold havoc upon the world. You play as Sonic and five other characters, each with their own style of gameplay and personal narratives that occasionally crossover with one another.

I have to admit, reviewing this game is rather difficult for me. I played DX growing up so much that I know the game like the back of my hand. I’m used to the physics, I’m used to the boss fights, I know where I’m supposed to go and when, I can quote so many voice lines… basically I can play this game almost without thinking. There may be aspects of the game that I find easy that other people might struggle with. Sonic Adventure is a bit of a finicky game, and getting acclimated to how the game feels and controls may not come as naturally to others as it comes to me. Once you get used to it though, the whole game is very much a walk in the park. Each character shares the same core controls, but they also have their own abilities which make them unique.

Sonic’s campaign is by far the most fun in the game, and clearly where the most attention was given. His stages simply take the speed focused platforming approach of the 2D games and apply it to levels made in 3D. Sonic’s stages are often long and made up of multiple sections with a variety of different environments and music tracks for each section. Sonic for the most part feels pretty good to control, especially when you manage to get him going at higher speeds. The biggest problem that I have both with Sonic’s stages and with the game in general is easily the awful camera. The camera often acts like it has a mind of its own, and when Sonic or other characters go at high speeds, it often can’t keep up with them, or it’ll get stuck on level geometry, freak out, and prevent you from seeing where you’re going. The only times I ever died during my replay of this game was when these camera issues happened, and they happen most frequently when you’re going at high speeds through tunnels like in Sky Chase or Speed Highway. Sometimes to get the camera under control, you just gotta slow down and give it a second to catch up, which can be annoying, but it’s not the worst.

As mentioned, the rest of the cast all have their unique styles of gameplay, but for the most part, they all reuse various sections of Sonic’s stages. Some characters have sections of stages unique to them, and there is one stage (Hot Shelter) that Sonic doesn’t have that other characters do, but 95% of the other characters’ stages are reused or slightly edited sections of Sonic’s stages, and their gameplay for the most part isn’t different or interesting enough to really feel substantial. Playing as the other characters can feel rather repetitive and boring as a result.

Tails is easily the best example of this. His stages involve racing an AI-controlled Sonic through chopped up sections of Sonic’s stages. Tails can’t run as fast as Sonic, but he can fly, and there are these booster rings he can fly through that allow him to take shortcuts that Sonic can’t utilize himself. It’s never a challenge to outpace Sonic, and Sonic can sometimes get stuck on level geometry and not even advance forward at all until he rubber bands and teleports right next to you in order to catch up.

Knuckles’ stages have him searching for broken pieces of the Master Emerald. His ability to glide and climb walls allows him to explore stages in a way Sonic can’t, making the stages themselves a lot more open and exploration focused. His gameplay is different enough from Sonic’s that replaying stages isn’t really that big of a deal. His stages are my next favorite after Sonic’s.

Amy’s campaign is surprisingly fun. Amy has to flee from an invincible robot called Zero, which chases her across all of her stages. Amy’s on the slower side, but she has her own special movement abilities and attacks she can perform with her Piko Piko Hammer to make up for it. She also has the most unique content compared to the other playable characters that aren’t Sonic, as she has sections of Sonic’s stages that he doesn’t get to experience himself, such as the fun house in Twinkle Park. My only complaint is that she has the least amount of stages in the game (three in total).

Then there’s Big’s campaign… Big has always been rather infamous when it comes to discussions surrounding this game. As opposed to every other character’s gameplay, which is generally focused on exciting action, or high speed setpieces, Big the Cat’s gameplay involves fishing for his pet frog named Froggy. There are pools of water in stages that are occupied by Froggy as well as other fish, and you have to catch Froggy in order to clear Big’s stages. I think it’s pretty understandable why people don’t care for Big’s campaign. His gameplay is so different from everyone else’s, and if you want to complete the story, you have no choice but to do them. The fishing itself isn’t especially fun either, and it can be confusing because the game itself doesn’t really explain how fishing works. I remember being so frustrated and angry with Big’s levels as a kid because I didn’t know what I was supposed to do, and didn’t realize that you needed to flick the control stick down whenever Froggy bites onto the lure in order to actually hook him onto it so that you can start reeling him in. To the game’s credit, fishing is explained in the game’s instruction booklet (both this version and DX’s), so it’s a bit hard to blame it for not telling you what you’re supposed to do. That doesn’t change the fact that the fishing itself is still not particularly engaging. At the very least, it’s not difficult at all once you figure out how it works.

Finally, there’s E-102 Gamma’s campaign. Gamma is a robot built to serve Dr. Eggman. His stages involve running and gunning, blasting enemies and obstacles and defeating a boss at the end of each stage. I don’t really know how else to describe Gamma’s stages other than braindead. That might sound a bit harsh, but I genuinely can’t think of any other way to put it. You hold down the action button to target obstacles, wait to target as many as you can, and then Gamma will fire auto-homing shots to destroy targets. It’s also hilariously easy to just stun lock all of the bosses at the end of Gamma’s stages and keep them from fighting back at all.

The story, much like the gameplay, is ambitious, and I do actually think it’s executed well enough. However, the horrible dialogue and the stilted 90’s voice acting can really knock the wind out of its sails. It’s charming enough to find it funny, but very much in a “so bad it’s good” kinda way. Eggman’s voice actor is an exception though. Deem Reginald Bristow actually kills it with his performance. It’s really lively compared to every other character in the game, and he sounds like he’s honestly having a lot of fun with the role, as opposed to everyone else, who just sounds like they’re phoning it in.

By far the best part about this game is its soundtrack. God, to this day nothing really hits me like this game’s soundtrack. It’s honestly pretty damn close to perfect. Each track just adds so much to the immersion of each stage, while also being immensely groovy or electrifying songs on their own. Some of my favorite tracks include Run Through the Speed Highway, Red Hot Skull, and Pleasure Castle, but in all honesty, pretty much every single song is a banger, and aside from maybe some of the vocal tracks, it’s really difficult to find a song that isn’t great in this game.

As for how this compares to the DX version, I think that visually, environments look a lot more appealing in comparison. The textures in the Dreamcast version are a lot more colorful, and places like the Mystic Ruins look far more lush and appealing. Other than that though, I’ll be honest: I don’t think that this version has much else that makes it worth playing over DX. For the sake of making a good faith comparison, I did play through a chunk of Sonic’s levels really quickly in DX to see if I could run into any obvious bugs or glitches, but I didn’t encounter anything, and I don’t ever recall running into any particularly notable glitches in the DX version during the several playthroughs of it when I was a kid. If anything, I feel like I still prefer DX a bit more because it has a free camera option you can turn on during stages, which is a huge blessing since the auto camera is so terrible. You can also skip cutscenes in DX which is super convenient. I feel like the glitches and bugs of DX are overblown, it seems like you really gotta go out of your way to experience them. You could argue that since I didn’t play DX from beginning to end that I’m not making a fair comparison, and y’know what, I won’t argue with you. I just really don’t have it in me to play this game from front to back a second time.

It’s clear that there was a lot of passion and ambition that went into Sonic Adventure and I have nothing but respect for that. I feel like this is one of the most experimental games I’ve ever played, especially for its time. It’s just that not all of its ideas pan out very well, and it causes the game to feel bloated and boring at times. Sonic Adventure, no matter which version I play, is always going to be a big source of nostalgia for me, and I’ll definitely treasure those memories I had of playing the game as a kid. But it’s impossible to deny how rough and flawed the game truly is.

Played the demo will change review on full release and I have to say even though I fucked with the aesthetic before I do like the cinematography and trippy nature of what they changed,

gameplay is a lot better and less annoying, its not just minigames that take forever. its more traditional turn based with a card system which I am glad indie rpg devs are not being scared of turn based.

I can't really say much for the story its pretty similar with some new stuff that may hint at things getting better,

but if you played til the end of the factory in the previous version and didn't like the dialogue there I doubt you will like it here. its still about the missing person which the original was criticized, and personally I wonder why they didn't just make a sequel or a new game with similar vibes and aesthetic.

because the game doesn't hide the fact it is still about a real life missing woman and a romanticized relationship between the protag and the same woman, maybe I.V is wanting to criticize the characters and specifically the main character and his immaturity but again ill have to see

the new music kicks ass though

and I like the bleed mechanic

So far for the duration of time that I have been on this website, I have talked about a handful of the good Sonic games, some of them that many consider to be some of the greatest of all time not just in the series, but of all time. Even if I haven’t been extremely positive about a particular game in this series so far, it hasn’t really been too negative either, just more so indifferent about the kind of game that it was (cough, Spinball, cough). But you know what, I think it is about time that I stop being nice to this spikey cracked-out rat, and it’s finally time I start being mean to him and his series. It was only inevitable, because as many Sonic fans know, for all of the good Sonic games that were available from this series, there are five more shitty ones just around the corner. However, I don’t feel like picking on one of the obvious targets like Sonic Drift or Sonic Labyrinth… not right now, anyway. Instead, I wanna go after another forgotten title in the series that most Sonic fans aren’t aware of: SegaSonic the Hedgehog.

This was a Sonic game that was released pretty early in the series’ lifespan exclusively in Japan for the arcades, and one that I have been wanting to try out for a very long time. I do remember playing on the actual machine of the game at one point whenever I went to the Galloping Ghost Arcade (which by the way, if you haven’t been there, do yourself a favor and go there ASAP, because it is the best modern arcade I have ever been to. Tell them that Mega sent ya), and from what I remembered, I liked it enough, even if I was annoyed by some certain aspects about the game. It has been a long time since I played it there, so I decided to check it out on the Mame emulator, and once I did play it, I came to a very stunning revelation… it fucking sucks! Granted, there are plenty of admirable qualities that the game has, and I do like a lot of the things it is trying out, but it manages to trip and fall right on its face when it comes to its execution, and becomes an annoying chore to sit through.

The story is pretty damn average, where Dr. Robotnik kidnaps not only Sonic, but also newcomers Mighty the Armadillo and Ray the Flying Squirrel, and entraps them on an island, so it is up to the three of them to escape before Robotnik can take them out, which is a fine enough premise that I can get behind, because from everything else the game has, the story would be the least of my concern. The graphics are really damn good, having plenty of cartoony and wonderful animations for all of the characters, accompanied by wonderful environments, which make the game much more fun to look at then play, the music is pretty good, having plenty of great tracks for all of the levels, which also made the game much more fun to listen to then to play, the control is… well, I’ll get into that later, and the gameplay is somewhat inventive for the series, and I do like what they try with it, but not only could it have been done a lot better, but… sigh, goddammit…

The game is a 3D platformer of some kind, where you take control of either Sonic, Mighty, or Ray, go through a set of seven treacherous, yet very short levels, run through at the speed of sound while avoiding certain death at every turn from gaps, obstacles, or otherwise, jump around and break things when you need to so you can proceed forward and avoid death, and stop playing the game, go find a cabinet of Sonic the Fighters, and play that instead so that you can enjoy life. For what we got here, again, a lot of it is very interesting on paper, and I do like a lot of the things that are going on here, but the way that it was presented makes it way more frustrating to play then anything else, and by the end of the game, I was giving Sonic and co. the middle finger in response to their collective thumbs up.

I wouldn’t even necessarily call this game a “platformer” per se, even if there are platforming elements seen throughout, because it is more so a long, multi-segmented obstacle course. For every single level, you will primarily just be running down a bunch of long paths, avoiding whatever obstacles come your way, grab whatever rings you can, and hoping to reach the end. There are no enemies to fight, no bosses to take on, no additional collectables or power-ups to get, nothing. It is just one straight shot from the start to the end, and hey, that can be pretty fun at times. The constant energy the game gives off really does make going through some of these much more enjoyable, which is also helped by the colorful graphics, animations, and the new characters Mighty and Ray, who were pretty neat to finally see in action…. you know, before they would be thrown into the vault for the foreseeable future, only being let back out on a few occasions.

However, then you actually try playing the game for yourself, and you find it is an aggravating trainwreck for most of the journey. For most of the game, you are constantly being chased or hounded by something, whether it be falling spikes from the ceiling, a wave of lava, a falling bridge or whatever, so you have to constantly keep running forward at all times, which is pretty hard to do considering all the different traps and obstacles that you only have a split-second to avoid, and needless to say, you won’t be avoiding most of them. A lot of the problems with the obstacles can be attributed to the game itself most of the time, but then this gets into the one thing that is probably the game’s biggest setback… the control.

Unlike most Sonic games, this game uses a trackball controller, where you will be constantly spinning the ball around to make Sonic and co. go in a specific direction, while also having a separate button to use to jump, and once again, in theory, this COULD work… but then you think about it more and see it in action, and you find out that isn’t necessarily the case. Given how fast Sonic is, you will be zipping around the areas you go through so goddamn much, and given how most of these areas have pits everywhere, you will have a hard time keeping track of yourself most of the time without falling off a ledge, especially in some of the later levels with very precarious bits. Of course, a lot of that is attributed to me using the arrow keys to control this game, but even back when I was playing this in the arcade, I remember struggling with it, since Sonic himself is a little too fast, and also, may I remind you, you have to CONSTANTLY be moving because something will always be hounding your ass!

Overall, despite the wonderful presentation and charm that is oozing out of every corner of this game, when you go to play it yourself, it then proves that under that lovely coat of paint is something that is just unbearably annoying, having very little variety in what you do throughout all the stages, being unforgiving with many of its obstacles, and having a control scheme that just doesn’t work out in the player’s favor. I would only recommend this for those of you who are huge Sonic fans, and you haven’t had the chance to play it for yourself, because if you haven’t, then by all means, give it a shot. You may just end up loving it, but as for me, I would much rather watch it then play it ever again. Also, what kind of name is SegaSonic the Hedgehog, anyway? We all know that Sega made Sonic, you don’t need to remind us of that. What’s next, are they gonna make SegaShinobi, or SegaChuChu Rocket, or SegaHouse of the Dead?......... also, rip Mighty and Ray, because they are probably never gonna be coming back after Sonic Mania Plus.

Game #549

The Wii U version was already a masterpiece, but the additional improvements made on the switch version make this play like a dream I even 100% completed the game (except those last two bullcrap levels, the 40 challenge house and Champions road, they can go jump off a cliff)

Nintendo's other magnum opus.

This was the first game I (my parents) ever preordered because I was so insanely excited for this game, watching the trailer every day and getting so excited to play a second Mario Galaxy game, and it paid off. I thought this was the best game ever when it came out. So many fun memories. As a kid I always preferred this over Galaxy 1, but now they’re kind of equal.

Anyway, I never understood the criticisms of this being more of the same as Galaxy 1. This game has a much different tone and wayyyy different level design. There is not a dull moment in this game, every single level has it's own gimmick which is crazy, there are so many fun ideas and variety in Mario Galaxy 2. The music, levels, and bosses are just as great as the first game. This is probably the most consistent and quality sequel ever.

At the time of my review I have completed Tomb Raider 1 and 2 in their entirety and am about to start on III. So far I am incredibly satisfied with this collection, as it makes my favorite game series instantly playable without having to deal with the nasty ass PS1 load times or the incredible flimsiness of the PC Ports. Unfortunately, for as long as they made me wait for this thing I'm kind of stunned at how bare bones the whole thing really is.

I want to state first and foremost that the use of A.I artwork is deplorable. I understand this game was no doubt made with a woeful budget by an overworked team, so I'm going to direct my anger more towards the publisher for not giving these games the respect they deserve to have a proper art team remastering the visuals. As it stands, the remastered visuals largely clash with the original artistic intent, don't line up properly along the grids, and generally look cheaper than the original's, as the original game was textured by artists and not a piece of shit A.I.

I am also annoyed at the OG visuals having a frame cap on them, allegedly due to animations being locked to 30 for the old visuals. Even though there are PC Ports available right now that have those same visuals at 60 FPS. There is no reason these games should be stuck at 30 FPS, unless the Switch was having too much trouble running these games, which I would believe.

I also lament the loss of save crystals, which I hypothesized could have been a fun difficulty adjuster for long-time fans of the series, as the save crystals made Tomb Raider 1 and 3 very intense games when you can't save scum through them. Tomb Raider 2 is borderline impossible without save scumming so there no change there.

I think the asking price for some fantastic games is worth it, even though I resent the business practices being used within the package. I also don't anticipate all the terrible discussion we are in for about how these games aged by guys who are obsessed with fucking Pokemon or whatever. If you enjoy these types of games there is a nice handy package here to play them, which honestly, is what I've been dying for for years.

What is the point of a Gex game where he can't talk and make jokes?

I loved the creativity, charm, humor and soundtrack. The platforming itself was pretty weak though. The frame rate and floaty physics don't do the game any favors.

I would be really interested in new entry in the series that addresses those problems.

A fantastic follow-up to Sonic's debut, this game improved the experience with a new, occasionally useful sidekick, and more interesting levels and bosses. It feels like it was Sega's way of saying that Sonic was here to stay, and the possibilities for the series were expanding. The franchise would reach better heights shortly after this, but this remains a fine sequel!

SMT fan spaces and discussions have become so miserable that I had all but divorced myself of them at around the time this came out, so I missed all the reasons why people thought it was bad. I'm glad I ended up finally playing it; its pretty fun despite some noticeable issues and it scratched the SMT itch. Great cast and fun battle system, although could use some boss variety and the dungeons were anemic. Not worth the level of vitriol people spilled over it as is usually the case with this series. If they called it Devil Summoner: Cyber Demons or some shit I bet they could have avoided a ton of hate from people who pretended to care about Soul Hackers 1.