Dreamer
Ghostwire: Tokyo 2022
Log Status
Shelved
Playing
Backlog
Wishlist
Rating
Unrated
Time Played
--
Days in Journal
16 days
Last played
October 14, 2023
First played
July 4, 2023
Platforms Played
Possibly the biggest example of how adding an open world structure to a game actively harmed it and brought no benefits whatsoever.
I see no reason for there to be such a gigantic map with so much filler non-sense when the games strongest parts are only in it's main missions were you dive into abstract worlds that have strong use of imagery and lighting.
Playing this made me understand why people have such a vitriol reaction to AAA sandbox games of the era.
I see no reason for there to be such a gigantic map with so much filler non-sense when the games strongest parts are only in it's main missions were you dive into abstract worlds that have strong use of imagery and lighting.
Playing this made me understand why people have such a vitriol reaction to AAA sandbox games of the era.