I think leaving your emotional hook on a character that shows up and dotes on your self-insert for an hour just so you can kill them off is a brave move if only because I sat there stone-faced wondering what was even trying to be done

It's actually kinda impressive how much the core idea of the Job System is a diamond tier idea and equally impressive how much this game fucks it up. You pretty much get the only good jobs right out of the gate and every other job is a down-grade. You get forced to use the Scholar and Dragoon and everything else can kick rocks for all it matters.

Either than that the game is kinda goated. I could honestly seriously see myself thinking this was the greatest game ever if I had played it back when the original came out. Even if I wasn't playing the remaster, I can really feel how much the game tries to sell a adventure, plain and simple. Even if it does mean making really stupid decisions like how only one air ship can fly above mountains.

Eternal Winds is one of the best video game songs ever.

Alright what's all this then. You got a ps2 era shoddy action rpg with a emphasis on servicing the fans of the IP attached to it. This will likely be a 6/10 type game at best but I might still fuck with it

Month of on and off grinding goes bye and my expectations are somewhat satisfied. The playing the video game part is sub-par and so is the story. Both are somehow perfectly paced in a way that both can never gain any momentum to get you to pay attention.

The story is alot of repeating elements and beats from the stay night but since it gets interrupted every minute by having to fight a guy, I'm somehow more engaged but also less interested. It's a weird unhappy middle ground this game strikes and it never brings anything to the table to really sell itself on something good.

Except for the 2 main characters. They aren't particularly in-depth or interesting, but they have decent banter and are just the cutest little things. Saber in particular makes me want to pull on their cheeks till they come off.

You should really not get this unless you are invested in the IP or have weird psuedo niche tastes. I'll hit this again when the DLC is dirt cheap.

Top liked reviews of this game are made by liars who wish to convince you that Castlevania II: Simon's Quest is a good game by inventing a better game in their heads to propagate around and somehow people are buying into it.
Actually try playing this game and watch as all the analytical dialogue you've experienced around this disappear in a heartbeat. And also go play a good Castlevania game.

I liked it enough to beat it but that's about it and I don't think I'll be thinking about it again. Only worth it if you pay 5 bucks maximum for it and really really really really enjoy the feeling of walking into a boss after a dozen or so tries and just winning with minimal effort.

I got alot of personal enjoyment out of this being a comic book "fan." There's lots to get out of it through just that, pointing when you see the thing you recognize from a book and whatnot but I'm willing to argue the actual story and content in it is worth it's 20 or so hours.

What isn't worth the 20 hours is the ultra-linear setpieces that break on you if you so much as inch your way out of the intended spot you were supposed to be in, causing the game to freak the fuck out and play 7 different voice lines from all the characters and you fall through the world. The game starts falling apart near the back-half and it really shows in those final areas and boss fights (In my experience).
It's a bit of a shame about the multiple lines part because the dialogue is actually a strong suit of the game. Not everyone can handle a game were people talk like people and that's fine they'll be weeded from the chaff.

The less said about the actual gameplay the better so I'll leave it at that

Arguing about morals and video games is kind of pointless because almost everyone treats games in different ways and it's a spectrum when it comes down to even similar takes. Enjoying games as art or a product or something to take you mind off etc.

However I do think, spending your time on this game, even if its free, is about as wasteful of an experience as it can be with what you are given on god's green earth. It's about as bankrupt as a product can get on every imaginable level. Silent Hill has been dead and its corpse has been paraded around long enough that all that remains is a disheveled, husk of a franchise that continually gets rolled out because Konami is scraping the bottom of the barrel of ideas for a way to crawl its way back to having any good will.

Don't even watch a YouTube video on it. I'm not even doing that. I don't even feel fully comfortable leaving a "review" here.

I feel sorry for the people who make it because I'm sure they just wanted to make something they thought was cool and worth putting out there.

It's a fucking entourage of bullets and explosives and lasers and robots and everything going off all at once. Sensory overload doesn't begin to describe the feelings of being cornered into a boxed room by forever spawning spider-bots and teleporting chrono-troopers, and you make your way out with 2 lucky ricochet shots that pierce through their armor and cause them to explode in a chain of chaos.

The only real complete you can leverage is that after nearly 40 hours in the game I find myself wishing it was a little easier that way I can actually make it past the 3rd floor. The game is brutal and it's hard to know what makes what tick on your weapons. Passive and active items are really simple but the guns, the main focus of the game, come in so many variations and different stats that it's more overwhelming than the actual gameplay.

Of course I play the game not really worrying about that and not really taking it seriously, the core combat is so satisfying that I'm satisfied with what I have seen from the game so far even if it's barely scratching the surface.

Final Fantasy 1 is an ok game with this version being just it but more but holy hell the hellfire caverns is an awful bonus dungeon. Not only is the combat system and mechanics not robust enough for the bonus fights to be engaging but the map design is so bad it made me just give up on the dungeon all together.

ff2 was the one I was more interested I've spent my whole life hearing that it was the poopy bad one and you know what? They were absolutely fucking right.

The best halo game is only such because you can have 3 other dipshit moron idiot bozo's to cart around and fight over power weapons in the same way starving wolves fight over the carcass of prey animals

The most fair way to earn a quick 50 grand overnight

Cute little game but I could deadass go for a whole video game just using the gameplay loop of walking into a place and smashing everything with the satisfying hammer.

With this finished, I can now confidently say that this series miraculous popularity is a irreproducible phenomena and ubisoft has done nothing but ride the coattails of it for a decade and some change. The issue with this is an issue that at the core of the game there is nothing fun or compelling about any of the game and it struggles to give you anything meaningful to gain from it.

Every game in this trilogy has had some money management/shop setup system with stores you can invest money in and other fluff, yet never once had me engage with them kinda speaks to how much non-sense the game packs into it's run time.

Katana Zero if the story was actually finished


I thoroughly fucked with this game. Everything about it is in-sync with my tastes and I gotta put that up-front.

This game is drop-dead gorgeous. Some of the cleanest and best sprite-work I personally seen in my godamn life. Mari is the cutest little button and I wanna slam her against the walls like a toy. Mago-City is a generic dystopian future city but it's rendered with such a nice palette and scale and the conspiracy surrounding it had me intrigued through-out. It's actually a shame that some of the designs and animations get used like once or twice because I find the aesthetics so appealing. Shout-outs to Major Song.

Gameplay is just how I like it with a solid satisfying core that is built upon by surrounding enemies, encounters, and levels; grapple hooks are just fun to play with even if it's only for movement and combat and little else. I think the game could have benefited from spacing out cutscenes a little bit more since you always feel like you just got a good groove going before stopping to bombard you with some expository moments that go on a bit too long but never bothered me enough to dent my experience.

The story could have used alot less "ooooooooo what could be happening" moments throughout but either than that the dynamic between the main characters and the dialogue coming from Mari are just well done enough to excuse the fact that this is just a well-executed but cliche story. It's got a very strong sequence near the end that really sold me on the whole package of the story.

Game's got alot of heart put into it but I can definitely see people who are wrong and stupid and not as smart or whimsical as me not enjoying it but fuck 'em

This game fucking sucks

Edit as of 1/4/2024: All of my friends have now bought this game and are planning on doing the raids. I fucking hate you xenoverse and I hope everybody who plays this gets ebola