78 Reviews liked by Dredge


Good game.
Great Crash Bandicoot emulator.

This review contains spoilers

The monstrous ideology of The Binding of Isaac (TBoI) is truly wonderful, the way that the games creator Edmund McMillen views the people in the bible in the same way the that the old Japanese author Osamu Dezai viewed humanity.

There is a grotesque reality to humanity that we are animals, in TBoI it shows the various forms of Isaac as these grotesque monsters, is this what he would become? This is a question one must ask if you think about the back story of TBoI.

The story is told from a child's point if view growing up around Chritianity and the old testament being rather messed up for lack of a better term. In TBoI you can fight faceless angels but the Dogma fight second phase resembles a biblical angel better.

There is a quote in the book No Longer Human by Osamu Dezai that simply reads "Living itself is the source of sin." This ties into the original sin from the Bible, humans are simply animals who wear a mask but who are we behind the mask is the question you are left with when looking at abject horror and what it could mean.

Best action platformer ever created. The references, the humor, and the violence are all awesome. Wish there was hope for a sequel...

An absoloute blast of a time provided you know what you're doing and are comfortable with losing all of your progress to someone who sinks ya

This constantly had me on the edge of my seat. I’m okay with the fact that Red Dead Redemption 2 (which I love to death) lost GOTY to this because if there’s any game out there that can compete with it, it’s God of War. Can’t wait to platinum it and jump right into the sequel this coming November.

Fun game and concept with great gameplay and a lot of ways to experiment, so the repetitiveness of revisiting the same levels over and over again really isn’t repetitive at all.

The lore sadly falls a bit flat towards the end but I loved the Visionaries and having to deal with all their different personalities during each loop. Absolute menaces. Oh, and Frank’s songs are bangers btw.

True Gs know that Momo is the real Melonlord.

Yooo why are there so many rats in this Tomb Raider game?

The only "real" gripe I have with Duck Game's platformer-action mayhem is that it's the kind of game that only works in short bursts. You get three other people together in a room, blaze through several rounds with them, scream at the television as any semblance of competition goes out the window, and then you're done. But this is a gripe insomuch as my inability to fit inside a swing meant for children less than half my height is an issue. Short experiences are not inherently bad experiences. When you're playing an action game on your own, this holds true. But it's damn near gospel if you tag anyone else with you. Here's a bit of a question: who wants to play a game of Monopoly that lasts a month? If you say yes to that inquiry, please consider how many players remain by the time the game wraps up. For the relatively short play sessions you'll have with Duck Game, it's not nearly as shallow as one might expect it to be. There are decent layers of polish here that make this game feel distinct every time you pick it up. Everything from how it controls, the character customization, map variety, and weapons will keep you coming back for some more laughs with a few buddies.

What keeps me from giving this five stars is that the singleplayer offerings are meager practice modes at best. They're pretty cool if you're hoping to get better at the game, but say you didn't have anyone to play this with. Well, there's online functionality. But is playing online as much fun as playing in a room with people that you know? And let's suppose that you don't know anybody to play with in person, and your online connectivity is poor, or you aren't a fan of playing games online. There isn't a compromise for you. You either pick up Duck Game to play with other people, or you don't; end of story.

Lame singleplayer content aside, I genuinely think this is on the higher echelon of local multiplayer games I've played so far in this lifetime. S-Tier all the way, no regrets.

I have played Nightfire. And by "played," I mean "I tried to play against somebody who was in a corner with a rocket launcher, and he won every time because he had direct control of the rockets he was spamming." I seriously haven't seen a game this polished have a multiplayer mode that busted in a while. Funny story to think about now, but not exactly fun.

I used to play this game a lot with my cousin, really nostalgic.

Say what you will about this game, it does finally give us an explanation as to how Zuko and Sokka made it into the Boiling Rock.

I think I used this once as a kid, so on backloggd it goes!

2016 was the hardest year of my life. Pokémon Go was the ONLY thing I had to keep me happy, and for that I will cherish it forever.
I've decided that this game doesn't really deserve a number score, as the worth it has to me, it's worth to the world, and it's overall quality, are all vastly different and impossible to generalize.
The last thought I have is Pokémon GO TO THE POLLS.