The new DLC is 20 fucking dollars, double the price for less content than they gave in Payday 2 DLCs. Honestly, fuck you Overkill. You've completely lost the faith of a fan who's been playing Payday since 2013. I'm done.

Deep Rock Galactic meets SCP Containment Breach, with half the charm and none of the fun. Almost seems intentionally boring, and I don't have the wherewithal to pretend that the clips my friends show me are funny either. I guess I'm just not the target audience.

Haha, so funny! So quirky! What garbage. Seriously, a buggy mess of a game that the developers won't fix because that's part of this game's "quirkyness". Everything about it is garbage.

Maybe if Vaati looked for the Triforce instead of the Light Force he would have won

Genuine garbage. Cannot fathom how Capcom went from RE4 to this shit. Only redeeming factor was playing the whole thing co-op, and even that couldn't save this from being absolutely miserable.

Peak musou experience, especially for a Zelda lover such as myself.

"Peace is boring, violence goes viral"
Jeez man, maybe make it less subtle so more people get the point.

Super buggy, frequently making a shift incompletable, forcing you to guess which demon it is, or locking your progress on a body completely, stopping you from progressing. You've seen all the scares and hallucinations by the times you've gotten all 5 endings like I did.

Bought this at a convention because I love K-On. I have spent a lot of time playing this game and still do. Tons of fun with cute interactions between the characters you know and love.

Perfected 3rd try. For fans of Holomyth, or Hololive in general I guess? If you don't care for the cute references and in-jokes then it'll be pretty basic to you

Some really frustrating and annoying levels and fights. Cute and Funny though.

The story sucks, the characters are boring, the music is grating, but damn the gameplay is so tight that I love it. All I have to do is turn down the music and voice volumes.

Played through The Telltale Definitive Series. Characters act like I've not told them something quite a few times, instantly taking me out of the world. There's a lot of convenience in the plot, as well as a lot of stiff dialogue. I also have a bit of a problem with the way the the story doesn't really get changed based on your choices, there's only maybe 2 things that matter between episodes, with most "choices" resolving themselves sometimes within minutes to keep the story on it's linear track if you deviate from the choices the developers wanted you to make. The game is much more linear than it makes itself out to be, so it ends up just being a normal linear point and click game with long cutscenes.