Bio
20
he/him
Studying: Graphic Design

I just love videogames man.
Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

GOTY '23

Participated in the 2023 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

On Schedule

Journaled games once a day for a week straight

Pinged

Mentioned by another user

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Popular

Gained 15+ followers

Listed

Created 10+ public lists

Organized

Created a list folder with 5+ lists

Shreked

Found the secret ogre page

Busy Day

Journaled 5+ games in a single day

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

N00b

Played 100+ games

Favorite Games

Baldur's Gate 3
Baldur's Gate 3
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
Devil May Cry 3: Dante's Awakening
Devil May Cry 3: Dante's Awakening
Shadow of the Colossus
Shadow of the Colossus
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater

688

Total Games Played

015

Played in 2024

358

Games Backloggd


Recently Played See More

Helldivers 2
Helldivers 2

Apr 20

Reveil
Reveil

Mar 09

0_abyssalSomewhere
0_abyssalSomewhere

Feb 28

Time is Solid Here
Time is Solid Here

Feb 26

Novena
Novena

Feb 26

Recently Reviewed See More

A nice, short and emotional game, designed in a pixelated style. An overwhelming poem followed by an incredible choice of background music, empowering the playthrough and creating a nice atmosphere.

"𝓨𝓸𝓾 𝔀𝓲𝓼𝓱 𝓽𝓸 𝓿𝓲𝓼𝓲𝓽 𝓽𝓸𝓶𝓸𝓻𝓻𝓸𝔀."

Life moves. It changes and creates 'anomallies' which we choose whether we must face them, or run away from them.

"Time Is Solid Here" offers a meaningful and powerful experience by solving relatively easy puzzles within paintings that want to tell a story. It's up to you to decide how the story progresses and how you influence the people living in the painting to move on past their barriers. Each painting has it's own problem where it must be resolved however YOU choose to do it. I want to believe that this whole journey was a test. To see if you are able to help others, to be their light in moments of self-doubting and uncertainty, to prove to them that the change is neither good or bad. But it's something we all must face at some point or to shirk away from it.

This is the complexity of being a human. That is the 'art' of life and it's challenges.

In the end...

We are all in need of someone who will help us figure out what must be done.

𝓘𝓷 𝓽𝓱𝓮 𝓮𝓷𝓭...

I find it extremely hillarious that Konami, and her affinity to ruin a so-loved franchise of theirs, are able to make it even worse than expected. It is abysmal the fact that they try to make the game's message so obvious in the most cringe and bland way possible, where even the game's content can't even save it.

Should I start by the game's horrible chase sequences? The horrible voice acting and the attempt at lip synching it with 'live action' cutscenes? Or the fact that the game's protagonist is unispiring and boring to the point you actually don't give a crap about what they did and if they deserve redemption or forgiveness?

I sat for almost two hours playing this, hoping there could at least be something which would make me say it's decent. Which thankfully there was and it was the monster design and how nostalgic the soundtrack felt to the ancestors of this game. But it still baffles me that Akira Yamaoka chooses to return to create such masterful pieces of music for a franchise that the company itself gives no shit about. Akira has a deep connection with Silent Hill and it's obvious... But even he can't save the cringefest that involves the rest of the team behind the creation of projects such as this.