Dxviltriggerman
Bio
20
he/him
Studying: Graphic Design
I just love videogames man.
20
he/him
Studying: Graphic Design
I just love videogames man.
Badges
Well Written
Gained 10+ likes on a single review
GOTY '23
Participated in the 2023 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
On Schedule
Journaled games once a day for a week straight
Pinged
Mentioned by another user
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
Popular
Gained 15+ followers
Listed
Created 10+ public lists
Organized
Created a list folder with 5+ lists
Shreked
Found the secret ogre page
Busy Day
Journaled 5+ games in a single day
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
688
Total Games Played
015
Played in 2024
358
Games Backloggd
Recently Played See More
Recently Reviewed See More
Life moves. It changes and creates 'anomallies' which we choose whether we must face them, or run away from them.
"Time Is Solid Here" offers a meaningful and powerful experience by solving relatively easy puzzles within paintings that want to tell a story. It's up to you to decide how the story progresses and how you influence the people living in the painting to move on past their barriers. Each painting has it's own problem where it must be resolved however YOU choose to do it. I want to believe that this whole journey was a test. To see if you are able to help others, to be their light in moments of self-doubting and uncertainty, to prove to them that the change is neither good or bad. But it's something we all must face at some point or to shirk away from it.
This is the complexity of being a human. That is the 'art' of life and it's challenges.
In the end...
We are all in need of someone who will help us figure out what must be done.
𝓘𝓷 𝓽𝓱𝓮 𝓮𝓷𝓭...
"Time Is Solid Here" offers a meaningful and powerful experience by solving relatively easy puzzles within paintings that want to tell a story. It's up to you to decide how the story progresses and how you influence the people living in the painting to move on past their barriers. Each painting has it's own problem where it must be resolved however YOU choose to do it. I want to believe that this whole journey was a test. To see if you are able to help others, to be their light in moments of self-doubting and uncertainty, to prove to them that the change is neither good or bad. But it's something we all must face at some point or to shirk away from it.
This is the complexity of being a human. That is the 'art' of life and it's challenges.
In the end...
We are all in need of someone who will help us figure out what must be done.
𝓘𝓷 𝓽𝓱𝓮 𝓮𝓷𝓭...
I find it extremely hillarious that Konami, and her affinity to ruin a so-loved franchise of theirs, are able to make it even worse than expected. It is abysmal the fact that they try to make the game's message so obvious in the most cringe and bland way possible, where even the game's content can't even save it.
Should I start by the game's horrible chase sequences? The horrible voice acting and the attempt at lip synching it with 'live action' cutscenes? Or the fact that the game's protagonist is unispiring and boring to the point you actually don't give a crap about what they did and if they deserve redemption or forgiveness?
I sat for almost two hours playing this, hoping there could at least be something which would make me say it's decent. Which thankfully there was and it was the monster design and how nostalgic the soundtrack felt to the ancestors of this game. But it still baffles me that Akira Yamaoka chooses to return to create such masterful pieces of music for a franchise that the company itself gives no shit about. Akira has a deep connection with Silent Hill and it's obvious... But even he can't save the cringefest that involves the rest of the team behind the creation of projects such as this.
Should I start by the game's horrible chase sequences? The horrible voice acting and the attempt at lip synching it with 'live action' cutscenes? Or the fact that the game's protagonist is unispiring and boring to the point you actually don't give a crap about what they did and if they deserve redemption or forgiveness?
I sat for almost two hours playing this, hoping there could at least be something which would make me say it's decent. Which thankfully there was and it was the monster design and how nostalgic the soundtrack felt to the ancestors of this game. But it still baffles me that Akira Yamaoka chooses to return to create such masterful pieces of music for a franchise that the company itself gives no shit about. Akira has a deep connection with Silent Hill and it's obvious... But even he can't save the cringefest that involves the rest of the team behind the creation of projects such as this.