A once in a lifetime experience. The greatest designed horror game in existence, that offers an incredible narrative and plot twists. A game that truly changed my perspective of myself. A game that will never leave my heart and will remain eternally at my no. 1 spot of the greatest videogames to be ever created.

This review contains spoilers

i broke the goddamn wheel

Konami be trying to show the world that they can do good without Kojima

half a star for the neighbours mustache

HBO Showrunner: "Most games are pretty simple. You jump on enemies, you die, you have to insert another quarter to continue. The Last Of Us changed that."

As you can read from this statement, the history of gaming consists of 'Super Mario', NO OTHER GAMES, and 'The Last Of Us'. Oh by the way yeah, the game is shit from all aspects.

If I could have sex with this game, I'd do it unprotected.

This review contains spoilers

I had read very recently about a scientific experiment in the 80s from a man called Benjamin Libet. The study showed that the participants of the project were asked to make a spontaneous hand movement while the ones researching were measuring their brain activity. It was revealed that the brain exhibited activity related to the movement before the participants reported a conscious intention to move. This result lead to many questions about one's illusion of free will and the timing of conscious decisions.

The game 'Inside' lets you explore this 'new' world where apparently you are a little boy, who is distinguished the most out of everyone else, wearing a bright coloured shirt, while everyone else seem to be wearing grey, black, mostly dark colours to maybe portray the erasure of one's individual identity or suppression.
Besides that, it should be noted that the protagonist is faceless. No specific facial features that really make him diverse from the people being controlled and moved around the place like they're products about to be released in the market. However, he seems to be the only one to be acting on his own accord.

'Inside' is also a game which uses it's background a lot as some sort of visual storytelling. We see many times, hundreds of things happen in the background such as 'The Workers' (at least that's how I call the one's who seem to be lacking intelligence and don't act on their own) being shipped away in trucks, or where they walk in line, following specific orders, to walk, stop, jump or turn around then turn around again. I think the game does a spectacular job at showcasing this world that the protagonist finds himself in, where he seems to head to the right. The place where 'everything' goes down. Which only leads to more and more questions.

Now the ending of the game. At least the original ending, is probably one of the few endings in my experience of gaming that made my addled brain shut down completely. The final section of the game is an intense sequence of the protagonist merging with the giant mass of 'people' (I don't even know if they were people anymore) and escaping the containment cell it was held in and waddle across the entire facility spreading chaos and fear. What was the most peculiar thing though wasn't the fact that a giant mass was being held inside the facility as if it was some kind of 'Monster'. But the fact that it is seen later one that the people working there, were helping it. Helping it to move forward. To solve the puzzles. Only to later on, betray it. They baited it to a trap, finally capturing it. Their own creation. Or maybe... this wasn't 'their' creation? Maybe this was all something 'The Workers' themselves planned to do. As their final means to escape from this controlling society, now being their reality. Now I haven't seen the alternate ending yet, but I will definitely check it out in my second playthrourgh.

This is probably some of the most unique videogame experience I've had in recent years, especially from an indie game. A game which makes you look deeper and deeper, to find more secrets and uncover the truth. Only to find out that it's something much worse. Leaving you with a feeling of oppression. Dread. Speechlessness. All because you looked too deep... Inside.

I am so glad I paused Neon White for this.