The art direction and setting are what really make this game pretty special (though a bit problematic in today's climate), everything else is various degrees of OK or Janky.

It's a solid debut project for the studion considering how ambitious it is and how high quality it looks. Playing it you start to notice the shortcomings of the team and some of the development woes.

Still, it's the closest thing we got to a new Bioshock and really made me miss that series.

Worth checking out for sure, even if only for the art direction alone.

The visuals and sound design are up to par, but everything else is just a miss.

If this was supposed to be a new P.T. it definitely failed.

If UT2003 was the prelude , this was for sure the full course meal.

UT 2004 sits at the same level as UT99 for me, but with a different aesthetic and feel.

The addition of vehicles was cool, and all the new maps and characters really expanded the world and lore in my mind.

My first Thief game and one of the games that made me fall in love with the stealth genre.

Also features one of the best horror levels in a non horror game.


The single word that comes to mind when thinking about this game is simply: Masterpiece.

One of the most impressive puzzle games I've played in a while, really dig the concept and visuals.

Surprisingly I don't remember fighting against or hating this new aesthetic for the series. Back in my youth I just accepted it as the next step, Heck I was just glad we were getting another UT.

The game did feel a bit different from 99 for sure and ultimately this version (2003) would effectively be replaced by UT2004, the definitive "next gen" unreal experience.

As a sort of stepping stone for the series it was good enough and I still remember the main menu theme song and the announcer going ham introducing all the characters.

I only played a demo of this back in the day and thought it had cool atmosphere.

What's most wild is that this kind of served as a proto-Witcher, many of the people behind this title would end up making The Witcher series.
Which was so satisfying to realise because they kind of reminded me of this title and could never put my finger on why.

Masterclass voice acting for 2007, great soundtrack, good facial animations and good graphics for the time. Everything else was eh.

Really wished they tried a sequel.

As a fan of the series I absolutely ate every piece of information, screenshot and video up leading into the games release. The hype levels were through the roof.

Sadly the game itself didn't deliver on my lofty expectations.
I dunno how to put it but it just didn't really look right, even though some things looked really cool.
The Story was very meh, should have just sticked with the tournament setting.

Felt like it lost a lot of charm versus the older ones. But maybe I just needed to play it more.

This review contains spoilers

Positives:

+ Very pretty and stable on PS4 Pro (Small size too)
+ Controls well, gameplay feels alright
+ Great looking interiors
+ Good atmosphere
+ Some of the characters models look really good as well
+ Set in Romania (extra point from me there), and seems to be fairly authentic at times. Also, has sarmale and mici.
+ The one super scary level (feels Silent Hill)
+ Major Resident evil 4 vibes (though overall not as good)
+ All sorts of secrets to be discovered and backtrack to
+ Glad they went back to Chris's older face
+ It's a fun video game ass video game that kept me engaged from start to finish.
+ Model viewers and concept art for unlocking at the end which is always a cool extra

Negatives:

- Wished the soundtrack was a bit more unique, should have leaned into some more traditional Romanian instruments and sounds.
- This series always goes off the rails towards the end and this entry is no different (I did like it more then 7's later half)
- The story and writing is not particularly good
- Sacrifices A LOT of believably, really "jumps the shark" in this entry...or should I say "chops the hand"
- Wished some of the areas were a bit more fleshed out and slightly expanded.
- The boss fights were just ok and always felt like they were so cramped with so very little space to maneuver.

Need more experiences like this. Don't underestimare the power of atmosphere and simply just "existing" in a place.

Wish there was a modern remaster and even evolution of this with more interaction (things reacting to you walking into them). Heck throw in a VR version while you are at it.


Man final fantasy just had infinite charm this generation, and IX might be the most charming and heartfelt of the bunch.

VII might be revolutionary one, VIII the misunderstood follow up but IX is probably the best all around of the bunch.

It's also probably aged the most gracefully

It's no Colonial Marines, thankfully.

But it's no Dark Descent either.

It's the one in the middle that is easy to pick up and play once you get a hankering for killing some bugs after rewatching the movies.
Perfectly Serviceable.

If "the vibes are immaculate" were a videogame.