A cool way to package a game collection.
Wish there was something like this for most retro consoles.

2021

I was really vibing with this game and was genuinely interested in exploring the world but the stutters have been getting worse and worse and are an aggravating stain on what should otherwise be a meditative experience.

This review contains spoilers

This would have been the absolute perfect DLC (and final piece of the Norse Saga) but it was missing 2 small (ish) things.

-Young Kratos voiced by TC Carson (also a dialogue between the two actors)
- And an epic final Boss fight between the two with music from all the previous games (kinda MGS 4 like)

Still, for free,what is here is more then enough.

An artist's worst nightmare is to create something that nobody will care for and that will be quickly forgotten.

TLOU2 is a game people still have strong feelings about and is remembered 4 years on, and will continue to be so for years to come just like the first game.

It's become one of my favourite experiences, putting it even higher then the first, precisely because it challenged me in ways few games have before.

I was angry , I grieved and now I am healed. Ready to return to this world, and to do it all over again.

One of the few and best slow paced Tactical FPS multiplayer games on PS4/5 .

It's got that old school charm, feels like something from back in the early 2000's PC gaming or somewhat similar to stuff like SOCOM on PS2. And I say that as a positive.

Give it a try, there's still a thriving community here so don't worry about finding matches.
Might just become your next favorite Multiplayer title.

It's one of those titles that's a 4 star but I enjoy like a 5 star

Somehow, they found a way to make it worse.


The visuals and sound design are up to par, but everything else is just a miss.

If this was supposed to be a new P.T. it definitely failed.

I enjoyed this game more then most by the looks of it. Yes it didn't have much in common with the first Unreal but I was along for whatever new ride this was.

The things I remember liking the most were: traveling and seeing new planets and aliens, being on my own little ship interacting with crew mates, getting a small briefing on the mission ahead on a hologram, the atmosphere of it all, the main character being pretty likable.

I guess this was kind of my Mass effect before Mass effect.

I played this as sort of an open world Splinter Cell and had a surprisingly good ol' time with it.

I enjoyed exploring this new setting and infiltrating all the modern installations built on this once untamed island. Really felt like I was behind enemy lines being hunted by a more advanced enemy.

Two things that did annoy me however: ran into a bug that basically made it impossible for me to finish the campaign, I didn't enjoy Ghost War PvP at all this time around compared to Wildlands

A game with a setting that had a lot of potential, but ended up being a pretty mediocre by the numbers open world.

With a better story, characters, gameplay and maybe lean more into horror (and cut out all the icon bulshit on the map) this could have been a new favorite.

Also, adding a roguelike mode to a game with serviceble gameplay was not the best use of their time.

Still, I must give points for the haunting and aesthetically accurate recreation of tokyo , the creepy designs of the different yokai, and some of the cool visual effects used throughout the game. Sad that everything else wasn't up to par.

I feel like there are four phases to experiencing this game:

1. The exploration phase, where you are going around figuring out the rules of the world and trying to piece together what's going on.

2. The gearing up phase, where you are trying to get as many good weapons and powers to help in the battles ahead

3. The set up phase, where you are lining up all your targets by following the story threads and getting ready for the endgame

4. And of course the final loop, where you essentially knock down all the targets in the order the games wants you too

I enjoyed my time during some of these phases but I still thinks it's a bit silly that there's really only one way to take out all the targets in the same loop. In an Arkane game.

If they would have figured out a way to really boost the replayability with that decision, this would have been an easy GOTY.

A cherished game from my childhood , Serious Sam is basically just you shooting hordes of monsters while walking through beautiful environments from a long lost civilization (Egypt). And it was surprisingly filled with mystique, awe , history and just pure mayham.

It's a simple game done right.

It's more Serious Sam, and that was perfectly fine with me.

Now you get to visit cool new locations and kill new baddies with a few new guns thrown into the mix.

Serious Sam was a bit like fantasy virtual tourism to me, but with mowing down hordes of enemies and large bosses getting in the way.

I remember seeing this game in the magazines and how different it looked from the first two.

Sam 2 is more comedic, colorful, zany and imaginative then the first ones. But also somehow feels a bit more artificial and less original.

I ultimately was there for the ride and enjoyed myself , I'm glad a version of Sam in this style exists. But it definitely lost some of the elements I enjoyed so much in the originals.


God of War (2018) lite, but comes with it's own charm.