Emivader
This looks like a 360 game (derogatory).
Very cheap and mediocre, repetitive and uninspired. Hard to think this belongs in the same canon as Vampire the Masquerade and the rest of World of Darkness, even hard to believe this launched in 2021 as a mid-budget videogame. The whole game feels like a tedious and repetitive shore and I can't think of any good aspects.
Very cheap and mediocre, repetitive and uninspired. Hard to think this belongs in the same canon as Vampire the Masquerade and the rest of World of Darkness, even hard to believe this launched in 2021 as a mid-budget videogame. The whole game feels like a tedious and repetitive shore and I can't think of any good aspects.
2011
2010
2021
2022
It's good but not as much as the previous two. I feel like individual encounters drag a lot by throwing enemies for far too long and the fights get boring. Progression feels pointless as you can upgrade your gear but a regular foot soldier will still tank your attacks towards the endgame. The bloody rage mechanic was cool though, and the murder sequences were fun.
2009
Enjoyed this one a little bit better than the first (couldn't get past level 2 again in the 360 version back in the day). It's a more linear experience but still fun as hell. Who would've thought something as simple as adding executions would give the gameplay an insane sense of fluidity in combat? May feel draggy but the story is fun and engaging, progression system is simple and it incentivizes experimenting with the wide array of weapons since now I realize everyone has an specific purpose and combining them in combat reaps its rewards.
2007
Finally got to enjoy Ninja Gaiden in its easier version since I couldn't get past level 2 in the original Xbox version when I was a kid. It's a great game and in retrospect I can't believe the OG Xbox was able to handle this back in the day. Lots of verticality and rewards for exploration, had so much fun with the easy yet sometimes challenging hero mode.
2007
A lot of good ideas mechanic-wise that lacked polishing and ended up being a bit clunky. However, I love the concept and style of this, made me feel nostalgic with its unmistakable early 7th gen aesthetic and jank, the idea of a goth italian mafioso is just too goofy it's charming. I wouldn't have it any other way.
2017
Reminds me of games like Bioshock but set in space, sharing a lot of its artstyle in the alternate history art deko and of course some similarities with Dishonored both mechanically and aesthetically.
The GLOO gun is glorious, is a very clever way to incentivize your players to explore the verticality of the map with an appliance that can make solid bumps and ledges to reach every nook and cranny possible in the map. Exploration is well rewarded. The level of attention to detail is insane, the way you can reach certain places can be done using different methods. Don't have a key for that door? break a tiny glass panel on the wall and hop through while mimicking a mug. WHAT?!
Interesting take on the immersive sim types, this time with an assortment of cosmic horror tropes. Great survival horror game, and great game overall.
The GLOO gun is glorious, is a very clever way to incentivize your players to explore the verticality of the map with an appliance that can make solid bumps and ledges to reach every nook and cranny possible in the map. Exploration is well rewarded. The level of attention to detail is insane, the way you can reach certain places can be done using different methods. Don't have a key for that door? break a tiny glass panel on the wall and hop through while mimicking a mug. WHAT?!
Interesting take on the immersive sim types, this time with an assortment of cosmic horror tropes. Great survival horror game, and great game overall.
2016
2021