4 reviews liked by EmpiricalRabbit


My journey across The Planes has taken me to places that most men believe exist only in the realm of thought. These places I travelled to, the people I met, and the conversations I had fundamentally changed me as a person. I don’t fully know how, but regardless, I know some sort of change occurred. Perhaps writing about my experience with Planescape will help me better understand these changes and the person I am today.

When I was 14, I discovered Planescape: Torment, and while I thought the game was awesome, I could never really engage with the questions the game posed to me. I mean, how could I? What would the question “What can change the nature of a man?” mean to a 14-year-old who was only beginning to grapple with the concept of its own being? Looking back, it meant nothing to me. Now that I am an adult, however, the question means much more to me. Part of me is ashamed to admit I haven’t always been a ‘good’ person. Learning to be kind, understanding, mature, and responsible took me many years of struggling and hardship to achieve. Even today, I still struggle with this, but through that struggle, I came to learn more about myself and my nature. I can’t fully codify into words what my “nature” or “self” are because they are concepts that exist beyond language. Language can at times be limiting, so I look to art to help me look inward and better conceptualise these thoughts and feelings. I feel as though Planescape stirred the part of my soul that sought these answers, and despite it not giving me concrete answers, I feel satisfied with the new questions it posed to me. To me, good art never seeks to speak for the reader but instead provides them with the tools necessary to create subjective meaning from the experience they have with it. I believe Planescape does this quite well; I’d even go so far as to argue that it fully agrees with me here. When The Nameless One is posed the question, “What can change the nature of a man?” the game does not have him provide a concrete answer to the player. Instead, we are left with the game giving us the tools necessary to begin constructing our own answer to that question as the credits roll. Currently, I don't have an answer to that question, and I'm not sure if I will even have one a decade from now, but I'm okay with that. Part of growing up meant that I had to learn to be content with not always having an answer for everything; perhaps not every question needed an answer.

There’s more I could write, but perhaps it’s best that some things remain unwritten. I would love to endlessly navel-gaze, but that wouldn’t do me or you, the reader, any good. I apologise to anyone here who expected a formal review and was met instead by my self-indulgent introspection. There's really not much I can say about Planescape that hasn't already been said; it's an awesome ass game, and it deserves the reputation it has made for itself, enough said.

Anyways, I’d like to end this short write-up by saying that if you haven’t already played Planescape: Torment, you owe it to yourself to take that journey across The Planes. Sigil is known as the ‘City of Doors’, after all, so why don’t you look inside and see where one of them takes you?

i like this game more than you do. this is just true. if you think you are even close to understanding how much i love this game, think again. youre wrong.
this game changed me. its changing me every day. im different now.
ichiban..... the way i love him transcends fiction. hes real to me. my favorite man Ever. im in love with him. i worry about dating in the real world because no one will live up to this man and how i feel about him. the strength he gives me could move mountains but it never will because i'll alwasu be too busy playing this game for the rest of my life. did i mention ive played this game a lot of times. i dont think this will ever escape ,me. this is more than a hyperfixation this is my life now. ive become this game this game has become me.
theres not a single character in it that i feel any less strongly about. every single party member in this game i love more than any other fictional characyer and thats real. Listen to me right now when i say this I Love Them So Much. shakes you by the shouldetrs I LOVE THEM SO MUCH!!!!!

anyway. this game is amazing. you should play this game. everyone should play this game. tell your friends that they should play this game. especially if they are really talented artists and they want to draw ichiban. please send it to me

shout out yu nanba because i love him
shout out saeko mukoda because i love her and i cant figure out how to reply to the comment that says she sucks I'm speaking to you now. I Love Her So Much

Essential video game. Worthy of its reputation and incredible on its own right.

There's a reason this game alone hold so many accolades on its own, both as a video game and as a JRPG. I fully believe experiencing it has been one of the most important decisions I've made, effectively launching a further interest and love for JRPG's.

The gameplay is a fantastic, straightforward and effective presentation of RPG ideas backed up by a fantastic and memorable Narrative backed up by surprisingly competent abstraction and consistency. With a stellar cast, fantastic world, and memorable aesthetic, there is a REASON this game is so loved and admired going forth; it deserves it all.

If the original is a blend of Twin Peaks, Silent Hill and Stephen King, this game is that mixed with some modern Resident Evil, X-Files and some analog horror. Love how in the modern day Remedy is still keeping up with FMVs as a genuine part of storytelling. It's something so subversive and postmodern while also being a big blockbuster game. Visually it's one of the first games I've seen where it's on a scale that truly feels next-gen with it's visuals. Playing with my 4070, which came bundled with the game I saw it go down to it's knees trying to run the path tracing shit, and it looked gorgeous while it was doing it. One of the first games in a long while where I just felt some sorta way after completing it. Pure game kino.