22 reviews liked by EreptorGarry


Yeah. I don't care if it's just a tech demo. This is a must-play. It's a great platformer with a ton of PlayStation nostalgia and cool mechanics, taking full advantage of the DualSense controller. I was flabbergasted at how good it was, how much content was present, and how much depth was put into everything. It gets a perfect score from me.

Almost on par with "Symphony of the night" and that's an impressive statement considering this game was developed for an handheld console, the GBA, much weaker than a PSX. Interesting story and characters, amazing soundtrack as always, cool bosses and captivating art direction. One of the absolute best Castlevanias inspired by Metroid.

Mainly kept us renting it from the video store for its novelty. After playing a fair bit of Mortal Kombat in arcades, these characters were just so strange and interesting by comparison. Loved the unique attacks on characters like the Blob

When I played 2-D Dinosaur Adventure, I thought to myself "Gaming can't get any better than this". Boy was I wrong.

Dang, this was pretty hard, especially being right after Super Castlevania IV (which I found way easier). The levels and music remain awesome, and the boss fights are punishing but so much fun to overcome. Final Dracula fight in particular really took me a while

A near perfect gem! Unlike Breath of the Wild (which it's been compared to), its flaws are a little harder to ignore. Jumping and climbing never felt quite right, the character animations can be janky (at least in the base game. They were improved a bit in Frozen Wilds), some NPCs are rather flat, and the melee combat is...there. The option of overriding the machines was sadly undercooked as well.

Everything else was amazing though!! I love all the different ways you can kill your enemies. Your focus allowing you to scan for any weaknesses and also read up on people from the past. I was so caught up in the lore, I did just about everything. I only require five remaining Blazing Sun medals. I only did a little bit of Frozen Wilds, yet I still made sure to get every artifact. The environments are absolutely gorgeous. I learned from The Completionist that the areas were based on Colorado and Utah. Having visited the former, yeah that's about right. Finally, Aloy is one of my favorite protagonists in recent years. A great arc combined with a fantastic performance by Ashly Burch.

I'm looking forward to the upcoming sequel. The comic sounds promising too.

A true childhood classic. It has way more depth under the hood than one might think, but it still feels a bit underbaked as a whole

If you haven't played this yet, would you kindly do so? Like it's pretty good

It's like Pokémon Go but better/worse

There is nothing harder than attempting to follow in the footsteps of a revolutionary masterpiece like Super Mario 64. And yet, no studio in the world was better equipped than Rare--after all, they completed this herculean task once before.

In a lot of ways, Banjo-Kazooie did for 3D platformers exactly what Donkey Kong Country did for 2D platformers. Much like how the Donkey Kong Country games solidified the baseline established by the early Mario titles, Banjo-Kazooie made great strides for the 3D platformer genre. No one can doubt Mario 64's influence, but much of the tropes of platformers of the time stemmed from Banjo-Kazooie, not Mario.

It's worth praising the work that went into bringing the stages of Banjo-Kazooie to life. Gruntilda's Lair dwarfs Peach's Castle, featuring far more puzzles and secrets. Banjo Kazooie's stages are filled with colorful characters and surprisingly solid writing. The texture work is absolutely phenomenal--Banjo-Kazooie looks better than anything on the N64 has a right to. And, last but not least, there is the absolutely legendary soundtrack. Praising the soundtrack is done to death at this point, but more understated, however, is the impeccable crossfading.

It's hard not to consider Banjo-Kazooie a massive success, and don't get me wrong, it is. But, all the same, I find myself preferring Super Mario 64. Banjo-Kazooie's huge scope is impressive, but I can't help but feel it distracts from the actual point of a 3D platformer: the platforming. It's telling that Banjo-Kazooie's most frustrating and least enjoyable moments (like the fan room in Rusty Bucket Bay) are the ones that lean more heavily into actual platforming. Mario 64 has, still, the best movement system of any 3D platformer ever. In comparison, Banjo-Kazooie's platforming is a bit passé.

I almost think Banjo-Kazooie has been put into the wrong genre. The things Banjo-Kazooie is remembered by are the zany challenges (like the Furnace Fun Quiz), the transformations, the characters, the evolving worlds, the music; not the platforming. Banjo-Kazooie is a great game, but I'm not actually convinced it's a great platformer. This, honestly, almost doesn't matter though. Banjo-Kazooie is by no means conflicted: it knows what its strengths are, and it chooses wisely to make those strengths the focus.

Banjo-Kazooie stands on the shoulders of giants. It may not eclipse its predecessors in the way Donkey Kong Country did, but what Banjo-Kazooie did achieve is remarkable all the same.