A solid, classic game that does suffer a bit from first game syndrome. I still really enjoy going back to it, but I will admit that it is lacking in some areas that were improved with later Sonic titles. The game does have a tendency to slow down at several points - most notably Marble Zone and Labyrinth Zone, both of which can be an absolute slog especially on a first playthrough.

But, when this game is fun, it is just that - I still really enjoy the rest of the stages and compared to most platformers of the time I can really understand how it's approach to fast-paced, expansive level design really stood out. Control is still really good, with the only real notable issue being the lack of spin dash that later games had.

I would probably say 2 and 3&K hold up better, but Sonic 1 can still be a fun time nonetheless.

I sort of have a love-hate relationship with this game.

Truth be told this game was pretty much my life between 2010 and 2014 (as well as 2015 and 2016 to some extent) and I pretty much grew up with it. To this day I still feel like it had a major impact on my life with some of the people I met and am still friends with now, plus my interest in gaming and content creation to this day. I also do really think it provides a good gateway for kids to get more into game design and have a social platform of some sorts (even though the community is pretty questionable sometimes). People have made some pretty impression stuff with ROBLOX, with some games like Phantom Forces and Adventure Forward not feeling too far off from most A-tier indie games.

That said, I feel like ROBLOX itself has sort of fallen into line with a lot of modern mobile games on the corporate aspect with the amount of microtransactions and sponsorships this game has gotten. I kind of get it - obviously with all the servers and games being hosted there does need to be money, but it's definitely become noticeable even with some of the individual games on the platform having microtransactions and stuff like that. Plus I feel like there's been a lot of features that I did like that have been removed from the game over the years - probably the most notable one for me being PBS games alongside voxel terrain, which for me allowed for a lot of fun just building with friends in real-time.

I'll give it a 5 because of nostalgia tho

I first played this around my Thanksgiving Break after 2015 - around that time I remember hearing the game every where and of course I decided to give it a go. Little did I know, the game would turn out to my possibly my favorite game of all time to this day.

I pretty much instantly fell in love with this game's characters and unique structure, and found myself invested with the story - so much so that after completing a neutral run I instantly started fresh with Pacifist so I could get a grip on the whole story.

But over the years, I've found myself only growing more respect for the game and just how well the story is intertwined with the gameplay. The different endings definitely add replay value, but in addition I feel like the game provides an interesting narrative that really shapes how one looks at RPGs and honestly video games in general. How your choices in the game affect your outcome, and how they even stay to come back later on.

The whole "spare" system is a pretty interesting idea on it's own, but how your actions overall affect how the story line plays out makes this game stand out as a unqiue approach to morality.

Plus, even stuff like the mini-bullet hell battle system make bosses pretty fun, and in addition I really feel like the world and it's characters just end up feeling memorable to me to this day. And not to mention an excellent soundtrack.

It's not necessarily a game for everyone, but it's one I still really hold close to me and would probably consider one of if not my favorite games.

I've been pretty much going back to this game since I first got introduced to it in 2016, and honestly I still find myself having a really good time with it. I was originally drawn to it based off the diverse cast of characters with their own personalities and unique abilities - something that was pretty much unique compared to many other FPS games at the time, but I really found myself enjoying the team-based gameplay and overall fast-paced action that the game entails.

The game isn't perfect by any means and I can understand why this wouldn't be everyone's cup of tea -the balancing is questionable sometimes and I'd rather not touch competitive with a 12 foot pole, (not to mention content-wise it's pretty stagnant atm and probably will continue to be until Overwatch 2) but as a casual-competitive FPS game it's one I still really enjoy now.

you can literally beat it and still be eligible to refund it on steam

"can we have super smash bros"
"we have super smash bros at home"
super smash bros at home:

gee ferb i wonder what we're going to do today

Although I didn't grow up (or was even born) during the release of the original Crash Bandicoot games on the PS1, I've always found myself loving those games and still consider them among my favorite my platformers. I had been hoping the series would make a return, and was definitely excited when this game was announced.

I got it for Christmas in 2020 and after playing it, it ultimately proved to be a very good, fun experience. It's definitely up there with the original games in my opinion, and honestly is a game I want to go back to at some point (preferably after I 100% the other Crash games). The game's full of replay value and while I've heard getting 100% is a pain in the ass I could definitely still see myself having a good time as I return to this game down the road.

Game can be pretty difficult, and will probably appeal mostly to fans of the classic games, but at the same time I could see this making a good first impression on someone new to the Crash games... provided you don't get frustrated at video games easily. Presentation is also really good - frankly one of the most visually gorgeous games I've played.

An enjoyable Sonic game. Found myself really liking the level design - definitely felt closer to the Genesis games' design style compared to the Adventure games which I really like, and in addition I also really liked a lot of the character interactions and overall presentation. It's not perfect - the special stages are definitely annoying and I can see how people can not enjoy playing through the game four times (although I did enjoy the different teams and seeing their perspective on the plot), but overall a fun time nonetheless.

My favorite game growing up - completed during the first half of 2011 on the Game Boy Advance and later on the SNES. A really well-made platformer that still holds up incredibly well with different secret levels and routes to take. The natural evolution of the standard Super Mario Bros 3 brought and one I still enjoy going back to today.