Played this not sure if I'd get a hang of the deckbuilding or understand the rules, but it is far easier than I imagined. I don't play card games usually (only ever played inscryption, which is super easy) but this was pretty fun! Overall, this was a real fun and nice experience :)

Replayed the game and 100%ed it and honestly, maybe it was because I had finished the second game but I appreciated this game far more than I first did.
There is still some jank with the machanics and puzzles (although still fun!), it felt good to solve the puzzles especially the ones in the mastery cave. Although there is one or two in there that require you to do things that you may not have thought to do at all by this point, though again not bad.

Replaying the game a few times for the different item combo achievements was super fun, especially with the final boss. Overall pretty good game!

I enjoyed a good amount of games from this collection.

Chip's Tips was fantastic while silly and dumb, it had so much charm. It was just a fun time playing it.

EDEN: Garden of the Faultless was also very neat, I love how the game looks and it'd be cool to see a full game come out of this.

SATO WONDERLAND was very unique, I really enjoyed the gameplay for this one and the general look for it.

SPOOKWARE was great! I love warioware and I'm glad this one actually has a full game (That I need to check out). But seriously super neat game.

Bubbo: Adventure on Geralds Island was so bad, movement felt awful and it just wasn't fun at all. I can't hate on it too much but it really wasn't all that fun, though I do love the rat models.

Bete Grise was okay, I don't really have any strong opinions. It gets a bit repetitive but that's really it.

Disparity of the Dead was neat in terms of atmosphere and look, it was okay. Nothing too crazy but I didn't hate it!

Matter OVER mind was sort of whatever, nothing too special and felt a bit annoying and slow to play.

Nice Screams at Funfair was also whatever, I do enjoy how the cutscenes look and how the models look overall. But that's about it.

REACTOR was also a game that was a bit there for me, it didn't feel too special in my eyes though it may be because all you do is just walk around, press things and that's about it.

Soul Waste was super cool atmospherically, I wish it controlled better but it wasn't all that bad. It's certainly something I'd love to see expanded into a full game of sorts.

I can't say anything about submission because the game crashing every time I got to the bait and switch :( I wish I could've experienced this one but I couldn't! Though from the bit I saw, it seems really neat.

The themes for this one was cool and I found myself enjoying more games here than the first collection. The diving bell was interesting, squirrel stapler was cool, solipsis was pretty neat too while super short, and sucker for love was really good. The rest were alright from what I remember but this was a huge step up from the first collection I'd say.

Okay collection, some hits and some not. The pony factory was crazy great and the mr.bucket game was cool. Hand of doom as well. I can't be too upset or picky as these games were made in such a short time but I think the concept is neat.

I also never got to experienced rotgut since I heard it was bad and I just got the achievement for it without playing it so there's that.

Very unique atmosphere and was pretty cool, while I wasn't too crazy about it I appreciate the game for what it is. I'm looking forward to the movie too. Also the lore you can learn about the world is actually cool! I did enjoy that.

Super simple game but has a lot of charm!

Very short puzzle game but pretty fun! I really liked the atmosphere and whatnot :)

It really hurts me to say that I didn't really enjoy the game that much, at least in terms of movement. I felt that the character feeling so heavy and being so slow just felt so... awkward. While the rolling is great, it also has physics to it which felt odd if I'm being honest. Granted, my experience was somewhat of a weird one because I found out of a glitch movement tech in which Flynn is able to superjump (I used this a lot because again, the base movement and all was just so slow that it just didn't feel all that good).

I think the atmosphere in this game is fantastic, the worlds are all beautiful and the characters are lovely. I do think some puzzles were a bit too annoying for my own taste (theres a particular one in the third world that just wasn't fun). I just wish there was a bit more to this game I guess, but I guess it's a personal thing where I just didn't like the movement in the worlds too much since it just felt weird, and in some cases felt inconsistent.

I know for me, no matter what I tried with the water jump boost movement that's introduce in the third world, I could never get down for one egg. I had to use the glitch tech I found out about earlier to get that egg (I spent 30 minutes trying to do it the intended way, I genuinely don't know why it just didn't work for me. Maybe something about it wasn't clear with the brief explanation but oh well, I could just be stupid).

Overall, it feels like the game wants tight movement in some parts but it feels hard to do that with your character. It sucks to feel this way because I wanted to love this and I did collect everything, but it just wasn't that fun for me. Though if anyone has fun with them then good for them, I wish I had the same experience!

A wonderful 3d platformer, great level design; it's very clear where you have to go even for the collectibles, as more collectibles in a path mean thats where the collectibles are before the main path. It all connects extremely well, the movement itself also feels great with all three characters.

The game isn't too difficult, getting S-ranks is very lenient as you can do each objective on seperate runs (getting all collectibles and doing no resets). Though I didn't do that, which I had no issue with. Overall, great game and I'm looking forward to the DLC.

This game is infinitely better than the first one, it fixes many of the issues present. The level design is FAR better and it's much more clearer where you have to go.

The collectibles are also not as annoying to collect as in the first game, it feels like they fit in fine!

The game is also visually great, the colors are so nice to look at. This game overall is much faster making it so when you spin you don't slow down, placing checkpoints is far faster (more like 2-3 seconds instead of 5-6), and resetting your character is fast as well. I also like the glide ability being more of a fast dash of sorts, it really helps with the platforming and feels far better than actually gliding.

I think if someone doesn't enjoy the main game then they should at least give this one a shot.

This game is fun for it's movement and it's pretty great in the first world and 1/2. There are some questionable level design choices but nothing that would completely ruin how you feel about the game so far, but then the levels start getting. a little bad!

I think a big issue with the game is despite the great movement, the game is still so slow because of level design choices or even game design choices; the big one being the combat or how your spin slows you down by A LOT.

I don't think the combat is the worst thing ever, but it just makes me ask "Why was this included?" since there are ways to make boss fights work in others ways I think. Though I understand that wasn't the developers vision.

The game is weird cause theres a lot of potential but the game doesn't do much to show that potential. Theres lots of level issues where it's hard to tell where you're meant to go and sometimes there are lots of lasers/spikes/or anything that insta-kill you in tight inclosures but you can't move your camera to see well so sometimes you might just die. Small things like that can make your experience a little annoying.

I 100%ed the game so my opinion of it is based off of that since there were many moments I was frustrated or confused as to what happened. I do think people should give the game a shot, but it's fair to not like it for the issues present.

This game is super fun, movement is fantastic even just from the beginning (though being able to double-jump is also great later on).

I played on hard mode and while most people wouldn't like it, I didn't mind it at all since it helped me memorize the bosses better (Until realizing how BUSTED the burst moves are, which I didn't use until replaying the game on new game+ and circuit mode).

Overall, game is super fun although I didn't pay too much attention to the story. Not that it's bad! But it's alright.

Played this for the first time earlier this year and it RULES. While simple it's still really fun + it's enjoyable to see your party members do different things during their turns based off of chance + friendship.

Also this game let me make a badass cheeto colored horse name Chester so... pretty fucking awesome.