68 reviews liked by F0rceWielder


The first time I played it the entire back of my brain felt fuzzy. The second time I finished it my heart was THUMPING. Shotgun + Explosive rounds = classic.

Me queda poco para terminar el último final del juego (considerado el final "real"), pero puedo decir con seguridad que es un juego tremendamente desafiante, estresante y enfurecedor, que sabe ser confortante, relajante y tierno. Un worldbuilding increíble (con algo de espacio para mejorar) que da a una sensación de exploración muy gratificante y llena de emociones, pero también llega un punto que hace demasiado foco en las bossfights (especialmente en los DLCs), que son lo más injusto del juego y no siempre lo más gratificante.

De todas formas, es un juego que premia la paciencia y la aventura, y además crea un mundo vasto y empapado de su trágica historia de muerte, con monumentos, cementerios, fosas comunes, elegías, estandartes, montañas...

La música es increíble, cabe destacar. Christopher Larkin crea meticulosamente capa por capa músicas dinámicas que son ejemplares para compositores aspirantes, y capta a la perfección el tono melancólico que envuelve a Hallownest.

Juegazo. Detalles por aquí y por allá, pero es un juegazo. Pasarán los años y se hablará de este juego probablemente no como una estrella del videojuego, sino como un monumento titánico y como una carta de amor al plataformeo, la pangea de los videojuegos.

A bit too long for its own good, but out of the three remastered games, this is the one I enjoy the most. Combat’s even further improved, each character gets their own city to explore, and though it ends up being a bit convoluted, I much prefer how each character’s story intersects towards the end compared to Yakuza 4 (though damnit, we should have been able to play Haruka’s concert ourselves…)

Quake

1996

Despite Quake’s age, it honestly holds up really well, especially now that it has an enhanced edition. The level design is excellent, and its gameplay is a blast, both literally and figuratively. I never got to play Quake back when it originally released, so I don’t have the nostalgia tied to a lot of players of the game but as a new player I can definitely say that I had a ton of fun with the game.

solid intuitive party game that is easy to play a few games of or a whole night's worth of

This has to be one of the worst remakes for a game ever.
It shipped as a horribly buggy mess without a title screen, finished music, online, cutscenes, or a postgame. It forces an update on the person that just paid $60 for it (the originals on DS were $40) half the size of the game so they wouldnt have to pay to ship cartridges with more storage which also means it will be impossible for someone to buy this game complete when Nintendo stops supporting the Switch's online services.
The art style is in my opinion lazy and uninteresting excused by it being a "faithful remake" despite it not being faithful to the original underground, contests, or game's fucking balancing. BDSP is soooo """"faithful"""" to the point that they just copied over Diamond and Pearl's code to use as a base, but also somehow managed to introduce even more glitches into it too. Also i guess just fuck every single thing Platinum did to make Sinnoh an actually good region because all they include from Platinum is the new Pokemon, but only in the new areas of the underground. They spit in the face of one of my most beloved Pokemon games, taking out any of it's many improvements to the story, characters, post game, and balancing for the sake of faithfulness to the versions of Sinnoh that nobody prefers.
This game is what happens when you barely pay an outsourcing studio to make a whole Pokemon level remake in only 19 months. A complete waste of time for both the developers and players. It hurts me to think that this game sold over 14 million copies, worst case scenario they'll do they same fucking song and dance for Black and White because they know it sells.

Actively playing through this, albeit very slowly since it's only in Japanese.

made like kirby's always been in 3D. weirdly good environmental design

gotta play more; a little confusing at times

foi muito bom finalmente ter tido minha primeira experiência com Spyro, e eu realmente gostei bastante.