Interesting time-loop puzzle game, where you must prevent the deaths of several guests in the mansion throughout the game's day.

The keyboard and mouse controls are a bit clunky, and there are a bit too many mechanics, that I think makes the game a bit bloated. But the visuals are cute and "toy-like", and the mistery is actually pretty engaging. None of the puzzles are too difficult, which I think is a good thing, or else it could have become a slog.

I think some people might find the ending a bit obvious and/or cliche, but I really liked it, IMO it was pretty well done and the game earned its twist.

Very cute game, has a really "memey internet" humor (which I quite like), and has surprisingly solid gameplay and combat.

Short zeldalike with cute visuals, you'll run around beating enemies, helping vegetable citizens and gathering items for Mayor Onion, all while trying to avoid paying your taxes.

There isn't really too much depth to the game, but it's a nice experience for a couple of hours (and maybe more if you really like the infinite "roguelike" mode, which is admittedly pretty well made).

It has a very interesting premise, but overall really disappointing.

The atmosphere was great actually, the visuals are awesome, and some puzzles were kinda neat, but the gameplay and narrative were not so great, and the walking is SO SLOW, OMFG, especially in the "videogame" level. I wanted to like the game, but this detail was so irritating that it killed my enthusiasm to try any other endings.

If you're patient, maybe you'll get more out of this game than me.

Nice platformer. Fluid combat, exceptional pixel art, clever level design, very cool bosses.

I was actually very surprised by how cool this game is, overall a great experience.

2021

Adios is an engaging and emotional story about a pig farmer who wants to stop working for the mafia.

It doesn't have the deepest gameplay, nor the flashiest visuals, but goddamn, it definetly brought me to tears. The dialogues are fantastically written and acted, and you can really feel everything the game wants to say to you.

It's short and sweet, play it if you want to immerse yourself in a refreshing and well crafted story.

This is a great roguelite, with a super creative theme. Visuals and audio are on point and the tech startup jokes/parodies are simply AMAZING!
Has a nice storyline, good progression, lots of stuff to do (EXCEPT the overtime mode, that shit is unfair as hell).

Overall, very fun, would easily recommend.

Pretty simple, short but fun game set in the world of minit, except it's an infinite runner! Also, all of the game's sales go entirely to charity!

If you liked Minit and want to revisit it's world, and/or also want to contribute to charity, give it a go! :)

I had been following this game's development and was so hyped for it to come out, but when finally playing it, I was dissappointed.

First of all, the good stuff. Writing, music, dialogue are all REALLY great. The ambience of some scenes are just amazing, very immersive.

The gameplay started out like a proper investigation game, with different ways to accomplish goals, a few puzzles, stealth sections. It was really well done, but slowly got replaced by a more linear narrative experience, with very little gameplay mechanics. I don't dislike games like that, really, but I was a little sad that the devs threw away a lot of cool concepts that worked really well.

The narrative was absolutely awesome for the first 2/3 of the game, really engaging mystery, nice themes of racism and broken people just doing what's best for them. And then the game makes a sharp turn into a whole other direction to the story and I just... I didn't like it. I'm not saying it's particularly BAD, just VERY different to the rest of the game, and the change was VERY abrupt. Some people might like this change, but it was a total letdown for me.

Overall, it's a really beautiful game, with a great start and a dissappointing ending. Play it if you like narrative games and noir themes, don't expect super deep investigation mechanics.

I feel like nothing I say about this game will do justice to how much I love it, but I'll damn well try.

I've kept up with this game's development for over 6 years now, since it was still available as a flash demo on Itch, and I've been amazed by it's mindblowingly creative uses of a simple mechanic. This game has absolutely resonated with me, and I recommend it to every one I know every chance I get.

So about the game. First of all, if you like rhythm games where you get absolutely immersed in the music, visuals and just go into flow mode, I highly recommend you to stop wasting time and play this game ASAP. Seriously, it's THAT good.

The only thing the game asks of you at the start is to press the spacebar at the 7th beat. Seems simple right? Well, it is. For a while. Every new level introduces new and creative uses for the main mechanic, sometimes making slight variations to it, but always sticking true to the "easy to learn, hard to master" golden rule of excellent game design.

Every new song is an absolute blast, a spectacle of great pixel art that truly makes the levels shine, combined with the highest quality catchy music I've heard in a game, that will make you hum to yourself later on while thinking "I want to play that song again" over and over.

For a closing thought, the first time I played the second boss level, during the first steam demo (when it wasn't even a boss level yet), I was absolutely blown away by something I've never seen done in rhythm games before, that was executed to perfection.

It's still in early access, but it's already well worth the pricetag in my opinion. Every level is better than the last. Seriously a masterpiece of a rhythm game.

It's a great turn based RPG, with gorgeous visuals, well polished mechanics+level design and likeable characters with interesting skills, albeit with a passable story.

My biggest gripe with the game is how long it takes to clear mid to late game dungeons (with some non-bosses taking 10+ minutes to kill). If feels like if you're not overpowered from grinding dungeons and min-maxing your build, you will have to go through the motions for every combat. Sometimes it isn't even hard, just long and boring.
Also, although the amount of items and side-objectives to unlock is really great, a lot of them require random drops that you may not find until replaying the specific dungeon for the 3-5th time. It really took out the fun out of the power fantasy.

Overall, still pretty solid, and if you are interested and not a hardcore jrpg player, I would suggest just playing on the lowest difficulty, it won't take the enjoyment out of the game.

Orwell has a great premise and tells a great story in a creative way. The gameplay is simple but good, art is stylized and fits well, audio brings impact when needed (although the background music was slightly repetitive at times). It brings up good points about surveillance and ethics in technology. Makes you think.
Brazilian Portuguese localization was kind of poor though, but nothing that messed up the experience.
Overall, it wasn't anything mind-blowing, but it's a pretty solid game.

I really like this game. Playing the first few hours, I wanted to love it, in fact. But I don't, and I feel sad for what could have been.

It's evident that this game had a lot of heart and passion poured in it's characters, world and story. It shows a diverse cast with actually great queer representation! All characters are fleshed out, have their own quirks, their own likes and dislikes, they never feel like just combat stats, but like friends.

The art style is really cute and gameboy inspired. The music was mostly great (except one or two songs which just... weren't good).

Where the game falls flat, and where I could see the most potential, is in the combat system. It relies on timing inputs with the attack animations to deal more damage/take less damage. And in the first few hours/battles/levels, it was really awesome! Party members' movesets were varied, with clear strenghts and weaknesses, and combat felt strategic and rewarding... Until it didn't...
As the game went on, I saw the characters' stats going up, as I tried to optimize equipment, but I never felt fights were getting any faster or more strategic. It just started feeling like a 5-10 minute slog every encounter, that I just wanted to end so I could get back to the story. Bosses still remained fairly interesting, even though battles took EVEN LONGER to go through. Also, party members can unlock stronger abilities through levelling up, but they never really felt more interesting, just slightly different and stronger (and not even all of them). I felt no incentive to change the party lineup, and just went into every combat with my 2 top damage dealers + 1 healer with damage.
This all kind of ruined the game for me, really. Eventually (about 80% of the game) I just enabled the auto win accessibility option (which is a great addition, in fact, good job devs) and started using it in every random encounter (and some bosses too).

Some other negatives I encountered were that there were SO MANY ITEMS that I just never felt were worth using, the fact that the (many) secrets' rewards were mostly underwhelming, and that the ending reeeally dragged on more than I expected. The epilogue was cute though, I really dig it.

Overall, I really like this game, but I don't love it. If you are super into turn based combat, maybe you will love this. Otherwise, if you want to play a casual RPG with great story and characters, play this with combat accessibility options on, so you can make it less of a chore.

2018

Breathtaking game, visually and audibly. Gameplay and puzzle/level design was very solid also.

A very "artsy" game, which I would classify more as "an experience". If you like that kind of game, go for it.

This game is VERY similar to old Donkey Kong Country games. But I haven't played any, so keep that in mind.

This is a great sidescrolling platformer, with tight controls, great visuals and a sweet soundtrack.
Gameplay is very fluid and responsive, and the 4 masks add some fun variations to the base gameplay.

Worlds and levels have very strong themes, present in the visuals and level design. Every level has tons of collectibles to please completionists, and although it is possible to gather all of them on the first run through a level, most likely you will be revisiting some of them to find stuff you missed.

Bosses are neat, especially the last one which is just visually stunning.

My only complaints would be that the story is pretty shallow and could be explored some more, and some level sections are very difficult, requiring lots of retries.

Overall, very solid game, and fans of DKC will certainly love it.

DISCLAIMER: Despite how it looks, this is NOT a Hades clone or anything close. This is more similar to Dead Cells, so keep this in mind when considering playing.

This is a really fun roguelite, with amazing visuals, great humor and a deeply customizable ability system, with lots of stuff to unlock.

Although short, it has various features that encourage replayability without getting boring.

The best part is finding a combination of cards that really go well together and tweaking your kit until achieving an unstoppable combo and obliterating your enemies!

If you speak portuguese, it has very good localized voice acting as well!