Fabricio201
2018
From the makers of Castle Crashers and Battleblock Theater, this game nails the same humor from those games and I LOVE IT! Seriously funny all around, easily the game's strongest point.
The art is great. The gameplay is pretty good, battles involve a surprising amount of strategy, and there is a large variety of viable team compositions (I didn't feel there was any "correct" way of playing).
The co-op mode is pretty nice, each player controls their own team and fights are against double sized enemy teams.
Unfortunately, story missions are pretty lackluster (especially when unlocking the true ending), often becoming more of a slog than actually fun in the latter parts. Combat usually takes so long because characters individually deal and take little damage, so sometimes it just seems like good strategy doesn't really pay off.
Overall, if you like Behemoth and/or strategy games, strongly consider giving this a go, just be wary of long combat times and maybe don't try to tackle long play sessions.
The art is great. The gameplay is pretty good, battles involve a surprising amount of strategy, and there is a large variety of viable team compositions (I didn't feel there was any "correct" way of playing).
The co-op mode is pretty nice, each player controls their own team and fights are against double sized enemy teams.
Unfortunately, story missions are pretty lackluster (especially when unlocking the true ending), often becoming more of a slog than actually fun in the latter parts. Combat usually takes so long because characters individually deal and take little damage, so sometimes it just seems like good strategy doesn't really pay off.
Overall, if you like Behemoth and/or strategy games, strongly consider giving this a go, just be wary of long combat times and maybe don't try to tackle long play sessions.
2018
This game is pretty amazing and very underappreciated.
It's essentially a puzzle game with a large focus on narrative. The visuals are very cute, the controls are smooth enough and the audio is INCREDIBLE.
The narrative reminds me a lot of Undertale, where you travel through different locations meeting all kinds of people with different personalities and quirks, with an overall message of making friends.
The relationship of the two main characters is especially endearing and wholesome, especially since the player is watching it all blossom.
The game has a twist which is frankly genius and so well made.
My only complaint is with some puzzles which can get a little awkward with the singing controls and some sections which I think were a tad too long/slow-paced.
Overall, it's clear that this game had a LOT of heart and love poured into it by the developers. It's a very polished and thoughtful experience that will fill you with emotions.
Also, there is a DEDICATED DANCE BUTTON, with 7 DIFFERENT DANCES!!!
It's essentially a puzzle game with a large focus on narrative. The visuals are very cute, the controls are smooth enough and the audio is INCREDIBLE.
The narrative reminds me a lot of Undertale, where you travel through different locations meeting all kinds of people with different personalities and quirks, with an overall message of making friends.
The relationship of the two main characters is especially endearing and wholesome, especially since the player is watching it all blossom.
The game has a twist which is frankly genius and so well made.
My only complaint is with some puzzles which can get a little awkward with the singing controls and some sections which I think were a tad too long/slow-paced.
Overall, it's clear that this game had a LOT of heart and love poured into it by the developers. It's a very polished and thoughtful experience that will fill you with emotions.
Also, there is a DEDICATED DANCE BUTTON, with 7 DIFFERENT DANCES!!!
2020
A really cool take on the deckbuilding roguelite genre. I personally I prefer it to Slay the Spire.
Units are monsters belonging to various clans, with different archetypes and abilities, although you can mix and match 2 clans every run. Also the player can choose one commander with very strong special skills which can be upgraded. This makes each game very different and is very good for replayability.
The visuals are very cute "mobile-like". The music is great and the sound design is on point.
It never feels too hard, and frequently allows some very broken combos which are incredibly fun. Progression is good, with clans earning XP after every run and unlocking new cards and commanders.
Overall a solid game for lovers of STS and deckbuilding strategy.
Units are monsters belonging to various clans, with different archetypes and abilities, although you can mix and match 2 clans every run. Also the player can choose one commander with very strong special skills which can be upgraded. This makes each game very different and is very good for replayability.
The visuals are very cute "mobile-like". The music is great and the sound design is on point.
It never feels too hard, and frequently allows some very broken combos which are incredibly fun. Progression is good, with clans earning XP after every run and unlocking new cards and commanders.
Overall a solid game for lovers of STS and deckbuilding strategy.
Cool little roguelite. The visuals and audio design are excellent, and the gameplay is simple but well designed. I played with the "replay any island" option enabled, and was satisfied with the experience, it didn't make the game too easy as I was still losing a lot and having to rethink my strategies.
Overall a very solid game for players who like minimalist or non-complex strategy games.
Overall a very solid game for players who like minimalist or non-complex strategy games.
Pretty neat platformer with a creative twist where stages can have 2 different "modes", which can be changed on the overworld map.
It has nice level design, cute visuals, simples but passable narrative, nice difficulty (except the last level).
The low point IMO is the last level, "The Impossible Lair" (which I haven't completed), which has an absurd spike in difficulty and even having collected most bees (which act as extra lives), it is still grueling due to being extremely long and having no checkpoints.
Overall, it's a pretty solid game.
It has nice level design, cute visuals, simples but passable narrative, nice difficulty (except the last level).
The low point IMO is the last level, "The Impossible Lair" (which I haven't completed), which has an absurd spike in difficulty and even having collected most bees (which act as extra lives), it is still grueling due to being extremely long and having no checkpoints.
Overall, it's a pretty solid game.
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2019