6 reviews liked by FerrumCrow


the "it's behind me, isn't it?" kind of game

When can I log a Survivors-like as "Completed"? Because I definitely haven't done everything, but I think I've done enough now? I have like 40 hours in the game and I feel like I've seen basically all it has to offer. I decided to finish off the Garlic Paradise Adventure before logging it here.

The game is very best at the start. I was completely hooked and it was so fun to play and level up and get stronger! In the beginning when you're low level, Vampire Survivors actually takes a bit of attention and skill to play. But once you figure out how the game works, it becomes incredibly trivial.
Nowadays, by minute 20 out of 30, I've maxed out my weapons and can stand idly while a bunch of flashing lights kill everything for me. It was best in the first few hours where I couldn't even get to the end of the first level! After that it was a slow descent into monotony.

And now I'm at a point where there's not really much content left except "Get Each Character to Level X and You Unlock Y". Which is pretty lame and the type of content that I would usually just ignore. But honestly I probably will play this game a bit more, it's the game I play in the background while I watch One Piece. (Just got to episode 800). But I'm not sure how much more gameplay I can squeeze out of this game.

Edit: I originally gave this a 3/5, but after reflecting on it some more, this game is a lame-ass video game equivalent to tiktok sludge content. The same thing as scrolling endlessly on your phone for no reason. Just nothing of any value.

Hey gamers


I'm honoured to be the third person to play Alan Wake.


I'm surprised that I managed to finish this game because I was not interested in it at all. I don't get the praise, really. Aside from the sound design and the art direction, every aspect of this game made it a chore to get through. The gameplay, combat especially, is outdated and flimsy. Alan does not feel comfortable to control, and he disobeys some of the controller inputs at crucial moments because his character animations get in the way. Single-player games with sprint cooldowns should be outlawed. The manuscript collectibles are interwoven with the plot but are completely optional to collect, so I really don't know what they were going for, plus the thermos collectibles serve no purpose whatsoever.


In terms of the story, I completely lost interest at the 2 hour mark. The characters are not compelling, and it wasn't fun trying to unravel the plot. It's definitely one of those stories that's meant to be experienced more than once. It's not that it doesn't make any sense or that I was too dumb to get it, it's more so that the supernatural elements and story structure create several plot twists and cliffhangers. Playing the game again, knowing where it's going, would allow the player to pick up on the numerous finer details. However, I find that people often forget that, if I need to experience it more than once to fully understand and appreciate it, then it has to be entertaining the first time. If I didn't enjoy playing it, why would I put myself through it again? How many more times to I have to play the game in order to like it?


I have no intentions of playing Alan Wake again, nor do I intend to play its two DLC chapters. I might check out its sequel that comes out this month if it looks like a different experience than this.

Next Level doesn’t understand what made the original game so memorable. Dark Moon may have been a step back, but at least it attempted to flesh out the combat with the Strobulb and power surge. The puzzle gimmicks were also spread across multiple, cohesive mansions. Even if they never touched the first game’s mansion, they were believable as places. When fans wished for a return to a single mansion after Dark Moon, I believe what they really wanted was a return to a cohesive setting.

Despite Luigi’s Mansion 3 taking place in one hotel mansion, it has no sense of cohesion. Expected setpieces like a shopping mall, exercise room, and sewer exist alongside a prehistoric museum, Egyptian tomb, pirate cove, and a magic show. The mansion is a series of unrelated levels taped together, an unsatisfying compromise of the first two games’ design philosophies. Top that off with extremely repetitive combat against the same few enemies, cat chases that exist to pad the runtime, a gimmick that doesn’t enhance the puzzles as much as you think (Gooigi), and a lack of worthwhile items to spend gold on, and you have the most overrated Switch exclusive. The only reasons I’m not giving this one star are because most of the boss fights were interesting and the film studio was both conceptually neat and starred a ghost who isn’t hostile.

Given the strong following Next Level has, I’m fully expecting them to develop Luigi’s Mansion 4. But given their track record with the series, I doubt it will feature the best elements from all three games. The atmosphere and cohesiveness of 1, the combat of 2, and the bosses of 3.

I WANT THIS GAME TO BE BACK PLEAAAAAAAAAAAAAAAAASE I MISS YOU RADICAL HEIGHTS CLIFFY B PLEAAAAAASE DAWG