‣ 8/10 – This message was democratically approved.

‣ Thoughts: I haven’t played a lot of this year’s games yet, but I can already say this might be game of the year, at least for me. Helldivers 2 is a perfect example of how to do a live-service title. After you pay a generous price, you get everything. Yes, there’re microtransactions, but you can simply earn enough credits for anything in the game, which is perfect.

Right now, the game is constantly updated with small changes and keeps slowly evolving. New missions, enemy types are added frequently enough to keep those who are extremely addicted hooked. At the time of this review there are only two factions to fight which after 60+ hours gets tiresome. Don’t get me wrong, I had a fantastic time playing, but one day I just hit a wall where my interest dropped instantly. A few new enemies and guns won’t keep me involved, but I respect the constant support and can’t wait to see how this game grows.

Gameplay wise this is as good as it gets. Guns feel punchy and pack a lot of damage, explosions are deadly and incredibly fun to use. Every enemy reacts to damage like they should, some are more resistant but that just encourages experimentation until you find the perfect set up. One problem though, some weapons are so good compared to others that most players will default to them leading to a rather repetitive experience. Other guns look cool but get absolutely outclassed quick. Same can be said about armor. Why pick anything else than the severely amazing set that gives you a 50% chance to outlive lethal damage? It is clear that this game requires a lot of small tweaks that can only be achieved by constant trial and error, and I hope it will reach perfect balance at some point.

Even though I am prepared to name Helldivers 2 my current game of the year, I doubt it will stay that way. This is a fantastic title with one of the most memorable, cinematic gameplay moments I had in a multiplayer title, but it is wild how many people ignore the problems once something is this good. It takes only a few hours to notice how many bugs and glitches there are. It’s nothing that game breaking like Cyberpunk, but there are still a lot of hitches along the way. It can vary from simple things like a gun reloading but not injecting bullets, getting stuck under the map, glitching into the shop or your friends using weapons that crash the game. The spectrum of glitches is wide but seems like most ignore it, because they are too busy having fun. Well, I had fun, but at times the game just worked against me, and I won’t let that slide. Anyway, good game, needs a lot of updates to stay strong.

It's definitely a better experience since launch, but it being constantly online still makes the game feel floaty and unresponsive.

‣ 8.5/10 – Biggest gaming comeback in history.

‣ Thoughts: We all know the story of No Man’s Sky and how it became an amazing game. I’m just here to confirm that: game good. I have tried to play this title about 10 times throughout the years and it just never grabbed my attention. But finally, after like 30 free expansions I got hooked.

It is difficult to surmise what I liked from my experience, but something about simply traveling across the galaxies and exploring all the whacky combinations of flora and fauna just scratched that random itch in my gaming brain. What truly surprised me is how well written and interesting the story was. Having all these existential questions get thrown at me really made me think. The journey felt personal and worth the hassle.

Although No Man’s Sky still feels undercooked in some of its aspects and has plenty of bugs and glitches the overall package is still fantastic. I truly think this is one of the best sandbox games I’ve tried in recent years. My only major complaint is the lack of multiplayer (it exists but on a very basic level). There is such a perfect foundation for amazing co-op missions but most of them boil down to people being in the same place, doing their own missions. I guess it matched what the story tried to tell but ruining the online aspect of your game for the sake of breaking a 4th wall is ridiculous.

If you have never tried this title because of its reputation, I strongly suggest you give it a chance. The base building feels odd, but like anything in here once you play around with it, everything comes together and feels rewarding. Units received.

‣ 6/10 – Mom get the camera!

‣ Thoughts: What a chad move is to release a game for free for the first 24 hours and get people hooked so they call up their friends and get them to buy a copy. All around this is a fun twist on the recently developed Lethal Company formula. It is blatant that the inspirations for this game came from there and it clearly shows, but its own spin makes the game feel different and unique.

It is fundamentally difficult to describe what this game is but basically you seek out danger and try to record as much of it as possible to meet the view quota. Once you do a run it becomes pretty straightforward but that also sabotages the overall experience. The first few runs will feel unique and genuinely spooky but the longer you play the more boring the game becomes. Because the levels aren’t procedurally generated, you’ll end up doing the same run looking for different footage which means the enjoyment you get out of Content Warning boils down to how fun you and your group is. There is nothing wrong with that approach but having this massive limitation leaves the player wandering the same hallways looking for a new monster to play around with. The added items give some variation but aren’t that impactful to the overall enjoyment.

All in all, Content Warning is a decent quick fun game that will need drastic updates to keep its players entertained. I don’t think it is a bad game, I simply think it lacks things to do. I’ve personally never seen something like this be done in a video game and the camera footage looks amazing, but the goofy physics and reenactment of jokes you’ve seen isn’t enough to keep me playing.

‣ 7/10 – Has more players than PayDay 3.

‣ Thoughts: This game is like a coin with two sides, one being bad and the other good. While playing you are constantly flipping the coin and based on what lands you either have a great, nice experience or just a complete mess. Some bugs and glitches are so common that instead of being patched the developer included a tool that resets the problem, and you are left praying it doesn’t repeat itself.

Throughout my playthrough I have encountered many glitches of various kinds, some were connected to whacky physics others simply broke the game, some removed entire layers of paint applied to the station etc. But the worst one that almost made me quit was a progression glitch that simply locked me out of doing anything new and left me stuck at a rough 75% game completion status. It happened because of a new patch introducing an entire new DLC, thankfully it was fixed quick, and I could continue doing main story missions, sadly that only happened after I’ve replayed the entire run which was a waste of 9 hours. So, the game almost ended there with a horribly negative review, but things changed, and I pushed through. Without that, I could name plenty more bugs, but none of them interrupted my playthrough anymore so it is up to the player on how tolerable the game can be with so much polish missing.

Asides the point the game is obviously a mess it is actually one of the best simulator titles I’ve tried. It has a great gameplay loop, and it keeps expanding the way you’d hope, giving you more tools to use and categories to manage. Surprisingly it all functions quite well and rarely are there problems when it comes to making money. Even though I felt addicted to this game for a week I doubt it has enough meat on its bone for player to keep nibbling after you get the last upgrade with that said there is now an entirely new place the game takes part in, so if anyone wants to keep going, they surely can.

Overall, Gas Station Simulator is definitely one of the stronger titles in its genre and has plenty of interesting gameplay loops that will keep players engaged. It is only limited by its looks and overall bugs and glitches.

‣ 6/10 – The secret Walmart employment program.

‣ Thoughts: I don’t usually play simulator games because I find them more entertaining when I watch them instead of playing, since I seem to lack the creativity to make them fun for myself. However, this one hit different. Right after seeing the trailer, I bought the game and went ham. But the burnout hit just as quick.

Fundamentally this is a great game that allows you to turn off your brain, have a podcast in the background and just endlessly restock supplies while managing sales. But it gets repetitive quick, and expansion isn’t as rewarding as it seems. All you get for your efforts is a bigger place to work with and different looking supplies to manage. You do get employees that take over some aspects of the game, but that just makes you sit around and do nothing. The whole point of this simulator is to man the cash register and keep an eye on which supplies you need to restock, but after hiring cashiers that part of the job is mostly over. On top of that hiring restockers essentially removes your part in that aspect of the game as well and you are just stuck watching the items dwindle and making sure there’s more in the back to be restocked. You can of course avoid hiring people, but then managing everything becomes practically impossible.

With that said, I did enjoy my few nights with this game and will keep an eye on its future updates. Some people might find this gameplay loop fun and so did I, but after a certain point the progression is just not worth it, and the rewards are too little to be enticing. I hope this game evolves into a deeper more complicated version of supermarket management and keeps expanding.

‣ 8/10 – This game should be called heart rate up.

‣ Thoughts: Stressful, relaxing, and addictive emotions meshed into a chaotic mess of culinary masterpieces will rush through you while playing PlateUp. If you have ever heard of overcooked, then you will know what to expect from this title.

When I first started playing PlateUp, I didn’t expect to keep going as long as I did. It creates an addictive gameplay loop that pushes you to strive for a better run every time you end a previous one. I would say that this game is straight up impossible alone and heavily lacks some sort of AI stand ins to players. But with a couple of friends this will quickly turn into a real kitchen. You’ll be shouting at each other, begging for the food to be delivered to the right table and cry when it all falls apart. Every player will have a designated role they will need to fill for an operation such as this to go as smoothly as it can. Some players will cook, other will do the dishes etc.

PlateUp naturally guides you into making up strategies that work best with your buddies without even telling you how to do it. All you get are these cards that you can buy which unlock extra items for you to use that can help progress the days in the kitchen. Sometimes you strategize with waiters if they need extra tables, or just stay selfish and buy yourself a new hob. It all boils down to pre-planning and then everyone manning their stations and doing their best.

Overall, the game is rather poorly paced, and it can take quite a few runs to unlock new dishes to cook and progress the game to its ultimate end. Even after 20 hours we felt like we’ve barely scratched the surface and just got tired of the repetitive days. But as quick one hour session this was a fun party game to have in your library in case there’s nothing serious you want to play.

‣ 9/10 – This game didn’t deserve such a brutal PC port.

‣ Thoughts: Nobody has asked for this game to be remade for PlayStation 5. Even when it was, this is still not the complete package with all the quirks part II has. But I am glad this exists, because it gives me a reason to replay such a classic. Sadly, the butter finger knob heads that ported this game to PC, took this title and smashed it into the glass riddled pavement, kicked it into the river and fed it to their dogs. This is a horrendous, disrespectful port.

As a remake, it’s nothing special. Yes, it looks fantastic and plays as smooth as it can gameplay wise. But selling this as a new triple A title is straight up a scam. Perhaps it is not that big of a deal for console players, but this is fundamentally a scam on PC. Even after patches and other fixes the game performs sluggishly, and no mid-tier computer can handle it. I even encountered some bugs that almost soft locked me from progressing and I had no way to fix it but just keep restarting the cutscene. It is hilarious how raw dogged this port is.

In any case, the game, its story, gameplay, characters are all fantastic and this is still my top 20 banger zombie game, but the port is a disservice and will forever stain the reputation of The Last of Us on PC. Shame, because this was a great chance for many new players to experience an absolute masterpiece and yet if you don’t own a high-end rig, you’re out.

This review contains spoilers

‣ 7/10 – Imagine getting killed by a kid with a stick screaming Avada Kedavra at you.

‣ Thoughts: Hogwarts Legacy can be reviewed and rated in two ways. I tried to look at it as a complete package, but it does one aspect better than the other. As an open-world action game, it feels undercooked in many areas, and I felt the development shortcuts everywhere. However, as a Harry Potter game it is everything a kid could’ve asked for.

I’m not a big fan of this franchise, nor do I care much about it, but this world was so masterfully recreated I immediately felt immersed. Exploring the castle and its surrounding areas feels rewarding and exciting. Every corner has something special and worthwhile. It is truly a dream come true to some. Flying around on your broom and customizing the massively interactable room of requirements is not something I expected to get in this game. Thankfully, there is plenty of activities to partake in and enjoy. Capturing random beasts and then naturing them in your secret rooms is a great addition and will add more gametime than expected. All in all, the game provides a decent Hogwarts student/magician experience and throws you around the entire place without many shortcuts, but if you look at this as an open-world title the curtain starts to crumble.

Firstly, there’s the story and its characters. You only get 14 main story quests and all of them could be done quickly, but you are gatekept by specific requirements that are only met with the completion of side quests. These side quests do feel integral, but by the end of the game I got tired of chasing down paintings and lost beasts. On top of that, all the fun stuff like brooms, griffins and other unlockable additions to your arsenal are locked behind these main quests. So, if you fuck around doing side quests you might not have a broom for like 10 hours or more. With that said the game encourages you to do side quests but you are also discouraged to do them too much because you will miss out on fun upgrades unlocked in the story. They keep this formula going for so long that you literally keep unlocking new stuff till the end of the game when it doesn’t even matter anymore. What I’m getting at is, everything feels rushed and there are many corners cut for no real reason. Quidditch is not around for a pathetic nothing burger excuse. Main characters are game ended without any buildup. Relationships that you build go nowhere. The story just ends with a simple speech cutscene and 5 kids dancing in a circle celebrating their house victory. Villains are only on screen for a total of like 10 minutes. You can’t even take the O.W.L exam. Gear has no meaning besides being swapped out with a bigger stat. Beasts only provide upgrade materials but can not be utilized in any other form. Main characters are not unique and have the same facial presets that are used on all the NPCs making them feel insignificant. I swear I saw Professor Fig manning the shop in Hogsmeade… And many other complaints and undercooked features I could name. Like the student life being only a small portion of the whole game etc.

In any case, I still enjoyed the game a lot. Like I said, it is a great Harry Potter experience. Yes, the open world and its activities are repetitive and rarely rewarding, but they do keep you engaged. Flying on the broom is way more flexible than I could have predicted, but sadly the beasts control like dog water. I hope the sequel if there’s one goes bigger and gives us even more stuff to do around the castle. This is a great blueprint and probably the most immersive Harry Potter franchise recreation. I learned more about the world from this game than I did from all the movies.

Yes, it's like stick fight, but with clunky and hard to maintain movement, sick lightsabers and absurd destructive weapons.

Outdated and difficult to enjoy with friends. Just play newer version, this is boring.

Replayed this with a couple of friends. Still a great, quick game. Fun and well animated combat. Great soundtracks and fun enemy designs.

Very janky, but fun with a friend. Horrible physics and whacky long arms make the game quite unplayable. But with some patience it's alright.

‣ 8/10 – Finally played the campaign.

‣ Thoughts: A few years back I played Warzone and enjoyed it, until I’ve decided to buy the actual game and do the campaign. Funny enough after completing my purchase and loading up the game I got permanently banned due to having unrevealed by Activision cheating programs on my pc. Turns out the fantastic Ricochet anti-cheat system thought my Logitech app and all the other RGB controlling files were cheats. So, they outright banned me and didn’t give a shit about my appeal. After that cursed day, I vouched to never purchase an Activision game again and move on with my life. Well things change, I guess.

After being blue balled for 4 years and unable to experience the now goated Call of Duty campaign I caved and attempted to play Modern Warfare again. Thank fuck I did not get banned and had a blast. So yes, fuck this company and everything they do, but goddamn it they made a great single-player fps experience. I’m not really invested in the characters and the lore of CoD: Modern Warfare, but what I did get was interesting enough to keep me engaged. We all know how fun and exciting the campaign is, but I did not expect it to have so much variety when it comes to gadgets and weapons you get to use.

Overall, this is just a simple campaign review, and I don’t think you need me to tell you how good it is. Everything is executed really well. I just expected a bigger and more cinematic ending with more fleshed out villains and characters. But seems like the developers had other plans to milk the franchise into the ground. Spoiler alert, they did.