Went into this DLC thinking it'd be somewhat an upgrade from the previous one only to again be fucked with by Tango Gameworks not even an hour into the game jfc.

While this DLC is slightly better in that there's not as many bullshit scenarios they throw you in with its frustratingly atrocious stealth mechanics the story definitely gets increasingly intriguing as you reach the climax of the game.

The Assignment and The Consequence really make The Evil Within's world and characters give more weight than we're let on to believe without any retcons or creating more plot holes. They even give Kidman a lot more nuance than just some cop chick/secret agent.

I just wish they found another way to make these DLCs without the atrocious stealth mechanics they implemented.

You ever wonder what the video game equivalent of a "Two steps backwards to one step forward" would be like? This DLC is the two steps backwards to the one step forward that is The Evil Within.

The premise of a The Evil Within "stealth horror" game sounds good on paper, but it did not execute well... At all. It felt like they kept everything the same but just added contextual sneak commands which you think would translate well for those coming from the action horror like The Evil Within to the stealth horror The Assignment DLC, but alas it felt really clumsy and poorly designed which is a shame because I absolutely LOVED The Evil Within and was hoping this DLC would offer more of that. I think The Evil Within to be one of the best horror games of the 2010's that revivals other classic horror action games like Resident Evil 4 and the likes. The ending to this DLC however is pretty cool and sets up for like the bigger picture of Ruvik and Mobius.

Overall I think it is a necessary DLC ONLY for the story, but quite honestly it would've just been better off as a comic or as a last resort a clone of The Evil Within's gameplay rather than a stealth horror version of it.

Come for the testosterone packed gore filled gameplay, stay for the not so subtle commentary on fascism and imperialistic obsession of energy resources turning an entire planet past the brink of collapse

I really like the game but I cannot for the life of me get passed Anor Londo without losing my sanity in the process. As much as I am aware of it being a "git gud" problem for me I just think that first half of Anor Londo is just straight up frustrating to navigate through even when I'm trying to avoid enemies.

Despite my frustrations with it, I still very much like the game and enjoy it immensely. I think its a beautifully crafted game if anything. I just think I need a break away from it before I form a toxic relationship with it.

This game has a really cool premise in terms of its game design... but alas that's all it does for me. This is the third Team Ninja game I've played that has me really uncomfortable/frustrated with their game design. I'm starting to acknowledge that personally their games are just not for me which sucks cuz they have a really incredible library of games that I really wanted to play. I can definitely say its a far better version of Sega's PS2 game Shinobi which plays somewhat similarly to Ninja Gaiden, but FAR worse.

Definitely was not a wasteful experience though. I did enjoy the game when I felt like I was understanding it's combat mechanics. I may even go back to this game when I feel like I have a better understanding of Team Ninja's game design philosophy or someone teaches me more about how the game should be played, but until then I am content with leaving it shelved for the time being.

Peak fiction in all fucking honesty.

By far the best Final Fantasy I've played and one of the best JRPGs I've had the pleasure to experience to the fullest. It's rare to come across a game that has masterclass levels of writing with characters so nuanced that no one is truly a hero and villain in this story.

You have three main characters, two "protagonists" and one "antagonist" that are trying to undo the burden of time and the paradoxes but none of them are in the right and they all face severe consequences because of their actions in the end. Towards the end of the game you even start to see the lines blur between what makes them a protagonist and what make the other an antagonist. The game doesn't really answer it for you either, you're just left with the repercussions of the choices you've made and for you to reflect on them.

The combat is no different from FFXIII other than just some tweaked up designs and a new entertainingly immersive cinematographic combat scenarios scattered throughout the game to really amp up the style this game exudes. It's probably the franchise's most stylistic game which is saying a LOT since Final Fantasy is notorious for its unique romantic and bold designs.

This game's OST is by far in my top three for Final Fantasy OSTs and without a doubt in my top ten for all time favorite video game OSTs as well.

As I write this review I'm also struggling to find any valid and reasonable flaws/complaints that come to mind and I have absolutely nothing to complain about. The game is just genuinely a well crafted masterpiece that I will constantly cry out to those who bother to listen.

It's truly a shame where Square Enix has been heading this last decade but they really created something incredibly beautiful and unique that it cannot be replicated no matter how hard someone tries. Truly a delicately designed game through and through and I am thankful for the developers that made it happen.

This game has a really promising premise that quite honestly was set back by the PS2's limitations and tbh I think by Atlus' own limitations as well. The game feels like a rushed, shallow product to meet the latter half of the PS2's life rather than just making it a PS3 title seeing as the console had already been out by it's release date. Then again though Persona's 3 and 4 barely came out between this game's release date and they made those games work spectacularly on the PS2, so I don't even know man.

Some of my more concerning complaints with the game is pretty much the combat's repetitiveness and boring design where they took "hack and slash" quite literally. The lack of dialogue audio during cutscenes was also quite disappointing borderline annoying. Don't get me wrong, I didn't feel the same way with Nocturne's (PS2) lack of dialogue audio in their cutscenes if anything it really added to its atmosphere, but seeing a game where the characters are the major focus of the game yet they have no voice just feels off. Kind of leading into my point about how rushed/shallow the game feels really adding to the "don't worry about the fine details no ones gonna care about that when they get to slice up demons, just ship the game" vibe

My biggest gripe though is that I paid fucking $500 for both Raidou games when they have the game design quality of a $20 shovelware game you'd find on the Switch. That's on me though for being an absolute idiot thinking those games would be worth spending on even as a collectors item lmfao. Fuck you eBay resellers.

Would not recommend this game to anyone unless you are a die hard Megami Tensei fan and/or like collecting rare PS2 games.

If Atlus ever decides to do another cash grab with their older IPs, I really hope they just remake this game cuz honestly there's nothing really worth preserving aside from it's admittedly stylish PS2 graphics.

Honestly, I don't get the hate for this game. Even it's linearity isn't all that offensive as people make it out to be. FFVIII deserved more of the hate FFXIII gets because that game's story was just straight up atrocious lmao.

For a game as fucked up as this, it was hella comforting to play. Don't know if that says something about me the player or the game though. The aiming in this game could be better but thats honestly it's biggest flaw and even then the game is still playable.

I can see myself 100% this game in the future along with its DLC

Without a doubt the better Pro Skater of all. Its aged better than Pro Skater 3 for sure

A 10 year old kid forced to undo generational family trauma is probably the most realistic story telling I've played in a video game ever

I feel like Doom 3 introduced a really great standard of FPS with it's interactivity with environments and balance of platforming and puzzle solving segments. I know there's been negativity to this game throughout the years, but it's honestly not only a genuinely good Horror game that stands test of time but also a genuinely good Doom game that was a necessity to the franchise to keep it fresh.

Although the last 3/4 of the game was a bit of a slog and Lowkey had a very mid ending I still enjoyed my time with it. I can definitely see myself going back to it again in the future.

I know there's a bit of a division for this game but hot diggity damn as a day one Halo fan this was probably the most halo game I've played to this day. I'll always be a diehard original trilogy Halo fan just from nostalgia alone, but 343 had a very promising start with this game's story and gameplay that I personally was not expecting to enjoy!

Best original Final Fantasy game to have ever graced us in quite a while, but god damn this game Lowkey suck objectively speaking.

I would not recommend this to anyone if you enjoy more slow steady combat with a pretty forgiving learning curve. This game is a little too fast paced and nuanced for its own good.

Maybe one day I'll go back to it, but until then I'm content with leaving it unfinished.

9/10 Travis for Smash confirmed

Thank you Suda