Really fun game all the way through. Creative puzzles and charming dialogue, great graphics and catchy soundtrack. Nintendo did not milk it into becoming a 35 year long franchise, and that's a good thing, but it should have gotten a release everywhere! The game deserves it.

1997

Very pretty race tracks, fun racing too. Being able to customize the cars statistics can get you a really overpowered car though.

Pretty fun game with a solid variety of puzzles. The dialogue is pretty good too, made me laugh often. Compared the The Awakened, this game has a more wholesome atmosphere and the puzzles are not as obtuse.

A short, forgiving platformer where you can fly with a parasol and dodge birds pooping on you. I liked the presentation and game boy charm. I almost had a pacifist run going but you have to attack the final boss and a boulder. It's apparently based on a cartoon I know nothing about, but it's a fun game by itself.

Technically, it is a plane game where you shoot things and it is on the game boy advance. I don't think they had any goal other than that. I spent the entire game (Only 12 missions) staring at the tiny radar in the corner because you can shoot things off screen, and that seemed to be the most effective way to play.

A simple platformer that is really let down by the level design. I have never played a game with so many leaps of faith. Everything feels like it's off screen and then there's this awful auto scrolling level right at the end that requires you to memorize where to jump. Didn't get much out of this one.

I had beaten this one before as a kid, coming back to it I beat it again on my first try but bowser is pretty harsh. I don't think it's a bad game though. I like it even... muahahahahaha

It's too bad this is the last bump combat Ys game (from what I understand), as this was the most fleshed out and enjoyable incarnation of it. It's got cool boss battles, a couple anime cutscenes, glorious classic Falcom CD music, and now a charming fan English dub. Playing this game made me realize the SNES was obsolete earlier than I realized. It's a shame the Turbo CD didn't catch on here in the states.

I just replayed this on a whim to indulge in some nostalgia. It's still quite fun to pick some random pokemon and see how they do against the elite four. Something I didn't notice when I was a kid is that psychic types are so powerful because of a lack of moves that are super effective against them!

One of the better licensed titles I've played on the Game Boy. Short, focused platformer with some fun mini-games.

Memorable and remarkably ahead of it's time. A lot of time is spent wandering around figuring out where you can go after you get a key. I think the world is too big and there's not an easy way to know when you can open one of the hundreds of doors. But once you get far enough into the game it narrows out and is a lot of fun. I was really charmed by the dramatic flair and humor. VRAM 01K

I have never played the TCG despite having tons of the cards as a kid, so I learned how to play through this game. I wasn't all that impressed with it. I don't really understand the obsession with using coin flips for almost every move. It seems like the pace is often dictated by your opening hand. The outcome of a fight was either an easy win or quick loss, and most of the time it sided on the easy win. There was just one close fight I had near the end of the game that was pretty fun. The presentation was good, but no world to explore left it feeling like a small game compared to other pokemon games.

A barebones WWII third/first person shooter that seems to be going for something tactical but I think the draw distance gets in the way. It's a very short distance to the all encompassing fog and most enemy encounters are you staring at the fog waiting for the silhouette of an enemy to appear. It's very possible that I did not understand how to play the game though, as I had to turn it down to easy to make any progress.

Not a lot stood out to me, felt like more of the same.

It's interesting how much I liked TP2 considering how different it's strengths are compared to the first game. The puzzles tend to ask much less from you than the first game, but the spectacular environments and storytelling made up for it. A different experience for sure, but still excellent. Maybe there will be another agonizingly hard DLC coming up?