Having grinded out a near perfect run of the endgame, the last four stages of the game that you have to redo when you die, the success of my run was still down to luck of the health pickups. This alone makes the game kind of bullshit. I played the Jp version with a new english TL hack. When it wasn't the final stretch, I actually quite enjoyed this game.

Really ambitious game, I love how much detail was put in the environments. The final boss was the wettest fart that ever farted though. Maybe they had to rush that part out the door without testing it. Cool aesthetic, fitting music and fast action make it quite memorable.

I won Game mode 2 which makes me the Tennis champion.

Fun platformer that ends up being just the right amount of challenge. Interesting mechanics and I liked the character swapping.

Fun and neat game, for short you could say it was a feet game. I liked using light in different ways and the story was pretty interesting. I actually wish the driving segments were longer for some reason.

Simple 1vs1 fighting game on the game boy, but it was too easy to beat the AI. You can just zone it out with a fireball. It's interesting that it has experience points and leveling up though.

I like this game more then Balloon Fight

A charming, well made mission-based game where you perform various chores with a little helicopter. The soundtrack is fun, the controls feel good, there's anime-styled portraits for various people asking you to do things, and the 3d environments, while small, are nice to look at. This is top of the line for budget ps1 games as far as I'm concerned.

Shooting little brown dots on a grey background. I wish there was more close quarters because visibility felt terrible. Maybe I should have played on Xbox?

While this is an improvement over the previous Spyro game, the game still struggles to be any fun. I felt like Spyro was my day job and I had to meet the collectable quota. I didn't think there was anything noteworthy.

I am grateful for the classic controller support but this game just felt completely unfinished. It felt like they just made the combat worse than the previous game for no reason. The post credits cutscene was pretty hype though ngl.

Kind of a janky action platformer that I thought was let down by the level design in later levels and the frustrating web slinging movement. It's a pretty early Game Boy release though and I still had some fun with it.

I love the way yoshi jumps, flutters, throws eggs, grabs things with that tongue, it all just feels so good. The graphics and style are some of the best this industry ever witnessed, great music, inventive and unique levels.... minus half a star for crying baby (actually because the game is too easy and I would have loved more challenging platforming with these mechanics) ;)

This one is really odd. It's a somewhat ambitious platformer where you wander around a mostly open level looking for items to use in certain places. Almost like a metroidvania, but not as big and more linear. Sometimes you have to use your limited web shots to solve what are almost puzzles but they are not communicated very well. I liked the attempt at making something unique here but it's not great. Having to go gather all your items when you game over is dreadful because you need to die a lot to figure out how you're gonna hang spidey from a web just the right way to get through a roller coaster.