2009

The art in the cutscenes is so badass. The game itself is very low budget but I thought it was kinda charming. The space harrier mode was a good addition.

Alan wake repeatedly does a bunch of errands for several women until the errands do themselves. You cannot drive a car.

Silent Hill 2 creates a beautiful and awe-inspiring world out of rust, decay, and soundscapes. It drew me in, captivated me and urged me to continue exploring its grimy halls and bloody streets. My three play sessions went long into the night. What fascinated me most about this game was the use of sound. Sounds dominated my experience and I would often react to those more than the visuals. There were many, many points where I would stop somewhere and just listen to the incredible cacophony and revel in it.

The huge variety of sounds and how they are triggered in the game has me concerned about the upcoming remake. Are they really going to put in the attention to detail to capture that same feeling? Does a game like this need to be remade in the first place when it's basically perfection? It's a shame that something like 'artistic expression' is seen as something that needs to be updated and re-sold for modern audiences.
I only bring this up because Silent Hill 2 isn't just a game. It's Art.

I liked this game a lot, its got cool action and badass music. The bosses are definitely janky though, I seemed to cheese the final boss and only needed to hit it a few times.

It's fun to figure out the levels. You get a surprising amount of movement abilities and mechanics, and there's some clever level design and boss fights. The polish is quite high for a game boy game, lots of animations and flourish. Maybe it's too easy, I ended the game with over 50 lives, but I think being able to just casually play the game without any worries like that is just fine.

I love the way yoshi jumps, flutters, throws eggs, grabs things with that tongue, it all just feels so good. The graphics and style are some of the best this industry ever witnessed, great music, inventive and unique levels.... minus half a star for crying baby (actually because the game is too easy and I would have loved more challenging platforming with these mechanics) ;)

This one is really odd. It's a somewhat ambitious platformer where you wander around a mostly open level looking for items to use in certain places. Almost like a metroidvania, but not as big and more linear. Sometimes you have to use your limited web shots to solve what are almost puzzles but they are not communicated very well. I liked the attempt at making something unique here but it's not great. Having to go gather all your items when you game over is dreadful because you need to die a lot to figure out how you're gonna hang spidey from a web just the right way to get through a roller coaster.

I am grateful for the classic controller support but this game just felt completely unfinished. It felt like they just made the combat worse than the previous game for no reason. The post credits cutscene was pretty hype though ngl.

Kind of a janky action platformer that I thought was let down by the level design in later levels and the frustrating web slinging movement. It's a pretty early Game Boy release though and I still had some fun with it.

While this is an improvement over the previous Spyro game, the game still struggles to be any fun. I felt like Spyro was my day job and I had to meet the collectable quota. I didn't think there was anything noteworthy.

Fun and neat game, for short you could say it was a feet game. I liked using light in different ways and the story was pretty interesting. I actually wish the driving segments were longer for some reason.

I won Game mode 2 which makes me the Tennis champion.

Simple 1vs1 fighting game on the game boy, but it was too easy to beat the AI. You can just zone it out with a fireball. It's interesting that it has experience points and leveling up though.

I like this game more then Balloon Fight

A charming, well made mission-based game where you perform various chores with a little helicopter. The soundtrack is fun, the controls feel good, there's anime-styled portraits for various people asking you to do things, and the 3d environments, while small, are nice to look at. This is top of the line for budget ps1 games as far as I'm concerned.