A flawed but fun simulation of being a kindergarten teacher, with some janky mechanics (bomb rocks and Pikmin climbable vines in particular) strangely sloppy controls, and a sometimes frustrating lack of polish make this a strange experience, but a unique one worth playing at least once.

Solid short hack, good secrets and star coins with a focus on great atmosphere and gimmicks, not the best, and usurped by its sequel this hack managed to stay very entertaining right up until the last 2 stages, one of which is particularly unfun, but hey, the other 90% of this hack was good to fantastic in quality, although the highs weren't particularly cloud breaking in height.

The RPG example of big numbers not meaning big strategy, this game's systems and mechanics have tons of depth despite the numbers not going past 2 digits, my only issue is in late game you just find a perfect solution to the combat encounters and just spam that ie quake hammer -> Bombette screen wipe. Visuals, story, music, and environments are all pretty good, but definitely play second fiddle to the fantastic mechanics. Must play, preferably via emulator.

This review contains spoilers

Brutal game, definitely rough around the edges with some annoying stages and downright bad bosses, call me bad, or say I'm just not understanding how this game is the greatest of all time, but I can't really forgive some of the dirty tricks this game pulls. This game however still has that crisp DKC platforming I love from the original, and without that I would have probably ended up disliking this game overall, solid gimmicks and level design that (for the most part) is hard but fair makes for a fun game once you get past the 5 or so mediocre/life muncher stages. Final K Rool is boring and a huge timewaste though, so I basically dropped the game there, not that the ending is particularly life changing.

Sidenote, why does Dixie just feel worse than Diddy? Did Rare sit there programming her and ensure she just felt worse overall in terms of control feel (other than the hover) or something?

Some would call it a rather absurd statement but I truly mean it when I say that its better than Super Mario World, this game is tight, tough, fair, and fun. The feeling of platforming in this game is the main selling point for me, as it has that Megaman-esque snappiness to the jumps with just the right amount of momentum to the movement speed. Oozing with charm and atmosphere thanks to the amazing score and background visuals, it holds up alright today, even if the characters are more than a bit rough around the edges. Good stage gimmicks, ok underwater stages, and the roll jump mechanic make for a set of stages that while sometimes frustrating, allow for great satisfaction in beating. Bosses are eh, and K Rool is frustrating to 90% of players, but it is more than doable. Give this game some time and patience and you are rewarded with some of the best 2D platforming you can get from the 90's.

My favorite Pikmin games by far. In terms of gameplay it's the sharpest Pikmin game by far, you have the most control over your army compared to other titles via swarm and how they file behind you when you get one ready to throw. As a result of the fine control you have over your army, many situations that a novice player would struggle with can be conquered with ease without even touching the unbalanced purple Pikmin and sprays. Visually this game still holds up alright today, although many of the caves can definitely leave the eyes wishing for less bleak coloration. 100% in this game is a must, unless you are doing only the first half of the game, where you pay off the debt and see credits, which has plenty of fun to be had in routing and efficiency, while not being overly long in runtime. Flawed as it may be, this game continues to be fun to 100% every few years because conquering the unfairness the game throws at you is still fun.

Also go play colossal caverns once you beat the original 100%, it turns the game into one of the best pseudo metroidvanias/rogue lites I have played.

(Played on Switch in the trilogy) If you cut out the filler cases in this game its the masterpiece AA game, full stop, not to say they are bad, but that the rest of the games cases that actually move the story forward are definitely befitting of the hype around them. Some of the best writing in the series is in this game, with many plot points satisfyingly resolved from prior games for returning cast, which makes it a very good ending point for the Wright trilogy, and sets up a clean slate for the Apollo trilogy. Puzzles are pretty great all around, with plenty of twists and turns to keep the logic puzzles fresh, although some of it got a bit too crazy for me to keep up with on occasion. Cases 1 and 4 set up an incredible case 5, which remains my personal favorite case in the whole series for the writing in it, along with the way it closes out with such finality. A must play, but make sure to brush up on the previous 2 games before heading into this one if you want to understand a ton of the references, and character motivations.

(Played on Switch with the Trilogy) A worthy sequel to the first game, with an excellent plotpoint driving Wright through the whole game, and leading to some great moments later on down the line. The puzzles this time around are much better, with peoples profiles and evidence finally being separated for ease of understanding. The new psyche lock questionings are great fun, and give some objection finding outside of the court, which keeps things fresh while scrounging through the crime scenes. Writing and gameplay are much better in this game, with relatively few problems in my personal experience, with cases 2 and 4 being highlights of the game, case 4 in particular being one of the absolute best cases in the whole series for the feeling of tension it gives, and the twists that make it spectacular. Also shut up about case 3, its not that bad.

(Played on the Switch in the trilogy) Its alright, probably the worst AA game in terms of the writing, puzzles, and cases on the whole general except the final case, which pulled several good twists, and in general sticks in my head more than the others. Music is great, albeit a bit worn on the ears thanks to its constant reuse in other games and media, not a ding against the game in particular, just a random thing that annoys me. Although it is the worst, this is a good thing because its all up from here.

Honestly kinda don't like playing this one all that much without all of the community discovered movement tech, which makes this game amazing in conjunction with the dozens of romhacks. The lack of checkpoints in some of the later levels is what brings this game down from 4 to 3.5 for me, as stages like Rainbow Ride and Tick Tock Clock are obnoxiously linear, with a death putting back 3-4 minutes of annoying platforming. Thankfully the rest of the stages are fun enough to where they don't really need checkpoints. Groundbreaking, but flawed sums up this game for me.

My personal favorite Mario Party. Some of the best skill based minigames in the whole series are in this game, and on the whole this Mario Party is one of the most skill based from my own personal gameplay, and Friends Without Benefits' youtube channel, who have played this game to death. Boards are kinda bland visually, but the gameplay of the minigames, and the layouts of the boards themselves are very good, and lend to strategic planning to secure victories, with enough RNG to spice things up and keep it very much a Mario Party title. Must play.

"What if we made a game that is 50% water level" but somehow they made it really good, ironically its the above ground platforming that isn't as fun as the underwater stuff this time around. This game has some pretty unique bossfights to boot, with the final bosses mashing being the place where I learned how to mash buttons properly, to the point where I am a beast at any mash minigame, so thanks Starfy. Now gimme the rest of the series' games Nintendo.

An interesting take on Space Invaders, with some funky visuals and gameplay adaptive music, this game is fun for an afternoon, albeit the gameplay gets a bit stale after a while. First stage OST is a banger, highly recommend giving it a listen.

If you are coming into this game after playing the GBA games, you should feel right at home, as not much is all that different from Amazing mirrors enemies, stage elements, and copy abilities. I would advise against playing this game after playing Super Star or SSU, the copy abilities simplicity is jarring, and often leads to disappointment. Bosses are very interesting this time around, and even compared to a lot of modern Kirby, have a bunch of neat ideas. Definitely worth a play if you love this little pink dofus, especially if you like the idea of slaughtering hundreds of enemies in the name of one piece of stolen cake.

Many people think this is the hands down best Pokemon game, and while it is my personal favorite, I cannot ignore the problems gen 2 has. In particular my biggest gripe is Pokemon variety, in some areas the Pokemon spread feels like gen 1, and the game is all too happy to give you a free Gyarados for one, and secondly the starters are wayy too similar ti the original 3 from gen 1, to the point where Typhlosion has the same stats as Charizard. In my experience, you see a lot of the same Pokemon, to the point where most players teams end up having 2 or even 3 pokemon in common by the end of Johto. Don't even get me started on unknown. Great remake, but the game its based on is far from the spectacular experience you can be led to believe.