FumeUGS
2012
2008
2019
2003
A step up for FromSoftware regarding how they develop their fast paced combat, while not complex in itself, the game manages to mesh its combat with stellar enemy and boss design almost perfectly.
Sekiro also manages to give you a less linear world than in previous fromsoft games, even then the game is completable 100% in less than a 100 hours and after a few challenge runs it really doesn't give me any incentive to replay.
Sekiro also manages to give you a less linear world than in previous fromsoft games, even then the game is completable 100% in less than a 100 hours and after a few challenge runs it really doesn't give me any incentive to replay.
While it is one of my favorite games it is heavily flawed, still deserves attention as the game is so open and filled with options that the more playthroughs you do the better it becomes.
Not to talk about the online side of the game, which atleast on PC, is still very much alive and provides tons of fun.
Not to talk about the online side of the game, which atleast on PC, is still very much alive and provides tons of fun.
The Genesis/Angeal ordeal brings down the writing and in general the gameplay feels more like a chore than actual fun, but the Turks, Cloud, Zack and Aerith make this game worth sitting through, especially during the ending which is probably one of the best directed sequences i've ever seen in a videogame.
2017
2016