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Mentioned by another user

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Become mutual friends with at least 3 others

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Gained 3+ followers

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Played 100+ games

Favorite Games

S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl
Amnesia: A Machine for Pigs
Amnesia: A Machine for Pigs
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Bloodborne
Bloodborne

172

Total Games Played

000

Played in 2024

128

Games Backloggd


Recently Reviewed See More

This was my school but replace the somewhat expensive American pharmaceutical drugs with weed, cheep cocaine and hoax weed.(which was basically black tea leaves dipped in bleach among other chemicals for a few days and then left to dry out in the sun)

Has some generally funny stuff but didn't grab me all that much in it's entirety

Return of the Obra Dinn:
One of the most interesting puzzle solving games I've played with a uniquely stylization and a solid environmental narrative implemented in it's core.
With a game mechanic I can only hope to see other puzzle-like games try to imitate or follow in pursuit as a concept in the future, since the execution of a detective game where the perpetrator and victim are both shown, but their identities masked behind unknown motives and an unruly crew which fates you've yet found -- where the only way to concoct an answer is to follow the given, yet diverse, set of clues as in their accent, nationality, clothing, job title, interactions, and even their body language in the freeze frame death scenes, which are executed really well and feels rewarding once you guide yourself case-by-case.
And as for the art direction, while I personally like the aesthetic I find a positive and a negative aspect to it, the monochrome artstyle does compliment the "identity hunting" part of the game well enough where it gives you a great deal of detail on the person to recognize their module while looking at specific deaths.
However it also masks some little details on what exactly was the cause of their death looking at the carcass when it comes down to it's "shading" and light. (i.e "The Calling" and that one corpse in the "Baragain")
Another negative point I would give, which some other reviews have pointed out. Is that in the middle to end sections of the game the body finding and the soul guiding could feel awfully monotonous and slow, as well as if you've presumably already found out identeties of newfound victims via other corpses the fixed 30 second timer to look around the crime scene could kill the game's pace by a lot. But still, I'll say it with a grain of salt since the game being barely 8-10 hours didn't bother me in my playthrough that much.
Solid sound design and OST. By god I hope Lucas Pope actually tries to do a similarly styled game again.