Garmygarms
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GOTY '23
Participated in the 2023 Game of the Year Event
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Being part of the Backloggd community for 2 years
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This review contains spoilers
One of the best stories I've seen in a video game, full stop. The fact that the game juggles 13 playable characters while providing a consistently well-paced experience is already impressive, but the way the game wrong-foots and shocks you, OVER AND OVER AGAIN is next-level fun. The jury is out on whether it all has much of a point, but as an interactive story experience the game is god-tier material. Keeps you hooked and dishes out big reveals by the dozen.
There's also a (mandatory) RTS section of the game that runs alongside the main story. I played this on casual because I didn't care about it, I'm sure it would be fun more fun on high difficulties but the story was the main course for me so I did my best to just skip through these parts. I'm sure some people like them.
There's also a (mandatory) RTS section of the game that runs alongside the main story. I played this on casual because I didn't care about it, I'm sure it would be fun more fun on high difficulties but the story was the main course for me so I did my best to just skip through these parts. I'm sure some people like them.
This review contains spoilers
Really cool concept, but the act of playing it is tedious to the point of being comical. You figure out a solution only to spend minutes rearranging orbs and putting them onto stands before the puzzle is finally solved, only for your reward to be more of the same thing.
It’s ridiculous to me how somebody can be so laser-focused on their fun concept that they forget to make an engaging game around it. Did anyone play test this? It’s so patience-testing only for there to be no real answers or story to speak of holding it together, it’s so vague.
The bosses are ok, and there’s a phenomenal moment near the end that becomes my favourite use of the world-within-world mechanic in the game, but I’m not convinced. Inside at least had the element of danger to make up for the simple and repetitive approach to puzzles.
It’s ridiculous to me how somebody can be so laser-focused on their fun concept that they forget to make an engaging game around it. Did anyone play test this? It’s so patience-testing only for there to be no real answers or story to speak of holding it together, it’s so vague.
The bosses are ok, and there’s a phenomenal moment near the end that becomes my favourite use of the world-within-world mechanic in the game, but I’m not convinced. Inside at least had the element of danger to make up for the simple and repetitive approach to puzzles.
Wonderful little game. Fun combat, fun bosses, great area variety and an additional challenge at the end that rewards players for completing it. I’m so glad that I was recommended this and it stands as possibly my 2nd favourite metroidvania behind Hollow Knight. It’s not brutally difficult or anything, but it’s a balanced experience with a great look.
Recommend this to anyone, but particularly if you find some metroidvanias a little intimidating. This is such a great jumping off point for the genre.
Recommend this to anyone, but particularly if you find some metroidvanias a little intimidating. This is such a great jumping off point for the genre.