26 reviews liked by Geck10


Wow. I’m really embarrassed I actually played this game. It has so little of value to say wtf

I'm mixed as he'll about this and I should finish it as I'm on the last level but...it's hard for me to do so

KIRYU-CHAN!

Yakuza Kiwami is the remake of the first game of the series. Because of that, i am trying hard to not compare with 0, but (KIRYU-CHAN!) considering it uses the same engine and combat (we will get there in a sec), i am trying, i swear...

Let's start with story. Very good, the character develoment is getting new heights, specially Nishiki. I can understand every little piece of emotion (KIRYU-CHAN!) from his pains, thanks to the amazing voice acting. Kiryu, as always, i love him (KIRYU-CHAN) and i want to punch the whole world with him. There is one thing i miss, and is presence. Yakuza 0, sorry i need to, every time some lieutenant appears, you feel the tension in the presence of them. Every character had some strong presence to be remembered, i miss it in Kiwami, few strong ones and most of them look like random street NPCs.

Can we please talk about Goro (KIRYU-CHAN!) Majima? How can i stop loving every piece of this combat sexual maniac? The game is literally carried HARD by Majima Everywhere. I laughed and punched him more times than i can remember.

I am talking a lot of good things, so why 3.5? Early in this review i said that the combat is basically the same from 0, but bad. If one pixel of Kiryu hit box takes a hit, you fall. If an enemy breaths, you fall. Every enemy has arms of a tank, because they just don't stop guarding and counter attacking to break your combo and leaving no way to evade. Ok, i played on hard difficulty so i got what i deserved, instead i feel like is not hard, but unfair? Some boss fights are completely stupid (if you played, you probably remember, especially the helipad boss(es)). I turned Easy on last part of the game to evade my wrath, and sadly the last boss lost the impact because of this, since you can't change difficulty in a fight.

Yakuza Kiwami is what a second game should be, even if it was the first, so you must play Yakuza 0 before, the game is made around it a lot of times. Unfortunately, the combat hurts it, so take care of that. And now, after a little break, i will continue my adventure with Kiryu and his punchs in Kiwami 2.

KIRYU-CHAN!

Who would've thought that to make the perfect the perfect 2D platformer all you had to do was plagiarize Gurren Lagann and slap a gumball on it

Bravo Kumazaki

I knew this game was only fun for about twenty minutes because we played it at my aunt and uncle's house, but one of my sisters wanted it anyway. Sure enough, there really isn't much to dig into with Wii Music and it's frankly a pretty grating game to experience as a spectator. The only mode I enjoyed a decent bit was the bell rhythm game since there was at least some sort of objective to that. Overall this is more of a goofy novelty and it's pretty nuts it was sold as a full priced title.

I begged my parents for this and lived to regret my decision immediately

It's a testament to the quality and timelessness of "Ikaruga" that I remember reading a review of it for the GameCube at my grandmother's place roughly twenty years ago. Even then it was a port from a generation prior. While now mulitple generations in the future and it's still being released. It was like a swansong for a then dead genre. Shmup's were a juggernaut in the arcade days, but as arcades began dying in the west as the new millennium came around, it took a few genres with them. There are still some released from time to time, but their heyday have long since passed. "Ikaruga" is just facinating to me. One I keep coming back to over the years, because I feel the history for the genre in it. It's also the type of game I gravitate towards, with razor tight mechanics and gameplay that it takes all your being to be able to overcome. The core game is only a few stages long, but the brutality of the developers and the artistry by how they craft the game and implement the polarity system is almost otherworldly. It could take someone a lifetime to master. I also find the bizarrely convoluted narrative placement between stages so strangely appealing. The game is really a marvel to behold. Like a dinosaur fossil, it'll never be lost entirely to history and will live on thru the ages.

knowing that ppl used to devote a lot of time and brain space to this game is like remembering that people used to buy things called "pet rocks". it ain't for me!

i rated this 2.5 initially because i was like "yeah that sure showed me the deck's controls alright," but ive decided to lower it another half star a few days later after realising this is the one portal related thing that didnt make me laugh or smile once. i was expecting a fun little thing that happened to demonstrate that my deck didnt need RMAing, since i was going to swap out the ssd and didnt want to open it up before that. i couldve just opened a calibration menu instead and saved myself 30 minutes really, i had more fun imagining all the games i wanted to play while i went on blueballing myself through this. just do that instead lol


I played this on my cousins wii u. Anyways deluxe better yea