A decent enough game. The story is the best part of the game. It's entirely gripping, but I won't go into much detail as I think it's best to go into it blind. The banter between the Guardians is also top-notch. There will be plenty of lines that will make you chuckle. The soundtrack is quite good too. Not only does it contain some iconic hits from the 80s Top 100, but the game devs created some original songs, which they all slap. The gameplay can get a bit repetitive though. You play as Star-Lord so his primary attack is shooting things. It's okay for a few minutes, but after a while it gets annoying. This game is also pretty linear despite having the multiple choices you can make. There aren't any real consequences. Even if you do pick the wrong option, the game will reload from the last checkpoint so you can pick the correct option. There were also some audio and visual glitches, but nothing that ruins the experience. Overall, it's a good game, but can be a bit repetitive at times.

An incredible game. The combat is so fun. The story is fantastic. Plus there is so much side content, you'll never be bored. Exploring both Kamurocho and Sotenbori is always exciting since the substories make them filled with lively people. There are minigames littered throughout which is great. The music in this game, from karaoke to the combat songs, is excellent. The game juggles two protagonists, Kiryu and Majima. It's handled exceptionally well and both are very likable. Sure, there are things I can nitpick, but they don't affect my overall enjoyment of the game. It's seriously a fantastic ride from beginning to end.

It's fine. The story is good when it doesn't feel like filler. I want to state that I played this before 0 and upon reflection, this is just a poor man's Yakuza 0. Everything this game does, 0 did better (whether it be combat, minigames, or soundtrack). Of course, you can't talk about Kiwami without discussing the Majima Everywhere system. I have mixed feelings about it. The interactions between him and Kiryu are gold. Still, it gets annoying fighting him every five seconds (especially when you progress enough where he's a mini-boss walking around the streets). The boss fights in the game are garbage. At a certain point, they will regain a significant amount of health. That does not make the boss challenging, just annoying (and this also applies to the Majima Everywhere fights). It's a decent game, but it could've been more.

Upon reflection, this game is highly disappointing. It's neat exploring the vast planets of the Star Wars galaxy in the lovable Lego format. There are also some great character interactions in free play. The game is also very gorgeous. Outside of that, this game isn't that good. The levels are way too short. Consequently, the overall pacing is awful. Some key moments from the movies aren't even playable (ex: the attack run on the Death Star II). Some levels are worse than their TCS counterpart (ex: the speeder bikes on Endor). I really wouldn't call the majority of them "levels." They're mainly boss fights, which wouldn't be a problem if most of them weren't the same thing. Jokes are nothing new in Lego games, however, there are too many in this one. It feels like the writers were like "oh, we better add a joke or the kids will be bored!" While I played this game alone, I'm going off a limb and saying that player two gets the shaft a lot (the Anakin fight on Mustafar), which is asinine considering Lego games have been known to have great multiplayer. The new combat system is alright. It's a step in the right direction, but the developers need to refine it before anything else. For example, they added a skill tree, but you honestly don't have to upgrade it. You can complete the game without glancing at it. Lastly, there's no character creator this time around. That might not seem like a big deal considering the massive roster, but creating wacky characters was part of the appeal. Now that's gone. This game could have been great, but instead, it's just flat-out disappointing.

A nice continuation after the success of the N'Sane Trilogy. This plays like the classic Crash Bandicoot games. There are also multiple playable characters, which adds a nice variety. The art style is great too. It fits the Crash series very well. The new mask abilities are neat. Good music is nothing new to Crash Bandicoot, and this soundtrack continues that tradition. All the worlds' environments are very enjoyable and fun to look at (my personal favorite is one with a Mardi Gras parade). The game's story is pretty simple and fairly predictable (not that I was expecting anything groundbreaking going in). The game is nice, but there is such a sharp difficulty spike later on. It goes from a moderate challenge (if you're not collecting everything) to insanely challenging. I didn't do it, but I could only imagine the frustration someone got from trying to 100% this game. It's a bit ridiculous. If you like Crash, you'll like this. It has everything you loved about the originals but be warned of the difficulty spike.

For starters, you will discover very quickly that the visuals in this game are gorgeous. The art style is amazing. The game's story is fantastic. Seeing Jin struggle to go against his code of honor to him embracing the Ghost as his identity is topnotch. Without getting into the spoilers, the ending packs quite the emotional punch. Despite how beautiful the game is, there is one downside to the visuals. The lighting is horrible. Sometimes the screen will be too dark while other times too bright (it's a good thing you can adjust brightness for video games). The combat is fine (very engaging), but there were many times when I wanted to attack a certain enemy and Jin would swing at another. Overall, it is a good game. Some minor tweaks would make it great.

For starters, the story for this game is fantastic, some of the best in gaming. Sayama is a wonderful addition and Ryuji is a great villain. The graphics are beautiful (shame my PC can't run it, but that's what YouTube is for). The combat system is fine if a bit rough. While I prefer having multiple styles like the previous two games, what they were aiming for with this is alright. That being said, Kiryu tends to start punching in the opposite direction at random. The soundtrack was also a slam dunk. In this remake, they added a new story for Majima called the "Majima Saga." It's short but sweet. A nice addition overall. However, some things prevent me from giving it a full five stars. The camera is completely wonky. Kiryu has two set speeds this time around: walking and running. There is no jog, which is unfortunate as it was a decent enough speed to travel across the map. Walking is too slow. While running is faster, it feels like Kiryu is wearing ice skates as he's very slippery to control (especially in tight corridors). But worst of all is when the game gets stuck doing an action. There would be times when it spazzes out and act like I'm pressing and holding a button when I'm not. It mainly did this in menus, but there were times I would miss whole dialogue sections because the game thought I kept pressing a button. It's worth noting that the game didn't run the best on my computer, so some of this may be a performance issue on my end. This game is great, but some gameplay features prevent it from being amazing.

There's this annoying trend with Sonic remasters where the remaster is worse than the original. This game is no exception. I'm not saying it's bad, but it could've been better. To be fair, a lot of the game's problems are blown out of proportion. It is not this buggy mess, but it needs some refinement. The bugs I came across were audio glitches where some of the wisp themes didn't play. They updated the visuals in all areas except the cutscenes for whatever reason. Other than that, the remaster is fine. It controls well, except for the quickstep which is from the original release. The wisp power, ghost, is cool. They added remixes of the music to this game and they are hit or miss. Some are good and can rival their original counterpart. The others are downgrades in every sense of the word. The Metal Sonic races aren't that good. They pick the worst levels for the majority of them. The new customization is cool but ultimately pointless. Outside of that, most of my critiques or praises are essentially from the original. The story is a good idea, but poor execution with corny dialogue and all-around horrible writhing. For every one bad act, two good ones follow. When the level design is good, this game is great. But there are enough bad or lazy level designs that bog the experience down. Outside of that, I still enjoy the game. It's not perfect by any stretch of the imagination, but it's still enjoyable. The planets are creative ideas and as I said, when the game has good level design, it's awesome. Plus, the game still has a good soundtrack despite some downgrades with the remixes. If you want to try out Sonic Colors, I recommend the Wii version of it, but if you have no other way to play the game outside of this remaster, then buy it if it happens to be on sale.

It's just mindless fun. I played the original when I was a kid and was pretty excited when they announced this remake. It's faithful to the original. It's the same plot (with the same voice actors too). The game controls well, Crypto doesn't feel awkward at all. It's nice to have a game come out that doesn't take itself so seriously. It's just so silly. Sure, the jokes can be hit or miss, but the game is so bizarre it won't bother you. The art style does fit this game (Crypto looks fantastic), however, it needs to be tuned just a bit. A lot of the human models just don't look that good. I noticed at one point an American flag was waving at about three frames per second. Also, there was a pop-in problem with some of the cutscenes. And during one of the cutscenes, a car drove through two people. That stuff is annoying, but it doesn't affect the overall gameplay. If you're looking for some dumb fun, this is the game for you.

This game had potential, but it didn't live up to it. The plot, while it has some pacing issues, is good. It's good seeing some wholesome dad Kiryu content too (even if it can go on for a bit too long). The combat is what dragged this game down for me. It's not bad but needs some major changes. Everyone knows about the blocking issue with the boss fights, and yeah, it's a huge problem. You can barely get any hits in. On top of that, the heat system in this game isn't that good. It takes a while to build up (especially during the block-crazy boss fights) and drains quickly. The quickstep has been downgraded tremendously. There were points where enemies with guns wouldn't even fire them, I have no idea why. That aside, the combat is fine. There are chase sequences where Kiryu rushes through the busy streets trying to catch somebody and my God they're horrible. On a more positive note, the game added a new location to explore: Okinawa. It's a nice change of pace. This game is flawed, but worth giving a shot.

(Heads up: this review is based on the Legendary Edition of the game)

This was my first time playing Mass Effect and it was pretty good. The world-building was fantastic. All the aliens and history it managed to produce were phenomenal. Exploring the vast galaxy was also fun. The story itself was good. Not great, but still enjoyable overall. The companions in this game are okay. I loved learning about their background or their respective species, but they weren't that memorable outside of a few quips here and there. The gun gameplay was pretty fun. I like how it isn't mindless shooting. You have to put strategy first and foremost in your playthrough. Not everything was smooth sailing though. There were times when I would try to peek around the cover I was hidden behind and Shepard wouldn't do that (don't know if it's the controls or I'm just stupid). The vehicle controls weren't that good. It was very slick. There were times the lighting was a problem and I could barely see where I was going. This is just a nitpick, but I wasn't overly impressed with the game's soundtrack. It's not bad by any means, just rather forgettable. It wasn't until near the end of the game that a music score finally caught my attention. As a whole, this game was an enjoyable experience. It serves as a great step into a larger universe, despite some flaws.

I wasn't the target audience for this game but decided to give it a shot since I got it a while back on PS+. Yeah, I wasn't a fan. I thought the controls were awful. The story was bland too. None of the characters were memorable either. The only one I can remember is Shen, and that's because he had a cool backstory. I wouldn't mind seeing more of him in future Star Wars projects. Hitting debris was all over the place. Occasionally, it wouldn't bother your ship at all. Then other times, it would spin out of control and proceed to hit other objects along the way, making it worse. Following the characters in story mode was a hassle. Sometimes they went too fast and other times you go too fast. This game also has the typical cameos to make fans squeal like most Disney Star Wars products (to be fair though, it was kept to a minimum and made sense within the game). The most disappointing aspect of the game was the lack of content. It's so bare bones. This game should have been free to play instead of having a price tag. It would probably benefit from it in the long run. To be fair to the game, it is very pretty. Even if it does mostly take place in space, it still has gorgeous visuals. Plus, you can never go wrong with some classic Star Wars music. This and SW: TOR share one thing in common: the best thing was not the games themselves, but the CG cinematics that came out to help promote them.

Not bad. The campaign is a bit short but ultimately good. It's a nice story with an awesome robot companion. How can you go wrong? BT-7274 is now my new best friend. This game is gorgeous. It's some of the best graphics I've seen in gaming. The gun gameplay is fantastic for both the Titan and Cooper. Either playstyle is entertaining. As Cooper, you get fun shooting while running on walls with some nice platforming sections. As BT-7274, you get to plow your way through enemies with neat guns and abilities. Both offer a great experience. My only complaint is there were times it felt like the jumping off walls wouldn't respond accordingly (but I could also suck at the game). This game is great, well worth giving a shot.

(Heads up: this review is based on the Legendary Edition of the game)

Man, this game took the potential of the first one and just ran with it. Everything about this game is better than its predecessor. Better controls, the characters are better written, and exploring the galaxy is better. If you couldn't tell, it's a vast improvement. The story is very gripping, having to save humans (and the whole galaxy) from an evil alien race was great. Unlike in the previous game, all the companions have their unique mission to complete (whereas there were only three to do in Mass Effect 1). The best part is you must complete them if you want what's best for your squad. These missions have an overall effect on the story. While this game is amazing, it does have its faults (though, it does not hinder your overall enjoyment). The leaping feature is wonky at best. Whenever you want to leap over an object, Shepard will likely crouch/stand behind it. The game is rather linear too, but that is due to hardware limitations at the time. This game was fantastic from start to end. It's an amazing game and an even better sequel.

This review contains spoilers

The combat is a vast improvement over Yakuza 3, let's get that out of the way first. It's much more smooth, which brings a better experience. This is also the first game that introduced multiple playable characters, a great addition. The styles the developers created for the respective characters worked well (though Tanimura's could be adjusted a bit). You can't go wrong with a game that introduced both Akiyama and Saejima. Also, the developers added new areas to explore in Kamurocho, which is a nice addition. Where the game loses a lot of points is the story. It starts strong (and it certainly has a lot of potential), but it tried to do so much that it just doesn't pull off. It wanted to be complex, but it just ended up being confusing. If only there was this funny, eye-patch-wearing yakuza that just so happens to have major connections to a lot of the key pieces to the story that could've helped smooth things over if he was playable. That would absolutely be maddening, wouldn't it? This game also features some of the worst plot twists I've ever seen. You can tell the people writing this do not have that much experience handling guns because rubber bullets can kill people, especially at close range. If you're playing through the Yakuza series, don't skip this one, but don't waste too much time with it.