Where's the gameplay? At least with an idle game like Cookie Clicker I don't have to spend as much time actively playing.

I blame Rogue Legacy for popularizing the grindy dopamine treadmill subgenre of roguelikes.

A by-the-numbers FPS. Revolutionary or not, it's still very bland.

Call of Duty: Modern Warfare has the same problems plaguing this type of game; the combat feels passive, the level design is soul-crushingly linear/restricted, and there's little to no variety in the enemies or mission objectives.

Enjoy your $30 limited edition SNES ROM that doesn't even include Super Mario World like the later version.
It was a dick move not to put this on the virtual console.

I encountered four serious bugs within one hour of playing. I shouldn't need to mod a 2015 game to make it playable. The load times are horrendous even on an SSD. The graphics are subpar for 8th-gen AAA standards and the 60 FPS cap is annoying. The plot setup doesn't allow for much in the way of roleplaying, which is one of the sole redeeming qualities of modern Bethesda games... Did we need another Fallout story about finding a family member we see for five seconds before something bad happens?

Hundreds of dollars worth of paid DLC...

I don't think this is my kind of game. The optimization seems poor. I get framerate drops even when there are no units on screen...
Too much paid DLC.

The performance issues on modern hardware are horrific and the third-party fix appears to be unavailable. For $10, they could at least make sure it works... It seems like a run-of-the-mill RTS from what I played (which wasn't much.)

World's most bland and lethargic twin-stick shooter. This whole series is cursed.

World's most bland and lethargic twin-stick shooter. This whole series is cursed.

I prefer the Steam version. The extra content here is of middling quality.

Huntdown is a solid, albeit imperfect, run and gun. It's challenging, but usually not to the point of frustration like with the Contra games. The bosses were all fairly varied but relied too heavily on reinforcements. It felt like Dark Souls 2 where nearly every boss throws in a bunch of annoying trash mobs to inflate the challenge. They also felt overly spongey.

I would have liked to see more variety with the standard enemies/mooks. Human, human in armor, and human in a vehicle don't make for the most diverse combat encounters. Also, the "invisible wall" that prevents you from jumping over vans feels cheap. At least add some sort of visual indicator/barricade. Speaking of cheap, why does the cover only work for certain projectiles while others (like some of the van projectiles) magically pass through it?

The lack of online co-op is a letdown. This prevents me from hypothetically playing with people. The friendly fire seems like a terrible design decision and would probably prevent me from enjoying co-op gameplay anyway, though.

The abrupt difficulty spike in the last quarter has dissuaded me from continuing. I'm tired of having to spend four minutes whittling down the boss's massive health pool just to get to the second half/phase.

The best subscription-only Tetris game on the Switch.